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* ilo: enable dumping of WM PCBChia-I Wu2013-08-131-1/+5
* ilo: no binding table change when constants are pushedChia-I Wu2013-08-131-21/+17
* ilo: support push constant model in shadersChia-I Wu2013-08-136-12/+143
* ilo: support copying constant buffer 0 to PCBChia-I Wu2013-08-135-19/+105
* ilo: make constant buffer 0 upload optionalChia-I Wu2013-08-133-29/+35
* Revert "ilo: initialize constant buffer SURFACE_STATE early"Chia-I Wu2013-08-134-32/+27
* gallivm: fix exec_mask interaction with geometry shader after end of mainRoland Scheidegger2013-08-122-16/+14
* draw: simplify prim mask constructionRoland Scheidegger2013-08-121-22/+10
* gallivm: simplify geometry shader mask handling a bitRoland Scheidegger2013-08-121-36/+28
* draw: (trivial) dump tgsi for geometry shaders with GALLIVM_DEBUG_TGSIRoland Scheidegger2013-08-121-0/+5
* gallivm: (trivial) fix typo in argument declaration of lp_build_size_query_soaRoland Scheidegger2013-08-121-1/+1
* ilo: initialize constant buffer SURFACE_STATE earlyChia-I Wu2013-08-124-27/+32
* ilo: 3DSTATE_INDEX_BUFFER may be wrongly skippedChia-I Wu2013-08-101-1/+5
* gallivm: set non-existing values really to zero in size queries for d3d10Roland Scheidegger2013-08-094-22/+22
* gallivm: use texture target from shader instead of static state for size queryRoland Scheidegger2013-08-096-4/+77
* gallivm: honor d3d10's wishes of out-of-bounds behavior for texture size queryRoland Scheidegger2013-08-091-8/+27
* util: (trivial) fix asm input/output list for fxsaveRoland Scheidegger2013-08-091-1/+1
* r600g: disable GPUVM by defaultAlex Deucher2013-08-091-1/+1
* softpipe: fix the regressionsZack Rusin2013-08-081-2/+0
* draw: rewrite primitive assemblerZack Rusin2013-08-089-297/+180
* draw: reset the vertex id when injecting new primitive idZack Rusin2013-08-081-0/+9
* draw: cleanup the extra attribsZack Rusin2013-08-081-0/+1
* util: (trivial) fix more compile errors in u_cpu_detect (gcc/x86 this time).Dieter Nützel2013-08-091-1/+1
* util: (trivial) fix compile error with MSVC on x86Roland Scheidegger2013-08-081-1/+1
* gallivm: honor d3d10 floating point rules for shadow comparisonsRoland Scheidegger2013-08-081-3/+17
* softpipe: don't clamp reference value for shadow comparison for float formatsRoland Scheidegger2013-08-081-12/+32
* gallivm: don't clamp reference value for shadow comparison for float formatsRoland Scheidegger2013-08-081-4/+17
* gallivm: propagate scalar_lod to emit_size_query tooRoland Scheidegger2013-08-086-0/+12
* gallium: clarify SVIEWINFO opcodeRoland Scheidegger2013-08-081-1/+9
* gallivm: fix out-of-bounds behavior for fetch/ldRoland Scheidegger2013-08-083-30/+88
* util: try much harder to set DAZ flagRoland Scheidegger2013-08-083-1/+31
* util: implement table-based + linear interpolation linear-to-srgb conversionRoland Scheidegger2013-08-082-11/+102
* gallivm: fix comment wrt srgb accuracy.Roland Scheidegger2013-08-081-2/+4
* ilo: get rid of GPE tables completelyChia-I Wu2013-08-086-108/+54
* ilo: clean up GPE header inclusionsChia-I Wu2013-08-086-14/+8
* ilo: initialize alpha test state in ilo_gpe_init_dsaChia-I Wu2013-08-085-38/+46
* ilo: fold gen6_translate_index_size into the callerChia-I Wu2013-08-081-17/+15
* ilo: fold gen6_translate_depth_format into the callerChia-I Wu2013-08-081-33/+9
* ilo: Call GPE emit functions directly.Courtney Goeltzenleuchter2013-08-088-1248/+141
* ilo: move emit functions so that they can be inlined.Courtney Goeltzenleuchter2013-08-084-3467/+3453
* r300g/compiler/tests: Pass the required LDFLAGS when building the test programTom Stellard2013-08-071-1/+2
* r300g/compiler/tests: Fix segfaultTom Stellard2013-08-073-4/+4
* gallium-egl: Commit the rest of the native_wayland_drm_bufmgr_helper v2 patchKristian Høgsberg2013-08-073-7/+4
* egl: Update to Wayland 1.2 server APIAnder Conselvan de Oliveira2013-08-074-15/+22
* gallium-egl: Don't add a listener for wl_drm twice in wayland platformAnder Conselvan de Oliveira2013-08-071-1/+0
* gallium-egl: Simplify native_wayland_drm_bufmgr_helper interfaceAnder Conselvan de Oliveira2013-08-079-308/+276
* ilo: speed up 3DSTATE_VERTEX_BUFFERS emission a bitChia-I Wu2013-08-073-26/+12
* ilo: skip state emission when reducing sampler countChia-I Wu2013-08-071-19/+29
* ilo: simplify setting of shader samplers and viewsChia-I Wu2013-08-071-44/+33
* ilo: correctly check for stencil ref changeChia-I Wu2013-08-071-1/+1