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* Merge commit 'origin/gallium-0.1' into gallium-0.2Keith Whitwell2008-11-197-98/+333
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| * python/retrace: Dump constants.José Fonseca2008-11-201-2/+15
| * python: Allow to read from buffers.José Fonseca2008-11-202-1/+31
| * python/retrace: Fix formatting of shaders.José Fonseca2008-11-191-5/+11
| * python/retrace: Ignore irrelevant calls.José Fonseca2008-11-191-0/+10
| * python/retrace: Highlight the trace dump to help to visualize.José Fonseca2008-11-194-35/+185
| * python/retrace: Use the usual BSD-style license.José Fonseca2008-11-193-54/+78
| * gallium: Use costum log2 for all windows builds.José Fonseca2008-11-171-6/+8
| * gallium: State when there are no memory leaks detected.José Fonseca2008-11-171-0/+6
| * gallium: Make handle_table reentrant.José Fonseca2008-11-171-8/+26
* | tgsi: Return 0.0 for negative constant register indices.Michal Krol2008-11-181-8/+16
* | tgsi: Keep address register as a floating point.Michal Krol2008-11-181-20/+9
* | scons: Support MinGW32 cross compiler.José Fonseca2008-11-181-0/+6
* | gallium: State when there are no memory leaks detected.José Fonseca2008-11-171-0/+6
* | gallium: Make handle_table reentrant.José Fonseca2008-11-171-8/+26
* | gallivm: fix some small stuff.Stephane Marchesin2008-11-162-3/+3
* | i915: Silence warningsJakob Bornecrantz2008-11-163-4/+8
* | Merge commit 'origin/gallium-0.1' into gallium-0.2Keith Whitwell2008-11-154-118/+212
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| * gallium: increase table size for fast log/pow functionsBrian Paul2008-11-142-4/+6
| * util: Use OpenGL rasterization rules in blits and mipmap generation.Brian Paul2008-11-142-0/+2
| * translate: pull in prefetch and other optimizations from draw_vs_aos.cKeith Whitwell2008-11-142-112/+204
| * util: Optimise log2().Michal Krol2008-11-121-1/+2
| * util: Add log2() definition for MSC.Michal Krol2008-11-121-0/+5
| * draw: Add missing include.Michal Krol2008-11-121-0/+1
| * gallium: fix comment again. A half-closed interval was intended.Brian2008-11-101-2/+2
* | i915: Silence warningJakob Bornecrantz2008-11-151-1/+1
* | CELL: fix stencil twiddling, stencil invertRobert Ellison2008-11-132-5/+7
* | Merge branch 'gallium-0.2' of git+ssh://[email protected]/git/nouve...Stephane Marchesin2008-11-13205-0/+43419
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| * | nv04..nv30: fix pipe_surface initPekka Paalanen2008-11-124-0/+8
| * | Merge commit 'origin/gallium-0.1' into gallium-0.2Pekka Paalanen2008-11-1220-2/+3306
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| | * | Nouveau: fix nv20_vertex_layout()Pekka Paalanen2008-11-091-7/+7
| | * | Nouveau: update nv20 miptree according to nv40.Pekka Paalanen2008-11-081-11/+18
| | * | Nouveau: build, link and use nv20.Pekka Paalanen2008-11-084-2/+13
| | * | Nouveau: name replace for nv20.Pekka Paalanen2008-11-0816-662/+662
| | * | Nouveau: Rename nv20/ files as nv20.Pekka Paalanen2008-11-0816-12/+13
| | * | Nouveau: copy nv30_vertprog.c to nv20.Pekka Paalanen2008-11-081-0/+838
| | * | Nouveau: start nv20 by copying the nv10 tree.Pekka Paalanen2008-11-0815-0/+2447
| * | | nouveau: remove previous hack around x86_64 breakageBen Skeggs2008-11-101-2/+0
| * | | nv40: init pipe_surface correctlyBen Skeggs2008-11-101-0/+2
| * | | nouveau: pass object handle not pointer to GPU...Ben Skeggs2008-11-101-1/+1
| * | | Merge remote branch 'origin/gallium-0.2' into gallium-0.2Ben Skeggs2008-11-1048-584/+1806
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| * | | | nv40: rename some vars in texture layout codeBen Skeggs2008-10-291-25/+27
| * | | | Merge remote branch 'nouveau/gallium-0.1' into gallium-0.2Ben Skeggs2008-10-2741-1088/+452
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| | * | | g3dvl: Get rid of state tracker unit tests, stale and not useful atm.Younes Manton2008-10-178-890/+0
| | * | | nouveau: first draft of swizzle texture upload to vramPatrice Mandin2008-10-071-0/+83
| | * | | g3dvl: Ignore client flush requests unless entire frame is buffered.Younes Manton2008-10-042-0/+11
| | * | | g3dvl: Bad semantic index in shader decl.Younes Manton2008-10-041-3/+3
| | * | | nouveau: init scaled_image_from_memory object for swizzled surface uploadPatrice Mandin2008-09-211-0/+16
| | * | | nouveau: add flag for swizzled surface uploadPatrice Mandin2008-09-212-15/+20
| | * | | nv50: use 3D engine clears, 2D engine doesn't understand zeta formatsBen Skeggs2008-09-181-1/+56