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* d3d1x: link progs with CXXFLAGSLuca Barbieri2010-09-271-4/+4
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* d3d1x: fix progs linking if not all EGL platforms are enabledLuca Barbieri2010-09-271-4/+18
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* d3d1x: add private gitignore fileLuca Barbieri2010-09-271-0/+20
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* d3d1x: fix parallel buildLuca Barbieri2010-09-272-2/+4
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* gallium: add $(PROGS_DEPS) as dependencies for $(PROGS)Luca Barbieri2010-09-271-1/+1
| | | | | | | | Commit 80ee3a440cd3c0403004cf35e0638fc52088b9ff added a PROGS_DEPS definition, but no uses, even though it seems clearly intended to be a set of additional dependencies for $(PROGS). Correct this.
* r600g: Fixed two texture surface leaks in r600_blit_uncompress_depth().Tilman Sauerbeck2010-09-271-0/+3
| | | | Signed-off-by: Tilman Sauerbeck <[email protected]>
* r600g: add evergreen texture resource properly.Dave Airlie2010-09-273-11/+122
| | | | adding sampler border looks impossible with current design, another day, another corner case not worked out.
* r600g: Silence uninitialized variable warnings.Vinson Lee2010-09-261-0/+5
| | | | | | | Fixes these GCC warnings. r600_shader.c: In function 'tgsi_tex': r600_shader.c:1611: warning: 'src2_chan' may be used uninitialized in this function r600_shader.c:1611: warning: 'src_chan' may be used uninitialized in this function
* r300g: fix macrotiling on R350Marek Olšák2010-09-261-2/+2
| | | | | | MACRO_SWITCH on R350 appears to use the RV350 mode by default. Who knew? NOTE: This is a candidate for the 7.9 branch.
* r600g: use depth decompression in new pathJerome Glisse2010-09-262-11/+53
| | | | Signed-off-by: Jerome Glisse <[email protected]>
* r600g: move around variables to share depth uncompression codeJerome Glisse2010-09-263-12/+11
| | | | Signed-off-by: Jerome Glisse <[email protected]>
* radeong: fix leaksJoakim Sindholt2010-09-261-0/+3
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* util/u_blitter: fix leakJoakim Sindholt2010-09-261-1/+1
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* r600g: set ENABLE_KILL on evergreen tooBas Nieuwenhuizen2010-09-261-0/+8
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* r600g: set ENABLE_KILL in the shader state in the new designBas Nieuwenhuizen2010-09-261-0/+8
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* r600g: disable early cull optimization when occlusion query runningJerome Glisse2010-09-265-0/+61
| | | | | | | | | | When occlusion query are running we want to have accurate fragment count thus disable any early culling optimization GPU has. Based on work from Bas Nieuwenhuizen <[email protected]> Signed-off-by: Jerome Glisse <[email protected]>
* r600g: Include p_compiler.h instead of malloc.h.Vinson Lee2010-09-261-1/+1
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* r600g: Remove unused variables.Vinson Lee2010-09-261-1/+1
| | | | | | | | | Fixes these GCC warnings. radeon.c: In function 'radeon_new': radeon.c:59: warning: unused variable 'k' radeon.c:59: warning: unused variable 'j' radeon.c:59: warning: unused variable 'id' radeon.c:59: warning: unused variable 'i'
* r600g: Don't return a value in function returning void.Vinson Lee2010-09-261-1/+1
| | | | | | Fixes this GCC warning. radeon_state.c: In function 'radeon_state_fini': radeon_state.c:140: warning: 'return' with a value, in function returning void
* r300g: Remove unused variable.Vinson Lee2010-09-261-1/+0
| | | | | | Fixes this GCC warning. r300_state.c: In function 'r300_create_rs_state': r300_state.c:925: warning: unused variable 'i'
* r300g: fix glsl-fs-pointcoordDave Airlie2010-09-264-23/+28
| | | | | | | Move GB_ENABLE to derived rs state, and find sprite coord for the correct generic and enable the tex coord for that generic. Signed-off-by: Dave Airlie <[email protected]>
* r600g: Remove unused variable.Vinson Lee2010-09-251-1/+0
| | | | | | Fixes this GCC warning. radeon_bo_pb.c: In function 'radeon_bo_pb_create_buffer': radeon_bo_pb.c:178: warning: unused variable 'domain'
* softpipe: minor asst. clean-upsBrian Paul2010-09-252-12/+11
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* softpipe: make clip state functions staticBrian Paul2010-09-253-26/+26
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* softpipe: make stream out state functions staticBrian Paul2010-09-253-24/+24
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* softpipe: make rasterizer state functions staticBrian Paul2010-09-253-16/+19
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* softpipe: make vertex state functions staticBrian Paul2010-09-253-22/+24
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* softpipe: make sampler state functions staticBrian Paul2010-09-253-59/+31
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* softpipe: make blend/stencil/depth functions staticBrian Paul2010-09-253-50/+44
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* softpipe: make shader-related functions staticBrian Paul2010-09-253-63/+58
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* softpipe: rename sp_state_fs.c -> sp_state_shader.cBrian Paul2010-09-253-2/+2
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* st/dri: Remove unnecessary header.Vinson Lee2010-09-251-1/+0
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* gallivm: fix repeat() function for NPOT texturesBrian Paul2010-09-252-10/+17
| | | | | The trick of casting the coord to an unsigned value only works for POT textures. Add a bias instead. This fixes a few piglit texwrap failures.
* softpipe: fix repeat() function for NPOT texturesBrian Paul2010-09-251-4/+4
| | | | | The trick of casting the coord to an unsigned value only works for POT textures. Add a bias instead. This fixes a few piglit texwrap failures.
* r600g: Disable unused variables.Vinson Lee2010-09-251-1/+1
| | | | | | | | | The variables are used only in currently disabled code. Fixes this GCC warning. r600_context.c: In function 'r600_flush': r600_context.c:76: warning: unused variable 'dname' r600_context.c:75: warning: unused variable 'dc'
* r600g: Remove unused variable.Vinson Lee2010-09-251-1/+1
| | | | | | Fixes this GCC warning. r600_draw.c: In function 'r600_draw_common': r600_draw.c:71: warning: unused variable 'format'
* r600g: Remove unused variable.Vinson Lee2010-09-251-1/+0
| | | | | | Fixes this GCC warning. r600_screen.c: In function 'r600_screen_create': r600_screen.c:239: warning: unused variable 'family'
* nv50: fix/handle a few more PIPE_CAPsChristoph Bumiller2010-09-251-1/+6
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* nv50: use CLEAR_BUFFERS for surface fillsChristoph Bumiller2010-09-253-22/+94
| | | | The 2D engine's fill doesn't seem suited for RGBA32F or ZS buffers.
* nv50: use formats table in nv50_surface.cChristoph Bumiller2010-09-252-52/+31
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* r600g: fix vertex resource & polygon offsetJerome Glisse2010-09-253-34/+127
| | | | Signed-off-by: Jerome Glisse <[email protected]>
* r600g: add eg db count control register.Dave Airlie2010-09-253-9/+12
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* r600g: make index bias fix for evergreenDave Airlie2010-09-251-1/+1
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* gallivm: Remove dead experimental code.José Fonseca2010-09-252-78/+46
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* llvmpipe: handle up to 8 planes in triangle binnerKeith Whitwell2010-09-251-7/+8
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* llvmpipe: handle FACING interpolants in line and point setupKeith Whitwell2010-09-252-3/+19
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* gallivm: Fetch the lod from the dynamic state when min_lod == max_lod.José Fonseca2010-09-252-5/+4
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* draw: Fullfil the new min_lod/max_lod/lod_bias/border_color dynamic stateJosé Fonseca2010-09-253-0/+33
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* gallivm: optimize yuv decodingRoland Scheidegger2010-09-251-9/+55
| | | | | | | | | | | this is more a proof to show vector shifts on x86 with per-element shift count are evil. Since we can avoid the shift with a single compare/select, use that instead. Replaces more than 20 instructions (and slow ones at that) with about 3, and cuts compiled shader size with mesa's yuvsqure demo by over 10% (no performance measurements done - but selection is blazing fast). Might want to revisit that for future cpus - unfortunately AVX won't have vector shifts neither, but AMD's XOP will, but even in that case using selection here is probably not slower.
* gallivm: don't use URem/UDiv when calculating offsets for blocksRoland Scheidegger2010-09-251-1/+11
| | | | | | | While it's true that llvm can and will indeed replace this with bit arithmetic (since block height/width is POT), it does so (llvm 2.7) by element and hence extracts/shifts/reinserts each element individually. This costs about 16 instructions (and extract is not really fast) vs. 1...