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* d3d1x: define GUIDs in the normal wayLuca Barbieri2010-09-223-16/+0
* d3d1x: fix API nameLuca Barbieri2010-09-221-1/+1
* d3d1x: redesign the HWND resolver interfaceLuca Barbieri2010-09-225-105/+250
* d3d1x: fix GUID declarationsLuca Barbieri2010-09-221-4/+5
* d3d1x: destroy native_display on adapter destructionLuca Barbieri2010-09-221-0/+1
* dri2: Make createImageFromName() take a __DRIscreen instead of __DRIcontextKristian Høgsberg2010-09-221-2/+2
* r600g: fix multiple occlusion query on same idJerome Glisse2010-09-222-3/+11
* r600g: disable shader rebuild optimization & account cb flush packetJerome Glisse2010-09-222-22/+13
* llvmpipe: fix sprite texcoord setup for non-projective texturingBrian Paul2010-09-221-27/+58
* r600g: flush color buffer after draw commandJerome Glisse2010-09-221-1/+36
* llvmpipe: Make rgb/alpha bland func/factors match, when there is no alpha.José Fonseca2010-09-221-14/+8
* llvmpipe: Special case complementary and identify blend factors in SoA.José Fonseca2010-09-224-44/+79
* gallivm: Add unorm support to lp_build_lerp()José Fonseca2010-09-221-9/+75
* util: Flush stdout on util_format.José Fonseca2010-09-221-0/+8
* d3d1x: fix segfault when hashingLuca Barbieri2010-09-221-1/+1
* d3d1x: fix warningLuca Barbieri2010-09-221-1/+1
* d3d1x: fix cf analysisLuca Barbieri2010-09-221-1/+1
* d3d1x: link with CXXFLAGSLuca Barbieri2010-09-221-1/+1
* d3d1x: add missing memory barrierLuca Barbieri2010-09-221-2/+6
* d3d1x: don't build progs automaticallyLuca Barbieri2010-09-221-1/+1
* winsys: automatically build sw winsys needed by EGL and d3d1xLuca Barbieri2010-09-221-0/+10
* glx: decouple dri2.c and GLX, fixing Gallium EGL and d3d1x buildLuca Barbieri2010-09-221-0/+11
* nvfx: remove gl_PointCoord hackLuca Barbieri2010-09-221-7/+6
* d3d1x: attempt to fix/workaround bug #30322Luca Barbieri2010-09-221-1/+1
* r600g: disable dirty handling on texture from depth code.Dave Airlie2010-09-221-8/+1
* r600g: make stencil readback workDave Airlie2010-09-221-2/+1
* r600g: cleanup some of the DB blit codeDave Airlie2010-09-222-4/+65
* r600g: fix typo in struct member nameDave Airlie2010-09-225-7/+7
* r600g: occlusion query for new designJerome Glisse2010-09-214-6/+237
* softpipe: add missing calls to set draw vertex samplers/viewsBrian Paul2010-09-211-0/+8
* gallivm: fix lp_build_sample_compare()Brian Paul2010-09-211-17/+23
* d3d1x: ignore errors while building docsLuca Barbieri2010-09-211-0/+1
* r600g: fix multi buffer renderingJerome Glisse2010-09-211-2/+2
* d3d1x: fix GCC 4.1/4.2 buildLuca Barbieri2010-09-211-1/+11
* d3d1x: add template parameters to base class ctor calls for GCC 4.4Luca Barbieri2010-09-214-18/+20
* d3d1x: fix build with compilers other than GCC 4.5Luca Barbieri2010-09-211-7/+33
* gallium/docs: The RET opcode may appear anywhere in a subroutine.Tilman Sauerbeck2010-09-211-2/+0
* r600g: directly allocate bo for user bufferJerome Glisse2010-09-214-27/+66
* llvmpipe: When failing free fs shader too.José Fonseca2010-09-211-0/+1
* llvmpipe: Describe how to profile llvmpipe.José Fonseca2010-09-211-0/+38
* draw: new draw_fs.[ch] filesBrian Paul2010-09-212-0/+115
* Merge branch 'sprite-coord'Brian Paul2010-09-2120-127/+372
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| * draw: check bitshift against PIPE_MAX_SHADER_OUTPUSBrian Paul2010-09-201-1/+5
| * llvmpipe: check bitshift against PIPE_MAX_SHADER_OUTPUTSBrian Paul2010-09-201-2/+5
| * draw: fix test for using the wide-point stageBrian Paul2010-09-201-2/+2
| * llvmpipe: implement sprite coord origin modesBrian Paul2010-09-201-6/+12
| * llvmpipe: rename sprite field, add sprite_coord_originBrian Paul2010-09-205-6/+10
| * llvmpipe: clean-up, comments in setup_point_coefficient()Brian Paul2010-09-201-5/+10
| * llvmpipe: reformatting, remove trailing whitespace, etcBrian Paul2010-09-201-21/+23
| * llvmpipe: indentation fixBrian Paul2010-09-201-1/+1