| Commit message (Collapse) | Author | Age | Files | Lines |
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Reviewed-by: Tom Stellard <thomas.stellard at amd.com>
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Reviewed-by: Tom Stellard <thomas.stellard at amd.com>
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This should help avoid confusion now that we're using the gl_api enum
to distinguishing between core and compatibility API's. The
corresponding enum value for core API's is API_OPENGL_CORE.
Acked-by: Eric Anholt <[email protected]>
Acked-by: Matt Turner <[email protected]>
Acked-by: Kenneth Graunke <[email protected]>
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Using one context instead of two is more efficient and
we can skip another context flush.
Reviewed-by: Brian Paul <[email protected]>
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The current implementation was close by not fully correct: several
operations that should be done in floating point were being done in
integer.
Fixes piglit fbo-clear-formats GL_ARB_texture_float
Reviewed-by: Brian Paul <[email protected]>
Reviewed-by: Roland Scheidegger <[email protected]>
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untested (couldn't get the piglit test to run even with version overrides)
but seemed blatantly wrong.
In any case it would only affect an error case which when it would happen
probably all hope is lost anyway.
Reviewed-by: José Fonseca <[email protected]>
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This adds array (1d,2d) texture support to llvmpipe.
Though probably should do something about 1d array textures requiring gobs
of memory (this issue is not strictly limited to arrays but it is probably
worse there).
Initial code by Jakob Bornecrantz <[email protected]>
Reviewed-by: José Fonseca <[email protected]>
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Support 1d and 2d array textures (including shadow samplers),
and (as a side effect mostly) also shadow cube samplers.
Seems to pass the relevant piglit tests both for sampling and rendering
to (though some require version overrides).
Since we don't support render target indices rendering to array textures
is still restricted to a single layer at a time.
Also, the min/max layer in the sampler view (which is unnecessary for GL)
is ignored (always use all layers).
Reviewed-by: José Fonseca <[email protected]>
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No longer used/necessary, as we always blend in AoS now.
Trivial.
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Now dead code.
Also had to remove the show_tiles/show_subtiles because now the color
buffers are always stored in their native format, so there is no longer
an easy way to paint the tile sizes.
Depth-stencil buffers are still swizzled.
Reviewed-by: Roland Scheidegger <[email protected]>
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Update llvmpipe_is_format_supported and llvmpipe_is_format_unswizzled
so that only the formats that we can render without swizzling are
advertised.
We can still render all D3D10 required formats except
PIPE_FORMAT_R11G11B10_FLOAT, which needs to be implemented in a future
opportunity.
Removal of rendertarget swizzling will be done in a subsequent change.
Reviewed-by: Roland Scheidegger <[email protected]>
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It is buggy (it was giving wrong results for some of the formats with
padding), and util_format_description::is_array already does precisely
what's intended.
Reviewed-by: Roland Scheidegger <[email protected]>
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formats.
This is what we want in practice.
The only change is in PIPE_FORMAT_R8SG8SB8UX8U_NORM, which no longer is
considered an array format.
Reviewed-by: Roland Scheidegger <[email protected]>
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This patch fixes various format manipulation for big-endian
architectures.
Reviewed-by: Roland Scheidegger <[email protected]>
Reviewed-by: Jose Fonseca <[email protected]>
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This patch fixes various format manipulation for big-endian
architectures.
Reviewed-by: Roland Scheidegger <[email protected]>
Reviewed-by: Jose Fonseca <[email protected]>
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This patch adds two more functions in type conversions header:
* lp_build_bswap: construct a call to llvm.bswap intrinsic for an
element
* lp_build_bswap_vec: byte swap every element in a vector base on the
input and output types.
Reviewed-by: Roland Scheidegger <[email protected]>
Reviewed-by: Jose Fonseca <[email protected]>
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This patch fixes the vector constant generation used for vector shuffle
for big-endian machines.
Reviewed-by: Roland Scheidegger <[email protected]>
Reviewed-by: Jose Fonseca <[email protected]>
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This patch enforces the clear of NJ bit in VSCR Altivec register so
denormal numbers are handles as expected by IEEE standards.
Reviewed-by: Roland Scheidegger <[email protected]>
Reviewed-by: Jose Fonseca <[email protected]>
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This patch adds Altivec intrinsics for float vector types. It changes
the SSE specific definitions to a platform neutral and adds the calls
to Altivec intrinsic builder.
Reviewed-by: Roland Scheidegger <[email protected]>
Reviewed-by: Jose Fonseca <[email protected]>
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This patch add correct vector addition and substraction intrisics when
using Altivec with PPC. Current code uses default path and LLVM backend
ends up issuing carry-out arithmetic instruction while it is expected
saturated ones.
It also includes a fix for PowerPC where char are unsigned by default,
resulting in bogus values for vector shifting.
Reviewed-by: Roland Scheidegger <[email protected]>
Reviewed-by: Jose Fonseca <[email protected]>
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This patch adds the PPC Altivec instrics max/min instruction for
supported Altivec vector types (16xi8, 8xi16, 4xi32, 4xf32).
Reviewed-by: Roland Scheidegger <[email protected]>
Reviewed-by: Jose Fonseca <[email protected]>
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This patch adds PPC Altivec support for pack/unpack operations using Altivec
supported vector type (8xi8, 16xi16, 4xi32, 4xf32).
Reviewed-by: Roland Scheidegger <[email protected]>
Reviewed-by: Jose Fonseca <[email protected]>
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Fixes 7 piglit tests, and prevents many more from crashing.
Signed-off-by: Michel Dänzer <[email protected]>
Reviewed-and-Tested-by: Christian König <[email protected]>
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Reviewed-by: Brian Paul <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
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The rest of the plumbing was in place already.
I have tested this by turning on all GL 3.1 features.
The drivers not supporting GL 3.1 will fail to create a core profile
as they should.
Reviewed-by: Brian Paul <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
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Add a DEBUG_FREED_MEMORY option to help catch use-after-free errors.
Add debug_memory_check() function which can be periodically called to
check that all known blocks are good.
Reviewed-by: José Fonseca <[email protected]>
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It was forgotten in the previous patch series, but it is trivial to
implement, based on the SoA path.
This fixes glean logicOp failures.
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Unfortunately for MSVC arrays with a constant variable size are still
considered dynamically sized.
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Reviewed-by: Jose Fonseca <[email protected]>
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Reviewed-by: Jose Fonseca <[email protected]>
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Reviewed-by: Jose Fonseca <[email protected]>
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Also updated lp_build_const_mask_aos_swizzled to reflect this.
Reviewed-by: Jose Fonseca <[email protected]>
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Will allow formats with padding, e.g. RGBX.
Will now allow swizzled formats as long as the alpha is channel 3.
Reviewed-by: Jose Fonseca <[email protected]>
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Reviewed-by: Jose Fonseca <[email protected]>
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Removed the lp_type argument as it was unnecessary.
Reviewed-by: Jose Fonseca <[email protected]>
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Reviewed-by: Jose Fonseca <[email protected]>
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Reviewed-by: Jose Fonseca <[email protected]>
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broken since 529fe420ba6836479619ba42e53665724755fc1c,
I forgot some code, only added the comment...
Fixes bug 57644.
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radeonsi now supports Z16 and doesn't fail these assertions anymore.
This partially reverts commit 7bba4879bb79719e22a18b52759b1d1d839c783c, but
leaves the error messages in place to allow diagnosing such problems even with
non-debugging builds.
Signed-off-by: Michel Dänzer <[email protected]>
Reviewed-by: Christian König <[email protected]>
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8 more piglits.
Signed-off-by: Michel Dänzer <[email protected]>
Reviewed-by: Christian König <[email protected]>
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[ Cherry-picked from r600g commit f5ac60152b10b04d38e77db6b904dd50d1a54d6c ]
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Extracted from r600g commit 428e37c2da420f7dc14a2ea265f2387270f9bee1.
Signed-off-by: Michel Dänzer <[email protected]>
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[ Cherry-picked from r600g commit ea72351a919c594e7f40e901dca42aebb866f8a6 ]
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Adapted from r600g commit 018e3f75d69490598d61059ece56d379867f3995.
Signed-off-by: Michel Dänzer <[email protected]>
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Signed-off-by: Michel Dänzer <[email protected]>
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Consistently reference the flushed depth texture in the sampler view, not the
original one.
Signed-off-by: Michel Dänzer <[email protected]>
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Signed-off-by: Jerome Glisse <[email protected]>
[ Cherry-picked from r600g commit b4f0ab0b22625ac1bb3cf16342039557c086ebae ]
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Fixes this SCons build error on Mac OS X if X11 is found.
NameError: name 'ws_xlib' is not defined:
File "SConstruct", line 144:
duplicate = 0 # http://www.scons.org/doc/0.97/HTML/scons-user/x2261.html
File "scons-2.2.0/SCons/Script/SConscript.py", line 614:
return method(*args, **kw)
File "scons-2.2.0/SCons/Script/SConscript.py", line 551:
return _SConscript(self.fs, *files, **subst_kw)
File "scons-2.2.0/SCons/Script/SConscript.py", line 260:
exec _file_ in call_stack[-1].globals
File "src/SConscript", line 34:
SConscript('gallium/SConscript')
File "scons-2.2.0/SCons/Script/SConscript.py", line 614:
return method(*args, **kw)
File "scons-2.2.0/SCons/Script/SConscript.py", line 551:
return _SConscript(self.fs, *files, **subst_kw)
File "scons-2.2.0/SCons/Script/SConscript.py", line 260:
exec _file_ in call_stack[-1].globals
File "src/gallium/SConscript", line 135:
'targets/libgl-xlib/SConscript',
File "scons-2.2.0/SCons/Script/SConscript.py", line 614:
return method(*args, **kw)
File "scons-2.2.0/SCons/Script/SConscript.py", line 551:
return _SConscript(self.fs, *files, **subst_kw)
File "scons-2.2.0/SCons/Script/SConscript.py", line 260:
exec _file_ in call_stack[-1].globals
File "src/gallium/targets/graw-xlib/SConscript", line 9:
ws_xlib,
Signed-off-by: Vinson Lee <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
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Fixes build error with configure option --enable-gallium-tests
introduced in 369e46888904c6d379b8b477d9242cff1608e30e
Compile tested only.
Reviewed-by: Marek Olšák <[email protected]>
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Fixes build error with configure option --enable-gallium-tests
introduced in ea6f035ae90895bd4ee3247408eb179dfdf96d22
Cc: Brian Paul <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
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