| Commit message (Collapse) | Author | Age | Files | Lines |
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This just adds a stub.
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This just hooks them up with auxiliary/vl layer.
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The 3D pipeline is a high-level interface to emit 3D commands and states. It
uses GEN6 GPE to do the real work.
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GEN6 GPE (Graphics Processing Engine) is a low-level interface to emit 3D
commands and states.
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None of the query types are supported yet.
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This commits add shader cache, shader state, shader variant, and etc. It does
not add the shader compiler though.
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The command parser manages batch buffers and command submissions.
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This commit adds some boilerplate code. The header files found under include/
are copied from i965.
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This is a wrapper for libdrm_intel to allow the pipe driver to stay OS
agnostic.
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Courtesy of clang:
src/gallium/auxiliary/gallivm/lp_bld_sample.c:1483:10: warning: array index of '2' indexes past the end of an array (that contains 2 elements) [-Warray-bounds]
tmp[2] = lp_build_swizzle_aos(coord_bld, ddx_ddy[1], swizzle02);
^ ~
src/gallium/auxiliary/gallivm/lp_bld_sample.c:1430:10: note: array 'tmp' declared here
LLVMValueRef ddx_ddy[2], tmp[2], rho_vec;
^
src/gallium/auxiliary/gallivm/lp_bld_sample.c:1487:56: warning: array index of '2' indexes past the end of an array (that contains 2 elements) [-Warray-bounds]
rho_vec = lp_build_add(coord_bld, rho_vec, tmp[2]);
^ ~
src/gallium/auxiliary/gallivm/lp_bld_sample.c:1430:10: note: array 'tmp' declared here
LLVMValueRef ddx_ddy[2], tmp[2], rho_vec;
^
src/gallium/auxiliary/gallivm/lp_bld_sample.c:1491:56: warning: array index of '2' indexes past the end of an array (that contains 2 elements) [-Warray-bounds]
rho_vec = lp_build_max(coord_bld, rho_vec, tmp[2]);
^ ~
src/gallium/auxiliary/gallivm/lp_bld_sample.c:1430:10: note: array 'tmp' declared here
LLVMValueRef ddx_ddy[2], tmp[2], rho_vec;
^
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This move the tracing timeout and printing into winsys and add
an debug environement variable for it (R600_DEBUG=trace_cs).
Lot of file touched because of winsys API changes.
v2: Do not write lockup file if ib uniq id does not match last one
Signed-off-by: Jerome Glisse <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
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There was a lot of code in evergreen_compute_internal.c that was not
being used at all and most of it was duplicating code from other parts
of the driver.
Reviewed-by: Alex Deucher <[email protected]>
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v2:
- Fix usage of set_constant_buffer()
- Fix typo in comment
Reviewed-by: Alex Deucher <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
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v2:
- Bump R600_NUM_ATOMS
Reviewed-by: Alex Deucher <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
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The state tracker should be responsible for waiting for the kernel to
finish.
Reviewed-by: Alex Deucher <[email protected]>
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Buffer size should be in bytes not dwords.
Reviewed-by: Alex Deucher <[email protected]>
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Better than uncached for writes, which are common for vertex buffer
upload, etc.
Signed-off-by: Rob Clark <[email protected]>
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New textures or vertex buffers don't always require patching and
re-emitting the shaders. So do a better job of figuring out when we
actually have to patch the shader.
Signed-off-by: Rob Clark <[email protected]>
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If a bug in an app/stater-tacker causes vertex buffer to fetch vertex
elements that are not bound, simply return zeros instead of crashing.
Reviewed-by: Brian Paul <[email protected]>
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Many applications don't exit cleanly, others may create and destroy a
screen multiple times, so we only write </trace> tag and close at exit
time.
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We were setting the fragment shader, which wasn't needed.
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Useful for core dumps, where calling tgsi_dump() from gdb is not an
alternative.
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clang is supports most gcc options / extensions, with a some exceptions.
The biggest advantage of using clang is that compilation times are much
short.
One can tell scons to use clang when building by invoking it as
CC=clang CXX=clang++ scons libgl-xlib
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Clang does not support __artificial__. Instead match precisely what's
in the clang headers.
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-fvisibility=hidden is already elsewhere for the whole tree.
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We were assigning incorrect const register for immediates, and
potentially writing immediate const to the wrong location. This fixes
an incorrect-rendering bug with xonotic.
Signed-off-by: Rob Clark <[email protected]>
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Set a few extra registers to make sure we are in proper state for
clearing. And also add some debug options to mark all state dirty in
clear and gmem operations to aid in debugging.
Signed-off-by: Rob Clark <[email protected]>
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There is a bit we need to set for 2D vs 3D fetch, to tell the hw whether
there are two or there valid input components.
Signed-off-by: Rob Clark <[email protected]>
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The previous approach of using the dst register as an intermediate
temporary doesn't work in a lot of cases. For example, if the dst
register is the same as one of the src registers.
For now, just simplify it and always allocate a new register to use as
an intermediate. In some cases this will result in more registers used
than required. I think the best solution would be to implement an
optimization pass to reduce the number of registers used, which would
also solve the problem we have now of not being able to use GPRs that
are assigned for TGSI_FILE_INPUT.
Signed-off-by: Rob Clark <[email protected]>
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It is useful for debugging.
Signed-off-by: Rob Clark <[email protected]>
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Get rid of a few self-defined macros:
ALIGN() -> align()
min() -> MIN2()
max() -> MAX2()
Signed-off-by: Rob Clark <[email protected]>
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Opps, didn't notice that I had left it stubbed out.
Also, make things fail a bit more gracefully when things go wrong.
Signed-off-by: Rob Clark <[email protected]>
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Really this should be set based on buffer format, not on color vs
depth/stencil. Probably there should be more formats that set the bit
as we add support for more render target formats.
Signed-off-by: Rob Clark <[email protected]>
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The libelf implementation that is distributed here:
http://www.mr511.de/software/english.html
requires calling elf_version() prior to calling elf_memory()
Tested-by: Michel Dänzer <[email protected]>
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Lighter weight then using streamout. Only evergreen
and newer asics support embedded data as src with
CP DMA.
Reviewed-by: Jerome Glisse <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
Signed-off-by: Alex Deucher <[email protected]>
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This way we don't need to update the function signature everytime we
emit a new config value. This also fixes the build with
--enable-opencl.
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Running piglit with this was causing all sort of weird stuff happening
to my desktop (Chromium webpages become blank, Qt Creator flickered,
etc). I tracked this down to shared memory segment leakage when GL is
not shutdown properly. The segments can be seen running `ipcs` and
looking for nattch==0.
This changes fixes this by calling shmctl(IPC_RMID) soon after creation
(which does not remove the segment immediately, but simply marks it for
removal when no more processes are attached).
This matches src/mesa/drivers/x11/xm_buffer.c behaviour.
v2:
- move shmctl(IPC_RMID) after XShmAttach() for *BSD, per Chris Wilson
- remove stray debug printfs, spotted by Ian Romanick
NOTE: This is a candidate for stable branches.
Reviewed-by: Brian Paul <[email protected]>
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We need to handle the leading vertex information when
assembling primitives for the geometry shader otherwise
the resulting triangles will have vertices at incorrect
input locations.
Signed-off-by: Zack Rusin <[email protected]>
Reviewed-by: José Fonseca <[email protected]>
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