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* cell: assert num samplers/textures <= CELL_MAX_SAMPLERSBrian2008-04-011-4/+6
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* cell: return CELL_MAX_SAMPLERS to indicate number of texture unitsBrian2008-04-011-1/+2
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* cell: enable #define CACHE_STATS to print a cache report upon exitBrian2008-04-013-0/+23
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* draw: remove dead codeKeith Whitwell2008-04-011-37/+0
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* draw: more flatshade_first changesKeith Whitwell2008-04-015-97/+144
| | | | | | - Reduce the number of changes to the normal vertex ordering - Assume that the hardware knows how to do this in the standard case. - Add support to the passthrough vcache path.
* draw: respect flatshade_first in flatshade stageKeith Whitwell2008-04-011-6/+49
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* draw: associate rhw divide with clipping not viewport flagKeith Whitwell2008-04-013-18/+18
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* draw: flush between pt/non-pt modesKeith Whitwell2008-04-011-0/+4
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* scons: Fix test for building dri/intel winsys.Michel Dänzer2008-04-011-1/+1
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* cell: update some of the CAP, texformat queriesBrian2008-03-311-8/+12
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* cell: more work for multi-texture supportBrian2008-03-316-57/+90
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* cell: set cell->num_textures in cell_set_sampler_textures()Brian2008-03-311-0/+1
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* gallium: Do not assume that buffers are freed in the same order they are fenced.José Fonseca2008-04-011-18/+21
| | | | | | | | Also free buffers as soon as possible. This short term fix corrects the fenced list behavior but it will impact on performance. The long term fix is probably replace the linked list (legacy from the bufpool code) by a binary tree.
* cell: initial work to support multi-textureBrian2008-03-316-37/+55
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* cell: added const qualifierBrian2008-03-312-3/+5
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* cell: updated comments: s/test/SPE/Brian2008-03-311-3/+3
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* cell: implement logicop/output for PIPE_FORMAT_B8G8R8A8_UNORMBrian2008-03-311-10/+26
| | | | | Remote display to my usual terminal shows the right colors again. Not 100% sure about the shuffle control words, but they seem to work.
* gallium: Compute YCBCR bit depth.José Fonseca2008-04-011-6/+7
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* gallium: updated comment for bypass_vsBrian2008-03-311-1/+2
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* gallium: draw_passthrough.c is obsolete - removedBrian2008-03-311-473/+0
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* gallium: move the test for bypass_vs into the vs_XXX_run() functionsBrian2008-03-316-35/+76
| | | | | | | | | | Also: 1. Added an identity_viewport flag to skip viewport transformation when it has no effect. Might also add an explicit bypass_viewport flag someday. 2. Separate the code for computing clip codes and doing the viewport transform. Predicate them separately. Note: even if bypass_vs is set, we still look at the shader to determine the number of inputs and outputs.
* gallium: draw_passthrough.c is not used anymoreBrian2008-03-311-1/+0
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* gallium: draw_passthrough.c is not used anymoreBrian2008-03-311-1/+0
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* gallium: Eliminate p_winsys::printfJosé Fonseca2008-03-3110-62/+16
| | | | Not convenient and almost not used at all. Better replacements in p_debug.h
* draw: Do not run full pipeline when flatshade_first for point primitives.Michal Krol2008-03-303-1/+11
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* draw: Fix bypass_vs semantic misuse.Michal Krol2008-03-301-0/+1
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* gallium: Set vertex state/buffers en-mass.Brian Paul2008-03-2915-144/+162
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* gallium: Fix some MSVC warnings.José Fonseca2008-03-292-5/+5
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* gallium: Fix computation of Z values when not using early Z.Brian2008-03-281-9/+12
| | | | This fixes the missing bitmaps in the engine and fogcoord demos.
* gallium: remove redundant compare bit in sampler stateRoland Scheidegger2008-03-282-3/+1
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* gallium: Bump PIPE_MAX_SAMPLERS to 16.Michal Krol2008-03-281-1/+1
| | | | We need it to fulfil D3D minimum requirements.
* If visual is 32bpp, set visual->alphaBits = 8.Brian2008-03-271-0/+8
| | | | | This works since we always use XImages for color buffers. It wouldn't always work for Windows/Pixmaps.
* gallium: replace PIPE_ATTRIB_MAX with PIPE_MAX_ATTRIBSBrian2008-03-2728-61/+62
| | | | | The later follows the naming scheme of other limits. Keep the old definition until all possible usage is updated.
* gallium: updated/improved comments, minor re-formattingBrian Paul2008-03-271-31/+27
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* gallium: return pipe_shader_state from the simple shader functionsBrian2008-03-274-19/+42
| | | | Allows us to fix a mem leak (tokens array).
* gallium: fix incorrect types for shadersBrian2008-03-272-6/+5
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* gallium: remove temporary static varBrian2008-03-272-6/+6
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* gallium: silence unused var warningBrian2008-03-271-0/+2
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* cell: include cell_state_per_fragment.h to silence warningBrian2008-03-271-0/+1
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* cell: added (uint64_t) cast to silence warningBrian2008-03-271-1/+1
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* cell: fix unclosed commentBrian2008-03-271-1/+1
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* xlib: Fix build error from recent fence changesIan Romanick2008-03-261-3/+3
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* cell: Implement code-gen for logic opIan Romanick2008-03-268-33/+349
| | | | | | | This also implements code-gen for the float-to-packed color conversion. It's currently hardcoded for A8R8G8B8, but that can easily be fixed as soon as other color depths are supported by the Cell driver.
* gallium: as for aapoints, make the extra texcoord per-shader stateBrian Paul2008-03-261-11/+13
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* gallium: Change pipe->flush() interface to optionally return a fence.Michel Dänzer2008-03-2621-61/+97
| | | | | The cell driver still uses an internal CELL_FLUSH_WAIT flag, in the long run proper fencing should be implemented for it.
* gallium: the generic attrib we use for computing coverage is per-shaderBrian2008-03-251-11/+13
| | | | Fixes a very tricky conformance failure.
* gallium: added fragment emit/write debug countersBrian2008-03-251-0/+30
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* xlib: Add support for MIT-SHM in xlib winsys driverIan Romanick2008-03-254-56/+267
| | | | | | Gives about a 3% performance increase in gears on x86-64 (non-tiled) and about 10% performance increase in gears on Cell (tiled). I actually expected more of a boost. :(
* cell: Float convert-to and convert-from instructions use different shift biasIan Romanick2008-03-252-7/+7
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* draw: Take flatshade_first rasterizer bit into account.Michal Krol2008-03-251-45/+117
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