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* Revert "translate_generic: return NULL instead of assert(0) if format not ↵Luca Barbieri2010-08-111-6/+9
| | | | | | | | | | | supported" This reverts commit 16b45ca7cefb3432b4133fe9d0b1dbfe3f286131. José Fonseca asked for a revert. Note that the testsuite will now segfault since it attempts to test all possible formats.
* translate_generic: fix broken A8R8G8B8_UNORM outputLuca Barbieri2010-08-111-3/+9
| | | | | | | translate was attempting to output A8R8G8B8_UNORM as if it were R8G8B8A8_UNORM. Now the tests just added pass.
* translate: add testsuiteLuca Barbieri2010-08-112-1/+172
| | | | | Currently only checks all possible format conversions, and doesn't attempt to test whether multiple buffers/elements or indices work.
* translate_generic: return NULL instead of assert(0) if format not supportedLuca Barbieri2010-08-111-9/+6
| | | | This gives the caller a chance to recover (or crash anyway otherwise).
* auxiliary: fix util_framebuffer_copyLuca Barbieri2010-08-111-2/+4
| | | | | | | | | util_framebuffer_copy was attempting to copy all elements of the source framebuffer state. However, this breaks if the user does not zero initialize the structure. Instead, only copy the elements up to nr_cbufs, and clear elements up to dst->nr_cbufs, if the destination was larger than the source.
* gallivm: Use lp_build_div instead of lp_build_mul + lp_build_rcp.José Fonseca2010-08-111-2/+1
| | | | | | | Single divide, so let lp_build_div decide how to implement this. This will save a multiplication in architectures which don't have a RCP intrinsic.
* gallivm: Use unsigned shift in lp_build_minify.José Fonseca2010-08-111-1/+1
| | | | Texture dimensions are unsigned.
* llvmpipe: Debug code to dump interpolation coefficients.José Fonseca2010-08-111-1/+29
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* llvmpipe: Use single precision divide for one over area computation.José Fonseca2010-08-111-1/+1
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* util: copy the u_staging commit message to the codeMarek Olšák2010-08-111-1/+9
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* auxiliary: support for transfers using staging resourcesLuca Barbieri2010-08-113-0/+123
| | | | | | | | | | | Direct3D 10/11 has no concept of transfers. Applications instead create resources with a STAGING or DYNAMIC usage, copy between them and the real resource and use Map to map the STAGING/DYNAMIC resource. This util module allows to implement Gallium drivers as a Direct3D driver would be implemented: transfers allocate a resource with PIPE_USAGE_STAGING, and copy the data between it and the real resource with resource_copy_region.
* gallium: add ALWAYS_INLINELuca Barbieri2010-08-111-0/+10
| | | | | Used when we want to be sure the compiler inlines a large function into an inner loop.
* u_surfaces: add util_surfaces_peekLuca Barbieri2010-08-111-0/+13
| | | | Used to find out if a surface exists without creating one.
* u_surfaces: use cso_hash instead of util_hash_tableLuca Barbieri2010-08-112-53/+31
| | | | | Using cso_hash directly is the right thing since util_hash_table adds useless overhead and is harder to use for this application.
* u_surfaces: fix surface leak due to off by oneLuca Barbieri2010-08-111-1/+1
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* auxiliary: make primitive splitter assert on unimplemented adjacency primsLuca Barbieri2010-08-111-1/+4
| | | | | They are unimplemented, even though the framework makes it possible to implement them well, and nv50 needs them.
* auxiliary: fix u_split_prim naming conventionLuca Barbieri2010-08-113-9/+9
| | | | Current practice is to start identifiers with "util_" instead of "u_".
* auxiliary: move Ben Skeggs' primitive splitter to common codeLuca Barbieri2010-08-114-102/+104
| | | | | | | | | | | | | | | | | | | | | This is a simple framework that handles splitting primitives in an abstract way. The user has to specify the primitive start, start index and count. Then, it can ask the primitive splitter to "draw" a chunk of the primitive, staying under a given vertex/index budget. The primitive splitter will then call user-supplied functions to emit a range of vertices/indices, as well as switch the edgeflag on or off. This is particularly useful for hardware that either has limits on the vertex count field, or where vertices are pushed on a FIFO or temporary buffer of limited size. Note that unlike other splitters, it does not manipulate data in any way, and merely asks a callback to do so, in vertex intervals.
* r300g: initialize VAP_VTX_STATE_CNTLMarek Olšák2010-08-111-0/+5
| | | | This got lost during the rasterizer rewrite.
* r300g: implement gl_FrontFacingMarek Olšák2010-08-113-7/+53
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* svga: Remove unnecessary headers.Vinson Lee2010-08-101-2/+0
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* r300g: Remove unnecessary header.Vinson Lee2010-08-101-1/+0
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* r300/compiler: Implement hardware assisted loops for vertex shaders.Tom Stellard2010-08-103-1/+40
| | | | Single loops work, but nested loops do not.
* r600g: avoid reemiting literal, avoid scheduling empty csJerome Glisse2010-08-106-32/+40
| | | | Signed-off-by: Jerome Glisse <[email protected]>
* util: Add util_format_srgb().José Fonseca2010-08-101-0/+38
| | | | To convert RGB -> SRGB format.
* gallivm: fix non-SSE4.1 case in lp_build_pack2()Brian Paul2010-08-101-5/+9
| | | | | | | Since there's no SSE instruction for this case, fall through to the generic shuffle code. Fixes bug fd.o 29468.
* gallivm: Fix bitwise operations for floats, division for integersnobled2010-08-102-5/+27
| | | | | | http://bugs.freedesktop.org/29407 Signed-off-by: José Fonseca <[email protected]>
* gallivm: Even more type checkingnobled2010-08-102-1/+26
| | | | | | http://bugs.freedesktop.org/29407 Signed-off-by: José Fonseca <[email protected]>
* llvmpipe: Always use floating-point operators for floating-point typesnobled2010-08-101-9/+8
| | | | | | | | See: http://bugs.freedesktop.org/29404 http://bugs.freedesktop.org/29407 Signed-off-by: José Fonseca <[email protected]>
* gallivm: More type checks.José Fonseca2010-08-091-0/+43
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* gallivm: Don't call LLVMBuildFNeg on llvm-2.6.José Fonseca2010-08-092-9/+4
| | | | It didn't exist yet.
* gallivm: Always use floating-point operators for floating-point typesnobled2010-08-097-92/+137
| | | | | | | | | | | | | | | | | This fixes the assert added in LLVM 2.8: assert(getType()->isIntOrIntVectorTy() && "Tried to create an integer operation on a non-integer type!") But it also fixes some subtle bugs, since we should've been doing this since LLVM 2.6 anyway. Includes a modified patch from [email protected] for the FNeg instructions in emit_fetch(); thanks for pointing those out. http://bugs.freedesktop.org/29404 http://bugs.freedesktop.org/29407 Signed-off-by: José Fonseca <[email protected]>
* util: Move _mm_shuffle_epi8() to u_sse.h.José Fonseca2010-08-092-28/+30
| | | | It's bound to be useful elsewhere.
* r600g: fix r600 context structure, avoid segfault when no scissorJerome Glisse2010-08-092-3/+16
| | | | Signed-off-by: Jerome Glisse <[email protected]>
* r300g: do not print shader compiler errors by defaultMarek Olšák2010-08-092-5/+4
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* r600g: fix some warningsMarek Olšák2010-08-093-3/+5
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* r600g: fill out some missing caps and sort themMarek Olšák2010-08-091-32/+65
| | | | | | The shader caps need additional corrections. (based on a patch from netkas at Phoronix)
* r300g: fix hiz/zmask offset emissions.Dave Airlie2010-08-091-2/+2
| | | | | | ofs is in dwords, so need to shift it for registers. Signed-off-by: Dave Airlie <[email protected]>
* nouveau: fix maps with PIPE_TRANSFER_UNSYNCHRONIZED | PIPE_TRANSFER_DONTBLOCKLuca Barbieri2010-08-091-3/+2
| | | | | | | | | In this case, we were incorrectly prioritizing PIPE_TRANSFER_DONTBLOCK over PIPE_TRANSFER_UNSYNCHRONIZED. This can lead to failure in the Mesa VBO draw paths that end up specifying both, but don't expect map to fail (in particular, the problem manifested as a leak of buffer objects in teapot with other changes).
* r300g: remove a flushMarek Olšák2010-08-081-1/+0
| | | | Ooops, it wasn't supposed to be there.
* gallivm: Fix more integer operations.José Fonseca2010-08-081-2/+4
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* gallivm: Use the correct context for integersnobled2010-08-081-1/+1
| | | | | See: http://bugs.freedesktop.org/29407
* r300g: flush zmasks of zbuffers we are going to use as samplersMarek Olšák2010-08-084-7/+58
| | | | It sometimes works, sometimes not. I guess we have the zmask offsets wrong.
* r300g: do not allocate a zmask block for 3D textures and cubemapsMarek Olšák2010-08-081-0/+6
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* r300g: generalize the way we ask for hyperzMarek Olšák2010-08-081-9/+26
| | | | | | | This makes it compatible with the modified DRM interface in drm-radeon-testing. Also, now you need to set RADEON_HYPERZ=1 to be able to use hyperz. It's not bug-free yet.
* gallivm: Add type checks for the basic operations.José Fonseca2010-08-081-0/+12
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* draw: Remove unused variable.José Fonseca2010-08-081-4/+2
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* draw: Use the correct type for integersnobled2010-08-081-4/+2
| | | | | | | | Two integers were being operated on as a vector of floats in draw_llvm_generate(). This bug got uncovered by fixing this bug: http://bugs.freedesktop.org/29407
* r300g: take hiz/zmask offsets into a/c when clearing.Dave Airlie2010-08-081-0/+4
| | | | | | Need to add a test for multi-hiz/zmask db in a single context. Signed-off-by: Dave Airlie <[email protected]>
* r300g: fix cbzb clears when hyperz is offMarek Olšák2010-08-075-10/+11
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