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Author
Age
Files
Lines
*
st/egl: drm_image: Check for MESA_drm_image
Benjamin Franzke
2011-02-07
1
-2
/
+2
*
st/egl: native_helper: Add resource_surface_import_resource
Benjamin Franzke
2011-02-07
2
-0
/
+13
*
st/dri: Implement dri2::{Allocate,Release}Buffer
Benjamin Franzke
2011-02-07
2
-0
/
+111
*
r600g: correctly report supported vertex formats
Marek Olšák
2011-02-07
3
-10
/
+38
*
r300g: use the new vertex buffer manager
Marek Olšák
2011-02-07
9
-560
/
+144
*
r600g: use the new vertex buffer manager
Marek Olšák
2011-02-07
9
-419
/
+101
*
util: import a new vertex buffer manager
Marek Olšák
2011-02-07
4
-1
/
+722
*
r600g: do not flush the uploader
Marek Olšák
2011-02-06
1
-3
/
+0
*
r300g: do not flush the uploader
Marek Olšák
2011-02-06
1
-3
/
+0
*
r300g: RS400 doesn't have ZMASK
Marek Olšák
2011-02-06
1
-1
/
+0
*
r600g: use surface format not underlying texture format
Dave Airlie
2011-02-06
2
-6
/
+6
*
r600g: don't set tile_type on evergreen.
Dave Airlie
2011-02-04
1
-1
/
+1
*
r600g: fix evergreen sampler view + depth interaction
Dave Airlie
2011-02-04
1
-1
/
+1
*
util: Change u_get_transfer_vtbl usage argument type to match prototype.
Vinson Lee
2011-02-03
1
-1
/
+1
*
r600g: get offset for correct texture when setting up CB.
Dave Airlie
2011-02-04
1
-1
/
+1
*
r600g: avoid trying to flush the flushing texture.
Dave Airlie
2011-02-04
1
-0
/
+6
*
r600g: evergreen CB check for flushed texture
Dave Airlie
2011-02-04
1
-0
/
+6
*
r600g: flushing texture needs all levels.
Dave Airlie
2011-02-04
1
-1
/
+1
*
r600g: remove unused variables
Dave Airlie
2011-02-04
1
-4
/
+0
*
r600g: add a flag to just create flushed texture without flushing.
Dave Airlie
2011-02-04
5
-6
/
+15
*
r600g: also check CB bindings for textures to depth flush.
Dave Airlie
2011-02-04
1
-0
/
+11
*
r600g: flush depth texture before a blit from it.
Dave Airlie
2011-02-04
1
-0
/
+6
*
svga: rename a couple sampler, sampler view functions
Brian Paul
2011-02-03
1
-7
/
+9
*
gallium/svga: added debug code for dumping framebuffer images (disabled)
Brian Paul
2011-02-03
1
-0
/
+23
*
gallium/docs: more info about setting samplers and sampler views
Brian Paul
2011-02-03
1
-11
/
+23
*
cso: don't tell drivers to bind null samplers, sampler views
Brian Paul
2011-02-03
1
-7
/
+7
*
r600g: Make some more things static.
Henri Verbeet
2011-02-03
6
-18
/
+13
*
r600g: Get rid of the unused r600_cf_vtx_tc() function.
Henri Verbeet
2011-02-03
2
-37
/
+0
*
r300g: Make the buffer and texture vbtls static const.
Henri Verbeet
2011-02-03
2
-2
/
+2
*
r600g: Make the buffer and texture vbtls static const.
Henri Verbeet
2011-02-03
2
-118
/
+114
*
svga: Fix resource leak; undo temporary workaround.
José Fonseca
2011-02-03
2
-10
/
+4
*
svga: Temporarily disable buffer DMA upload coalescing.
José Fonseca
2011-02-03
1
-0
/
+7
*
svga/drm: Flushing preemptively on a 1/3 of the aperture.
José Fonseca
2011-02-03
1
-1
/
+1
*
util: Prevent transfer dangling pointer on map failure.
José Fonseca
2011-02-03
1
-0
/
+1
*
svga: Don't call swc->flush directly.
José Fonseca
2011-02-03
1
-1
/
+1
*
svga: Add an assert to catch reentrancy.
José Fonseca
2011-02-03
1
-0
/
+1
*
svga/drm: Update for pb_vtbl::map argument addition.
José Fonseca
2011-02-03
1
-1
/
+2
*
r600g: flush differences back to DB copy.
Dave Airlie
2011-02-03
3
-0
/
+29
*
r600g: fix depth hw resource copies.
Dave Airlie
2011-02-03
2
-18
/
+2
*
r600g: only set depth bit for hw accessible depth buffers.
Dave Airlie
2011-02-03
1
-41
/
+41
*
r600g: rework dirty / depth texture tracking.
Dave Airlie
2011-02-03
5
-12
/
+10
*
r600g: set correct pitch/offset for depth textures in flushed state.
Dave Airlie
2011-02-03
1
-0
/
+3
*
softpipe: rename sampler[] -> fragment_samplers[]
Brian Paul
2011-02-02
2
-6
/
+6
*
softpipe: rename fragment sampler/view fields
Brian Paul
2011-02-02
3
-7
/
+7
*
cso: refactor texture sampler and sampler view code
Brian Paul
2011-02-02
1
-326
/
+307
*
cso: rename fragment sampler-related fields
Brian Paul
2011-02-02
1
-21
/
+26
*
cso: fix loop bound in cso_set_vertex_samplers()
Brian Paul
2011-02-02
1
-1
/
+1
*
svga: Flush upload buffers or we get asserts
José Fonseca
2011-02-02
2
-5
/
+7
*
r600g: use burst exports in shaders
Christian König
2011-02-02
4
-3
/
+40
*
r600g: just change tile type when buffer is set to depth.
Dave Airlie
2011-02-01
2
-6
/
+2
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