| Commit message (Collapse) | Author | Age | Files | Lines |
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Signed-off-by: Henri Verbeet <[email protected]>
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Signed-off-by: Henri Verbeet <[email protected]>
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This fixes piglit fbo/fbo-drawbuffers-blend-add.
Signed-off-by: Henri Verbeet <[email protected]>
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Observe the actual type hierarchy and polymorphism of sampler views and
surface state.
s/texture/resource/
etc.
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This reverts commit dcdf94c87c087186f963b6e201b2989c61a76ef0.
No retrace support anymore, so human-legible representation of blend
state is much more useful than a blob.
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Because:
- bindings are not fully automatic, and they are broken most of the time
- unit tests/samples can be written in C on top of graw
- tracing/retracing is more useful at API levels with stable ABIs such as
GL, producing traces that cover more layers of the driver stack and and
can be used for regression testing
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No one uses it now, but I will need it for a lowering pass.
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Signed-off-by: Alex Deucher <[email protected]>
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Improves frame rate in apps with at least one user vertex buffer and
a hw index buffer.
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NOTE: This is a candidate for the stable branches.
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Shouldn't happen, but you never know.
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We already have pb_buffer::reference::count.
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Based on some code and ideas from Keith Whitwell.
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Some GPUs can't do it (I think most of DX9 ones), so they should have
the option not to allow it.
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Should fix gnome-shell's fade shader.
Unification of the shader backend which is supposed to remove the
code duplication is still WIP.
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Because
fetch_count = max_index - min_index + 1
overflows for min_index = 0 and max_index = 0xffffffff.
Fixes fdo 35815.
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(some little changes by Marek Olšák)
Squashed commit of the following:
commit 737c0c6b7d591ac0fc969a7590e1691eeef0ce5e
Author: Luca Barbieri <[email protected]>
Date: Fri Aug 27 02:13:57 2010 +0200
draw: disable SSE and PPC paths (use LLVM instead)
These paths don't support vertex clamping, and are anyway
obsoleted by LLVM.
If you want to re-enable them, add vertex clamping and test that it
works with the ARB_color_buffer_float piglit tests.
commit fed3486a7ca0683b403913604a26ee49a3ef48c7
Author: Luca Barbieri <[email protected]>
Date: Thu Aug 26 18:27:38 2010 +0200
draw_llvm: respect vertex color clamp
commit ef0efe9f3d1d0f9b40ebab78940491d2154277a9
Author: Luca Barbieri <[email protected]>
Date: Thu Aug 26 18:26:43 2010 +0200
draw: respect vertex clamping in interpreter path
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Macro can lead to hard to debug list bugs. For instance consider
the following :
LIST_ADD(item, list->prev)
3 instruction of the macro became :
(list->prev)->next->prev = item
which is equivalent to :
list->prev = item
Thus list prev field changes and next instruction in the macro
(list->prev)->next = item
became :
item->next = item
And you endup with list corruption, other case lead to similar
list corruption. Inline function are not affected by this short
coming
Signed-off-by: Jerome Glisse <[email protected]>
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When the condition
min_index == 0 && sizeof(ib[0]) == sizeof(draw_elts[0])
was true, we were wrongly ignoring istart and processing indices 0.
Reorder some statements to make the code easier to understand.
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Simplifies mapping between numbers and identifiers for these.
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v2: Allocate the fences from a single shared buffer object.
v3: Allocate the r600_fence structs in blocks of 16.
Spin a few times before calling sched_yield in r600_fence_finish().
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The hardware should be set according to this table:
FORMAT -> R300 COLORFORMAT
-------------------------
X16 -> UV88
X16Y16 -> ARGB8888
X32 -> ARGB8888
X32Y32 -> ARGB16161616
US_OUT_FMT must contain the real format.
I wasn't able to make B3G3R2 and L4A4 work, but those aren't important.
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The vertex color clamp control is a property of an API,
a lot like gl_rasterization_rules.
The state should be set according to the API being implemented, for example:
OpenGL Compatibility: enabled by default
OpenGL Core: disabled by default
D3D11: always disabled
This patch also changes the way ARB_color_buffer_float is advertised.
If no SNORM or FLOAT render target is supported, fragment color clamping
is not required.
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BTW this changes the gallium interface.
Some rather cosmetic changes by Marek.
Squashed commit of the following:
commit 513b37d484f0318311e84bb86ed4c93cdff71f13
Author: Luca Barbieri <[email protected]>
Date: Thu Aug 26 18:17:54 2010 +0200
mesa/st: respect fragment clamping in st_DrawPixels
commit 546a31e42cad459d7a7a10ebf77fc5ffcf89e9b8
Author: Luca Barbieri <[email protected]>
Date: Thu Aug 26 18:17:28 2010 +0200
mesa/st: support fragment and vertex color clamping
commit c406514a1fbee6891da4cf9ac3eebe4e4407ec13
Author: Luca Barbieri <[email protected]>
Date: Tue Aug 24 21:56:37 2010 +0200
mesa/st: expose ARB_color_buffer_float if unclamping is supported
commit d0c5ea11b6f75f3da2f4ca989115f150ebc7cf8d
Author: Luca Barbieri <[email protected]>
Date: Thu Aug 26 17:53:41 2010 +0200
mesa/st: use unclamped colors
This assumes that Gallium is to be interpreted as given drivers the
responsibility to clamp these colors if necessary.
commit aef5c3c6be6edd076e955e37c80905bc447f8a82
Author: Luca Barbieri <[email protected]>
Date: Thu Aug 26 18:12:34 2010 +0200
mesa, mesa/st: handle read color clamping properly
We set IMAGE_CLAMP_BIT in the caller based on _ClampReadColor, where
the operation mandates it. (see the removed XXX comment. -Marek)
TODO: did I get the set of operations mandating it right?
commit 76bdfcfe3ff4145a1818e6cb6e227b730a5f12d8
Author: Luca Barbieri <[email protected]>
Date: Thu Aug 26 18:18:25 2010 +0200
gallium: add color clamping to the interface
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The build fix of commit 40ae214067673edbda79371969d1730b6194d83e does
not apply to llvm-2.9 but rather to llvm-3.0svn.
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Fix build failures introduced with commit 0fbb64a52931ba5871aa2c5eb01b81d391f678d1.
Reviewed-by: Jakob Bornecrantz <[email protected]>
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