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* st/egl: drm_image: Check for MESA_drm_imageBenjamin Franzke2011-02-071-2/+2
* st/egl: native_helper: Add resource_surface_import_resourceBenjamin Franzke2011-02-072-0/+13
* st/dri: Implement dri2::{Allocate,Release}BufferBenjamin Franzke2011-02-072-0/+111
* r600g: correctly report supported vertex formatsMarek Olšák2011-02-073-10/+38
* r300g: use the new vertex buffer managerMarek Olšák2011-02-079-560/+144
* r600g: use the new vertex buffer managerMarek Olšák2011-02-079-419/+101
* util: import a new vertex buffer managerMarek Olšák2011-02-074-1/+722
* r600g: do not flush the uploaderMarek Olšák2011-02-061-3/+0
* r300g: do not flush the uploaderMarek Olšák2011-02-061-3/+0
* r300g: RS400 doesn't have ZMASKMarek Olšák2011-02-061-1/+0
* r600g: use surface format not underlying texture formatDave Airlie2011-02-062-6/+6
* r600g: don't set tile_type on evergreen.Dave Airlie2011-02-041-1/+1
* r600g: fix evergreen sampler view + depth interactionDave Airlie2011-02-041-1/+1
* util: Change u_get_transfer_vtbl usage argument type to match prototype.Vinson Lee2011-02-031-1/+1
* r600g: get offset for correct texture when setting up CB.Dave Airlie2011-02-041-1/+1
* r600g: avoid trying to flush the flushing texture.Dave Airlie2011-02-041-0/+6
* r600g: evergreen CB check for flushed textureDave Airlie2011-02-041-0/+6
* r600g: flushing texture needs all levels.Dave Airlie2011-02-041-1/+1
* r600g: remove unused variablesDave Airlie2011-02-041-4/+0
* r600g: add a flag to just create flushed texture without flushing.Dave Airlie2011-02-045-6/+15
* r600g: also check CB bindings for textures to depth flush.Dave Airlie2011-02-041-0/+11
* r600g: flush depth texture before a blit from it.Dave Airlie2011-02-041-0/+6
* svga: rename a couple sampler, sampler view functionsBrian Paul2011-02-031-7/+9
* gallium/svga: added debug code for dumping framebuffer images (disabled)Brian Paul2011-02-031-0/+23
* gallium/docs: more info about setting samplers and sampler viewsBrian Paul2011-02-031-11/+23
* cso: don't tell drivers to bind null samplers, sampler viewsBrian Paul2011-02-031-7/+7
* r600g: Make some more things static.Henri Verbeet2011-02-036-18/+13
* r600g: Get rid of the unused r600_cf_vtx_tc() function.Henri Verbeet2011-02-032-37/+0
* r300g: Make the buffer and texture vbtls static const.Henri Verbeet2011-02-032-2/+2
* r600g: Make the buffer and texture vbtls static const.Henri Verbeet2011-02-032-118/+114
* svga: Fix resource leak; undo temporary workaround.José Fonseca2011-02-032-10/+4
* svga: Temporarily disable buffer DMA upload coalescing.José Fonseca2011-02-031-0/+7
* svga/drm: Flushing preemptively on a 1/3 of the aperture.José Fonseca2011-02-031-1/+1
* util: Prevent transfer dangling pointer on map failure.José Fonseca2011-02-031-0/+1
* svga: Don't call swc->flush directly.José Fonseca2011-02-031-1/+1
* svga: Add an assert to catch reentrancy.José Fonseca2011-02-031-0/+1
* svga/drm: Update for pb_vtbl::map argument addition.José Fonseca2011-02-031-1/+2
* r600g: flush differences back to DB copy.Dave Airlie2011-02-033-0/+29
* r600g: fix depth hw resource copies.Dave Airlie2011-02-032-18/+2
* r600g: only set depth bit for hw accessible depth buffers.Dave Airlie2011-02-031-41/+41
* r600g: rework dirty / depth texture tracking.Dave Airlie2011-02-035-12/+10
* r600g: set correct pitch/offset for depth textures in flushed state.Dave Airlie2011-02-031-0/+3
* softpipe: rename sampler[] -> fragment_samplers[]Brian Paul2011-02-022-6/+6
* softpipe: rename fragment sampler/view fieldsBrian Paul2011-02-023-7/+7
* cso: refactor texture sampler and sampler view codeBrian Paul2011-02-021-326/+307
* cso: rename fragment sampler-related fieldsBrian Paul2011-02-021-21/+26
* cso: fix loop bound in cso_set_vertex_samplers()Brian Paul2011-02-021-1/+1
* svga: Flush upload buffers or we get assertsJosé Fonseca2011-02-022-5/+7
* r600g: use burst exports in shadersChristian König2011-02-024-3/+40
* r600g: just change tile type when buffer is set to depth.Dave Airlie2011-02-012-6/+2