| Commit message (Collapse) | Author | Age | Files | Lines |
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I messed this up and LLVM asserts on it.
Use the gallivm struct wrappers to make it clearer.
Closes: https://gitlab.freedesktop.org/mesa/mesa/issues/2913
Reviewed-by: Erik Faye-Lund <[email protected]>
Tested-by: Erik Faye-Lund <[email protected]>
Reviewed-by: Roland Scheidegger <[email protected]>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4933>
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Add missing functions used by the new
sampling code in llvmpipe (num_samples and
sample_stride)
Reviewed-by: Krzysztof Raszkowski <[email protected]>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4947>
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Signed-off-by: Tomeu Vizoso <[email protected]>
Reviewed-by: Alyssa Rosenzweig <[email protected]>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4944>
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So they don't get released before the last frame finishes rendering.
Signed-off-by: Tomeu Vizoso <[email protected]>
Reviewed-by: Alyssa Rosenzweig <[email protected]>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4944>
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This is currently broken hard, because this code is being used in more
places that it used to be, and fixing that is prohibitively hard right
now.
This is far from ideal, as it leaves the same inconsistency in the
EMBEDDED_DEVICE code-path. But that only used by VMWare, so it's
probably better if they fix it, as they know their requirements better
than we do.
Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/2911
Fixes: 76f79db3f5d ("util: stop including files from mesa/main")
Acked-by: Jose Fonseca <[email protected]>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4919>
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DXT1_RGBA and sRGB variants of DXT[135] formats are enabled as
valid format on V3D.
Once all S3TC formats supported by V3C are enabled the following
extensions become exposed by gallium.
* GL_ANGLE_texture_compression_dxt3
* GL_ANGLE_texture_compression_dxt5,
* GL_EXT_texture_compression_dxt1
* GL_EXT_texture_compression_s3tc
* GL_S3_s3tc
* GL_EXT_texture_compression_s3tc_srgb
This enables 206 passing piglit test related to gl_compressed.*s3tc_dxt
Cc: 20.0 20.1 <[email protected]>
Reviewed-by: Iago Toral Quiroga <[email protected]>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4934>
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Swizzles were ignoring the W component of the format DXT3_RGBA and
DXT5_RGBA.
This fixes 15 piglit tests:
spec/!opengl 1.1/copyteximage 2d
spec/!opengl 1.2/copyteximage 3d
spec/arb_texture_compression/fbo-generatemipmap-formats/gl_compressed_rgba
spec/arb_texture_compression/fbo-generatemipmap-formats/gl_compressed_rgba npot
spec/arb_texture_compression/texwrap formats bordercolor-swizzled/gl_compressed_rgba, swizzled, border color only
spec/arb_texture_compression/texwrap formats bordercolor/gl_compressed_rgba, border color only
spec/arb_texture_cube_map/copyteximage cube
spec/arb_texture_cube_map/copyteximage cube samples=2
spec/arb_texture_cube_map/copyteximage cube samples=4
spec/arb_texture_rectangle/copyteximage rect
spec/arb_texture_rectangle/copyteximage rect samples=2
spec/arb_texture_rectangle/copyteximage rect samples=4
spec/ext_texture_array/copyteximage 2d_array
spec/ext_texture_array/copyteximage 2d_array samples=2
spec/ext_texture_array/copyteximage 2d_array samples=4
Fixes: 469bbd8387d1 "broadcom/vc5: Move the formats table to per-V3D-version compile."
Reviewed-by: Iago Toral Quiroga <[email protected]>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4934>
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Fixes: deb04adf2ae ("clover: add support for passing kernels as nir to the driver")
Signed-off-by: Pierre Moreau <[email protected]>
Reviewed-by: Karol Herbst <[email protected]>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4901>
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Signed-off-by: Elie Tournier <[email protected]>
Reviewed-by: Gert Wollny <[email protected]>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4345>
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Signed-off-by: Elie Tournier <[email protected]>
Reviewed-by: Gert Wollny <[email protected]>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4345>
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Signed-off-by: Gert Wollny <[email protected]>
Reviewed-by: Michel Dänzer <[email protected]>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4939>
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Signed-off-by: Gert Wollny <[email protected]>
Reviewed-by: Michel Dänzer <[email protected]>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4939>
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Closes #2860
Signed-off-by: Gert Wollny <[email protected]>
Reviewed-by: Michel Dänzer <[email protected]>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4939>
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Related #2860
Signed-off-by: Gert Wollny <[email protected]>
Reviewed-by: Michel Dänzer <[email protected]>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4939>
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Also fix indentions where aproprate
Signed-off-by: Gert Wollny <[email protected]>
Reviewed-by: Michel Dänzer <[email protected]>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4939>
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I wasn't expecting this to be too useful, since compressed textures are
already block based.. but gfxbench gl_fill says otherwise.
Signed-off-by: Rob Clark <[email protected]>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4868>
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width/height are not necessarily aligned to block boundaries, so we need
to round up.
Signed-off-by: Rob Clark <[email protected]>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4868>
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The fetchsize is just the blocksize for compressed formats, which gets
rid of the ASTC special cases add handles ETC1/2 as well.
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4868>
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This was totally broken. Monolithic PS is only used if FBFETCH or
interpolateAtSample are used.
When the PS prolog was built, it overwrote ctx->main_fn.
Discovered by @eefano.
Fixes: 8832a884345686e6a8b2c0c8aa7515ad3f775b9e "radeonsi: move PS LLVM code into si_shader_llvm_ps.c"
Closes: #2814
Acked-by: Pierre-Eric Pelloux-Prayer <[email protected]>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4918>
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set the correct number of components for src data and the intrinsic
Reviewed-by: Rob Clark <[email protected]>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4908>
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Zink requires 1-bit booleans, but this requirement was missed before
b2b1s started getting automatically inserted. Let's lower these away, to
avoid piglit regressions.
Fixes the following piglits:
- shaders@glsl-vs-if-bool
- spec@!opengl 2.0@vertex-program-two-side
Fixes: c217ee8d35f ("nir: Insert b2b1s around booleans in nir_lower_to")
Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/2902
Reviewed-by: Jason Ekstrand <[email protected]>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4903>
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Reviewed-by: Roland Scheidegger <[email protected]>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4122>
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This isn't enabled yet until the state gets hooked up
Reviewed-by: Roland Scheidegger <[email protected]>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4122>
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Reviewed-by: Roland Scheidegger <[email protected]>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4122>
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Reviewed-by: Roland Scheidegger <[email protected]>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4122>
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v2: add false to the existing users (Roland)
Reviewed-by: Roland Scheidegger <[email protected]>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4122>
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This enables proper support for 4xMSAA and for texture mulitsample
extension.
Reviewed-by: Roland Scheidegger <[email protected]>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4122>
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This allocates the msaa resources like the dri2 layer
and adds the flushes
Reviewed-by: Roland Scheidegger <[email protected]>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4122>
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Don't pick the pixel centers for multisample rendering, fix
the setup program.
Reviewed-by: Roland Scheidegger <[email protected]>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4122>
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For multisample we don't want pixel centers at this stage,
so don't add them in for that case.
Reviewed-by: Roland Scheidegger <[email protected]>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4122>
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This just picks the correct cmds to add to the scene.
v2: drop using 32-bit ms (Roland)
Reviewed-by: Roland Scheidegger <[email protected]>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4122>
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This uses the templating to generate multisample version of the
tri plane raster functions
This doesn't generate any optimised version for lower plane numbers,
maybe this is worth doing in the future.
v2: drop generating 32-bit msaa (Roland)
Reviewed-by: Roland Scheidegger <[email protected]>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4122>
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For fully covered tiles just pass in the filled out mask.
Reviewed-by: Roland Scheidegger <[email protected]>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4122>
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This adds the logic to build the per-sample masks at the lowest
level of the rasterizer block hierarchy
Reviewed-by: Roland Scheidegger <[email protected]>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4122>
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These will be used in the rasterizer to generate the coverage masks
Reviewed-by: Roland Scheidegger <[email protected]>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4122>
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The 64-bit mask is a 16-bit mask per sample for up to 4 samples.
Reviewed-by: Roland Scheidegger <[email protected]>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4122>
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Reviewed-by: Roland Scheidegger <[email protected]>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4122>
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This needs to check the per-sample mask inside the loop if
multisample is enabled.
Reviewed-by: Roland Scheidegger <[email protected]>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4122>
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Move the color storage before the late Z test as for sample
shading it needs to be inside a loop with the fragment shader.
Reviewed-by: Roland Scheidegger <[email protected]>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4122>
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This enables centroid interpolation to work, using the current
coverage masks.
Reviewed-by: Roland Scheidegger <[email protected]>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4122>
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Don't allow the branching optimisation with multisample enabled
as we have to check all samples.
Reviewed-by: Roland Scheidegger <[email protected]>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4122>
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This is using a load/store to make it easier to add sample shading later.
Reviewed-by: Roland Scheidegger <[email protected]>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4122>
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Reviewed-by: Roland Scheidegger <[email protected]>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4122>
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Converts alpha into coverage mask.
Reviewed-by: Roland Scheidegger <[email protected]>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4122>
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This creates a global static with the current sample positions,
and passes it to the fragment shader which uses it for interpolation
and sample position support.
Reviewed-by: Roland Scheidegger <[email protected]>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4122>
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Extract the final per-sample masks and store to the multisample
color buffers using them.
This retypes the pointer to a uint8_t at entry to make the
GEP simpler, then recasts to the blend type.
Reviewed-by: Roland Scheidegger <[email protected]>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4122>
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Reviewed-by: Roland Scheidegger <[email protected]>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4122>
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A set of values have to be passed from the early depth test to the
late depth write, when multisampling is enabled, a range of those
values have to be stored between stages, so create storage for them
and pass the values through the storage.
Reviewed-by: Roland Scheidegger <[email protected]>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4122>
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Start adding support for multisample masks and the depth passes
The depth passes have to run per-sample, this isn't complete support
it adds the loops, and handles the execution masks.
One mask is stored per sample, they are combined post the early Z
pass into a single shader execution mask, and then the resulting
shader execution mask is anded back in for the late Z pass.
Init the vars to NULL to avoid gcc warnings
Reviewed-by: Roland Scheidegger <[email protected]>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4122>
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this just moves the num_fs loop around for follow on refactors
Reviewed-by: Roland Scheidegger <[email protected]>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4122>
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