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* gallium: new PPC built-in constants arrayBrian Paul2008-10-223-9/+63
* gallium: added ppc_vzero()Brian Paul2008-10-222-0/+13
* gallium: GALLIUM_NOPPC debug var to disable PPC codegenBrian Paul2008-10-221-2/+10
* gallium: PPC LIT instruction (not quite complete yet)Brian Paul2008-10-221-4/+85
* gallium: var renaming in tgsi_ppc.cBrian Paul2008-10-221-18/+18
* gallium: remove SSE remnants from tgsi_ppc.cBrian Paul2008-10-221-2153/+0
* cell: turn on PPC assembly vertex transformBrian Paul2008-10-221-4/+1
* cell: TGSI->PPC for RSQ, RCP and src register sign modesBrian Paul2008-10-221-46/+116
* gallium: TGSI->PPC inequality operatorsBrian Paul2008-10-221-0/+70
* gallium: added ppc_vload_float(), for limited casesBrian Paul2008-10-222-0/+22
* gallium: fix broken TGSI_FILE_CONSTANT case, use ppc_reserver_register()Brian Paul2008-10-221-8/+13
* gallium: fix-up confusing register allocation masks in rtasm_ppc.cBrian Paul2008-10-222-21/+36
* gallium: temporarily disable PPC vertex shader until more things runBrian Paul2008-10-221-0/+3
* gallium: PPC vertex shader supportBrian Paul2008-10-224-1/+279
* gallium: TGSI to PPC code generationBrian Paul2008-10-223-0/+2830
* gallium: added ppc_lvewx()Brian Paul2008-10-222-0/+11
* cell: include pthread.hBrian Paul2008-10-221-0/+1
* cell: implement many more PPC instructions for code genBrian Paul2008-10-223-41/+704
* cell: implement fencing for texture buffersBrian Paul2008-10-2213-19/+367
* cell: set cell->num_texturesBrian Paul2008-10-221-0/+2
* cell: note that dst reg writing needs clampingBrian Paul2008-10-221-0/+16
* gallium: implement tests for PPC/PPC64Brian Paul2008-10-211-1/+4
* gallium: remove unused varBrian Paul2008-10-211-3/+0
* cell: minor improvements to batch buffer functionsBrian Paul2008-10-201-4/+7
* cell: temporarily disable freeing of tiled texture memoryBrian Paul2008-10-201-0/+6
* cell: use an approximation in compute_lambda_2d() to avoid sqrtBrian Paul2008-10-171-2/+12
* cell: add new debug flag (cache) to report texture cache stats on exitBrian Paul2008-10-174-2/+7
* cell: more efficient state emit for textures/samplersBrian Paul2008-10-173-45/+58
* cell: use 7-bit weights in sample_texture_2d_bilinear_int()Brian Paul2008-10-171-31/+31
* cell: pass spu_texture_level ptr to get_four_texels()Brian Paul2008-10-161-11/+11
* cell: implement KIL instructionBrian Paul2008-10-163-4/+87
* cell: CELL_NUM_SPUS env varBrian Paul2008-10-161-0/+4
* cell: trilinear mipmap interpolationBrian Paul2008-10-161-9/+46
* cell: update commentsBrian Paul2008-10-161-5/+2
* cell: call proper sampler function in sample_texture_cube()Brian Paul2008-10-161-4/+4
* cell: clean up various texture-related thingsBrian Paul2008-10-166-80/+107
* cell: start some performance measurementsBrian Paul2008-10-154-1/+55
* cell: updated debug codeBrian Paul2008-10-151-19/+7
* cell: get rid of last usage of float4 union/typedefBrian Paul2008-10-151-34/+29
* cell: simplify triangle front/back face determinationBrian Paul2008-10-151-46/+23
* cell: send rasterizer state to SPUs in proper way, remove front_winding hackBrian Paul2008-10-158-9/+34
* cell: query # cells tooBrian Paul2008-10-152-3/+5
* cell: query number SPUs with spe_cpu_info_get()Brian Paul2008-10-151-3/+4
* cell: use CELL_MAX_SPUS consistently.Brian Paul2008-10-153-7/+5
* cell: remove some old, pre-batchbuffer stuffBrian Paul2008-10-154-39/+2
* cell: move some CELL_MAX constantsBrian Paul2008-10-152-10/+7
* cell: remove obsolete spu_debug.h fileBrian Paul2008-10-151-51/+0
* cell: simplify spu debug codeBrian Paul2008-10-157-48/+41
* cell: propogate blend color to SPUs for the fallback fragment ops codeBrian Paul2008-10-156-9/+74
* gallium: fix the shader-rebind test in softpipe, as was done for the draw mod...Brian Paul2008-10-151-4/+1