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* svga: Expose the new depth formatsJakob Bornecrantz2011-09-236-25/+65
* svga: Coalesce multiple shader constants in a single command.José Fonseca2011-09-233-4/+178
* svgadump: Update for svga3d_reg.h header changes.José Fonseca2011-09-231-33/+60
* svga: updated svga3d_reg.h to latest public versionBrian Paul2011-09-231-49/+144
* Allow RBUG to start blockedAlex Corscadden2011-09-231-0/+4
* draw/llvm: add additional null pointer checkin draw_pt_fetch_pipeline_or_emit...Brian Paul2011-09-231-1/+1
* i915g: Don't generate useless swizzles before texture accesses.Stéphane Marchesin2011-09-223-10/+62
* i915g: Fix whitespace.Stéphane Marchesin2011-09-221-13/+13
* i915g: Fix peephole optimization for MOVs.Stéphane Marchesin2011-09-221-0/+8
* i915g: Add unsupported PIPE_CAP_MIN_TEXEL_OFFSET/PIPE_CAP_MAX_TEXEL_OFFSET.Stéphane Marchesin2011-09-221-0/+3
* d3d1x: setup draw info primitive restart parametersChristoph Bumiller2011-09-221-3/+22
* draw: add support for guard-band clippingBrian Paul2011-09-229-7/+51
* draw: Reduce the number of vertex shader variants per context to 128.José Fonseca2011-09-221-1/+1
* draw: Respect max_indices from the renderer.Kurt Daverman2011-09-221-1/+1
* translate: check for PIPE_SUBSYSTEM_EMBEDDEDBrian Paul2011-09-221-1/+1
* tgsi: Check in scan for fs position and depth readsJakob Bornecrantz2011-09-222-0/+17
* svga: skip assertion when index_bias < 0Brian Paul2011-09-221-1/+1
* svga: fix the test for sRGB texture formatsBrian Paul2011-09-221-1/+2
* gallium/util: add util_format_is_srgb() helperBrian Paul2011-09-221-0/+7
* util: add u_bit_scan helperKeith Whitwell2011-09-222-7/+16
* util: Allow to make the depth/stencil format queries without repeatedly looki...José Fonseca2011-09-221-9/+20
* util: single call to util_format_description in fill_rectKeith Whitwell2011-09-221-3/+4
* util: Handle conversion between depth stencil formats.José Fonseca2011-09-221-0/+44
* i915g: Add an optimization to get rid of useless movs, in particular at the e...Stéphane Marchesin2011-09-211-3/+38
* i915g: Fix some whitespace problems.Stéphane Marchesin2011-09-212-12/+12
* i915g: Blend equation separate seems to work.Stéphane Marchesin2011-09-211-6/+1
* i915g: Add ifdef'd out code to dump compiled shaders.Stéphane Marchesin2011-09-211-0/+4
* i915g: Fix bug in shader optimizer.Stéphane Marchesin2011-09-211-2/+2
* i915g: Remove stale function prototype.Stéphane Marchesin2011-09-211-6/+0
* svga: call u_default_redefine_user_buffer() to fix failed assertionBrian Paul2011-09-211-5/+2
* util: remove stray debug codeBrian Paul2011-09-211-2/+0
* gallivm: fix build with llvm 3.0svnBrian Paul2011-09-211-2/+8
* st/vega: fix drawing images with alpha channelChia-I Wu2011-09-212-18/+22
* st/vega: fix vg_context_is_object_valid()Chia-I Wu2011-09-217-25/+21
* llvmpipe: silence a pointer type warningBrian Paul2011-09-201-1/+1
* gallium/util: observe sampler view's first_level in util_blit_pixels_tex()Brian Paul2011-09-201-6/+10
* mesa/gallium: remove GLchan from latc, rgtc codeBrian Paul2011-09-202-15/+15
* gallium: remove trailing comma to silence warningBrian Paul2011-09-201-1/+1
* Gallium: Increase PIPE_MAX_CLIP_PLANES to 8.Paul Berry2011-09-201-1/+1
* Gallium: remove unnecessary ifdef for MAX_CLIPPED_VERTICES.Paul Berry2011-09-201-2/+0
* scons: MacOSX build fixes.José Fonseca2011-09-201-4/+6
* st/egl: add support for null platformChia-I Wu2011-09-205-2/+216
* Update llvmpipe's gitignoreNicholas Miell2011-09-191-0/+1
* graw: fix tests to build on msvc again.Dave Airlie2011-09-1910-10/+10
* r300/compiler: Fix regalloc for values with multiple writersTom Stellard2011-09-181-3/+6
* gallium: move clear paths from rgba to a pointer to a color union (v2)Dave Airlie2011-09-1856-198/+245
* d3d1x: fix parsing of SM4 relative addressing register opChristoph Bumiller2011-09-171-1/+1
* d3d1x: set flatshade_first in rasterizer stateChristoph Bumiller2011-09-172-0/+2
* d3d1x: initialize point size and line width to 1Christoph Bumiller2011-09-172-0/+4
* r300/compiler: Add support for the output modifier (OMOD)Tom Stellard2011-09-1616-25/+310