| Commit message (Collapse) | Author | Age | Files | Lines |
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supported"
This reverts commit 16b45ca7cefb3432b4133fe9d0b1dbfe3f286131.
José Fonseca asked for a revert.
Note that the testsuite will now segfault since it attempts to test
all possible formats.
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translate was attempting to output A8R8G8B8_UNORM as if it were
R8G8B8A8_UNORM.
Now the tests just added pass.
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Currently only checks all possible format conversions, and doesn't
attempt to test whether multiple buffers/elements or indices work.
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This gives the caller a chance to recover (or crash anyway otherwise).
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util_framebuffer_copy was attempting to copy all elements of the
source framebuffer state.
However, this breaks if the user does not zero initialize the structure.
Instead, only copy the elements up to nr_cbufs, and clear elements up
to dst->nr_cbufs, if the destination was larger than the source.
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Single divide, so let lp_build_div decide how to implement this.
This will save a multiplication in architectures which don't have
a RCP intrinsic.
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Texture dimensions are unsigned.
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Direct3D 10/11 has no concept of transfers. Applications instead
create resources with a STAGING or DYNAMIC usage, copy between them
and the real resource and use Map to map the STAGING/DYNAMIC resource.
This util module allows to implement Gallium drivers as a Direct3D
driver would be implemented: transfers allocate a resource with
PIPE_USAGE_STAGING, and copy the data between it and the real resource
with resource_copy_region.
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Used when we want to be sure the compiler inlines a large function into
an inner loop.
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Used to find out if a surface exists without creating one.
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Using cso_hash directly is the right thing since util_hash_table
adds useless overhead and is harder to use for this application.
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They are unimplemented, even though the framework makes it possible to
implement them well, and nv50 needs them.
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Current practice is to start identifiers with "util_" instead of "u_".
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This is a simple framework that handles splitting primitives in an
abstract way.
The user has to specify the primitive start, start index and count.
Then, it can ask the primitive splitter to "draw" a chunk of the
primitive, staying under a given vertex/index budget.
The primitive splitter will then call user-supplied functions to
emit a range of vertices/indices, as well as switch the edgeflag
on or off.
This is particularly useful for hardware that either has limits
on the vertex count field, or where vertices are pushed on a FIFO
or temporary buffer of limited size.
Note that unlike other splitters, it does not manipulate data in
any way, and merely asks a callback to do so, in vertex intervals.
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This got lost during the rasterizer rewrite.
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Single loops work, but nested loops do not.
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Signed-off-by: Jerome Glisse <[email protected]>
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To convert RGB -> SRGB format.
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Since there's no SSE instruction for this case, fall through to the
generic shuffle code.
Fixes bug fd.o 29468.
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http://bugs.freedesktop.org/29407
Signed-off-by: José Fonseca <[email protected]>
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http://bugs.freedesktop.org/29407
Signed-off-by: José Fonseca <[email protected]>
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See:
http://bugs.freedesktop.org/29404
http://bugs.freedesktop.org/29407
Signed-off-by: José Fonseca <[email protected]>
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It didn't exist yet.
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This fixes the assert added in LLVM 2.8:
assert(getType()->isIntOrIntVectorTy() &&
"Tried to create an integer operation on a non-integer type!")
But it also fixes some subtle bugs, since we should've been doing this
since LLVM 2.6 anyway.
Includes a modified patch from [email protected] for the
FNeg instructions in emit_fetch(); thanks for pointing those out.
http://bugs.freedesktop.org/29404
http://bugs.freedesktop.org/29407
Signed-off-by: José Fonseca <[email protected]>
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It's bound to be useful elsewhere.
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Signed-off-by: Jerome Glisse <[email protected]>
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The shader caps need additional corrections.
(based on a patch from netkas at Phoronix)
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ofs is in dwords, so need to shift it for registers.
Signed-off-by: Dave Airlie <[email protected]>
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In this case, we were incorrectly prioritizing PIPE_TRANSFER_DONTBLOCK over
PIPE_TRANSFER_UNSYNCHRONIZED.
This can lead to failure in the Mesa VBO draw paths that end up specifying
both, but don't expect map to fail (in particular, the problem manifested as
a leak of buffer objects in teapot with other changes).
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Ooops, it wasn't supposed to be there.
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See:
http://bugs.freedesktop.org/29407
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It sometimes works, sometimes not. I guess we have the zmask offsets wrong.
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This makes it compatible with the modified DRM interface in drm-radeon-testing.
Also, now you need to set RADEON_HYPERZ=1 to be able to use hyperz.
It's not bug-free yet.
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Two integers were being operated on as
a vector of floats in draw_llvm_generate().
This bug got uncovered by fixing this bug:
http://bugs.freedesktop.org/29407
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Need to add a test for multi-hiz/zmask db in a single context.
Signed-off-by: Dave Airlie <[email protected]>
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