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* r300g: fix texturing with sizes > 2048 on r500Marek Olšák2011-04-087-8/+52
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* r300g: add 'radeon: ' prefix to error messages in winsysMarek Olšák2011-04-082-5/+5
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* r600g: Unreference framebuffer state on context destruction.Henri Verbeet2011-04-071-0/+1
| | | | Signed-off-by: Henri Verbeet <[email protected]>
* r600g: Use symbolic names for NUMBER_TYPE.Henri Verbeet2011-04-072-5/+5
| | | | Signed-off-by: Henri Verbeet <[email protected]>
* docs: replace llvmpipe/README with docs/llvmpipe.htmlBrian Paul2011-04-071-138/+0
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* llvmpipe: document issue with LLVM 2.8 and earlier with AVXBrian Paul2011-04-071-0/+4
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* util: add cpu detection for sse 4.2 and avxBrian Paul2011-04-072-0/+6
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* util: simplify bit shifting in util_cpu_detect()Brian Paul2011-04-071-11/+11
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* svga: another tweak to adjust_x term (use -0.5)Brian Paul2011-04-071-1/+1
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* r600g: Fix non-independent blend state.Julian Adams2011-04-062-14/+20
| | | | | | This fixes piglit fbo/fbo-drawbuffers-blend-add. Signed-off-by: Henri Verbeet <[email protected]>
* draw: Fix thinko in debug warnings.José Fonseca2011-04-061-3/+3
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* trace: Correct/cleanup.José Fonseca2011-04-066-74/+114
| | | | | | | | | Observe the actual type hierarchy and polymorphism of sampler views and surface state. s/texture/resource/ etc.
* Revert "trace: Dump blend state as a binary blob."José Fonseca2011-04-061-1/+37
| | | | | | | This reverts commit dcdf94c87c087186f963b6e201b2989c61a76ef0. No retrace support anymore, so human-legible representation of blend state is much more useful than a blob.
* st/python: Remove bindings, and all its dependencies.José Fonseca2011-04-06100-7329/+8
| | | | | | | | | Because: - bindings are not fully automatic, and they are broken most of the time - unit tests/samples can be written in C on top of graw - tracing/retracing is more useful at API levels with stable ABIs such as GL, producing traces that cover more layers of the driver stack and and can be used for regression testing
* r300g: postpone fragment shader state validation until draw_vboMarek Olšák2011-04-054-22/+52
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* r300g: fix RG/LATC1_SNORM by doing UNORM->SNORM conversion in the shaderMarek Olšák2011-04-054-30/+63
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* r300/compiler: implement the CND opcodeMarek Olšák2011-04-051-2/+1
| | | | No one uses it now, but I will need it for a lowering pass.
* nv50: prevent NV_OP_SELECT from having flags_def definedBryan Cain2011-04-041-0/+1
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* r600g: add some additional ontario pci idsAlex Deucher2011-04-041-0/+2
| | | | Signed-off-by: Alex Deucher <[email protected]>
* r300g: do not wait for a busy BO if neither GPU nor CPU is changing itMarek Olšák2011-04-034-12/+75
| | | | | Improves frame rate in apps with at least one user vertex buffer and a hw index buffer.
* r300g: remove unused RADEON_PB_USAGE_CACHEMarek Olšák2011-04-032-6/+0
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* r300g: tell the GLSL compiler to lower the continue opcodeMarek Olšák2011-04-031-2/+2
| | | | NOTE: This is a candidate for the stable branches.
* r300g: avoid mapping the same buffer twiceMarek Olšák2011-04-031-0/+5
| | | | Shouldn't happen, but you never know.
* r300g: handle DISCARD_WHOLE_RESOURCE for buffersMarek Olšák2011-04-031-10/+25
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* r300g: remove the redundant reference counter in radeon_boMarek Olšák2011-04-033-36/+21
| | | | We already have pb_buffer::reference::count.
* tests: Use elts in translate_test.José Fonseca2011-04-011-8/+14
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* scons: Add aliases for unit tests.José Fonseca2011-04-011-4/+4
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* translate: Respect translate_buffer::max_index.José Fonseca2011-04-013-2/+28
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* draw: Prevent out-of-bounds vertex buffer access.José Fonseca2011-04-0111-7/+157
| | | | Based on some code and ideas from Keith Whitwell.
* gallium: set PIPE_CAP_MIXED_COLORBUFFER_FORMATS in some driversMarek Olšák2011-04-018-0/+11
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* gallium: add a CAP for mixed colorbuffer format supportMarek Olšák2011-04-011-0/+1
| | | | | Some GPUs can't do it (I think most of DX9 ones), so they should have the option not to allow it.
* nv50: fix for GPR allocation granularity being 16 bitChristoph Bumiller2011-03-311-3/+9
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* nv50: copy regalloc fixes from nvc0Christoph Bumiller2011-03-312-80/+216
| | | | | | | Should fix gnome-shell's fade shader. Unification of the shader backend which is supposed to remove the code duplication is still WIP.
* draw: Revert code reorg in previous change.José Fonseca2011-03-311-4/+4
| | | | | | | | | | Because fetch_count = max_index - min_index + 1 overflows for min_index = 0 and max_index = 0xffffffff. Fixes fdo 35815.
* draw: implement vertex color clamping, and disable SSE and PPC pathsLuca Barbieri2011-03-314-9/+58
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | (some little changes by Marek Olšák) Squashed commit of the following: commit 737c0c6b7d591ac0fc969a7590e1691eeef0ce5e Author: Luca Barbieri <[email protected]> Date: Fri Aug 27 02:13:57 2010 +0200 draw: disable SSE and PPC paths (use LLVM instead) These paths don't support vertex clamping, and are anyway obsoleted by LLVM. If you want to re-enable them, add vertex clamping and test that it works with the ARB_color_buffer_float piglit tests. commit fed3486a7ca0683b403913604a26ee49a3ef48c7 Author: Luca Barbieri <[email protected]> Date: Thu Aug 26 18:27:38 2010 +0200 draw_llvm: respect vertex color clamp commit ef0efe9f3d1d0f9b40ebab78940491d2154277a9 Author: Luca Barbieri <[email protected]> Date: Thu Aug 26 18:26:43 2010 +0200 draw: respect vertex clamping in interpreter path
* gallium: list use inline function to avoid macro shot comingJerome Glisse2011-03-301-43/+67
| | | | | | | | | | | | | | | | | | | Macro can lead to hard to debug list bugs. For instance consider the following : LIST_ADD(item, list->prev) 3 instruction of the macro became : (list->prev)->next->prev = item which is equivalent to : list->prev = item Thus list prev field changes and next instruction in the macro (list->prev)->next = item became : item->next = item And you endup with list corruption, other case lead to similar list corruption. Inline function are not affected by this short coming Signed-off-by: Jerome Glisse <[email protected]>
* draw: Forgot to remove one istart usage.José Fonseca2011-03-301-1/+1
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* draw: Fix bug when drawing ushort indices.José Fonseca2011-03-301-6/+8
| | | | | | | | | | When the condition min_index == 0 && sizeof(ib[0]) == sizeof(draw_elts[0]) was true, we were wrongly ignoring istart and processing indices 0. Reorder some statements to make the code easier to understand.
* gallium: Use explicit values in caps enums.Michel Dänzer2011-03-301-63/+63
| | | | Simplifies mapping between numbers and identifiers for these.
* nv50,nvc0: implement colour clamping controlsChristoph Bumiller2011-03-2912-11/+59
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* r600g: implement texture barrierFredrik Höglund2011-03-295-0/+29
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* r600g: implement the pipe_screen fence functionsFredrik Höglund2011-03-294-0/+197
| | | | | | v2: Allocate the fences from a single shared buffer object. v3: Allocate the r600_fence structs in blocks of 16. Spin a few times before calling sched_yield in r600_fence_finish().
* r300g: add support for all render targets with one and two channelsMarek Olšák2011-03-291-30/+130
| | | | | | | | | | | | | | | The hardware should be set according to this table: FORMAT -> R300 COLORFORMAT ------------------------- X16 -> UV88 X16Y16 -> ARGB8888 X32 -> ARGB8888 X32Y32 -> ARGB16161616 US_OUT_FMT must contain the real format. I wasn't able to make B3G3R2 and L4A4 work, but those aren't important.
* r300g: finish up signed normalized textures and render targetsMarek Olšák2011-03-292-28/+46
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* r300g: enable clamping controlsMarek Olšák2011-03-294-6/+14
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* gallium: remove PIPE_CAP_VERTEX_COLOR_CLAMP_CONTROLMarek Olšák2011-03-291-1/+0
| | | | | | | | | | | | | | The vertex color clamp control is a property of an API, a lot like gl_rasterization_rules. The state should be set according to the API being implemented, for example: OpenGL Compatibility: enabled by default OpenGL Core: disabled by default D3D11: always disabled This patch also changes the way ARB_color_buffer_float is advertised. If no SNORM or FLOAT render target is supported, fragment color clamping is not required.
* gallium: add EXT_texture_snorm supportMarek Olšák2011-03-292-0/+17
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* gallium: implement clamping controls (ARB_color_buffer_float)Luca Barbieri2011-03-293-0/+28
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | BTW this changes the gallium interface. Some rather cosmetic changes by Marek. Squashed commit of the following: commit 513b37d484f0318311e84bb86ed4c93cdff71f13 Author: Luca Barbieri <[email protected]> Date: Thu Aug 26 18:17:54 2010 +0200 mesa/st: respect fragment clamping in st_DrawPixels commit 546a31e42cad459d7a7a10ebf77fc5ffcf89e9b8 Author: Luca Barbieri <[email protected]> Date: Thu Aug 26 18:17:28 2010 +0200 mesa/st: support fragment and vertex color clamping commit c406514a1fbee6891da4cf9ac3eebe4e4407ec13 Author: Luca Barbieri <[email protected]> Date: Tue Aug 24 21:56:37 2010 +0200 mesa/st: expose ARB_color_buffer_float if unclamping is supported commit d0c5ea11b6f75f3da2f4ca989115f150ebc7cf8d Author: Luca Barbieri <[email protected]> Date: Thu Aug 26 17:53:41 2010 +0200 mesa/st: use unclamped colors This assumes that Gallium is to be interpreted as given drivers the responsibility to clamp these colors if necessary. commit aef5c3c6be6edd076e955e37c80905bc447f8a82 Author: Luca Barbieri <[email protected]> Date: Thu Aug 26 18:12:34 2010 +0200 mesa, mesa/st: handle read color clamping properly We set IMAGE_CLAMP_BIT in the caller based on _ClampReadColor, where the operation mandates it. (see the removed XXX comment. -Marek) TODO: did I get the set of operations mandating it right? commit 76bdfcfe3ff4145a1818e6cb6e227b730a5f12d8 Author: Luca Barbieri <[email protected]> Date: Thu Aug 26 18:18:25 2010 +0200 gallium: add color clamping to the interface
* gallivm: Fix build with llvm-2.9.Vinson Lee2011-03-281-2/+2
| | | | | The build fix of commit 40ae214067673edbda79371969d1730b6194d83e does not apply to llvm-2.9 but rather to llvm-3.0svn.
* i915g: Fix build.Vinson Lee2011-03-281-3/+6
| | | | | | Fix build failures introduced with commit 0fbb64a52931ba5871aa2c5eb01b81d391f678d1. Reviewed-by: Jakob Bornecrantz <[email protected]>