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* llvmpipe: make sample position a global array.Dave Airlie2020-05-073-11/+12
* gallium/swr: Fix crashes in sampling codeJan Zielinski2020-05-073-0/+8
* panfrost: Don't trample on top of Bifrost-specific unionsTomeu Vizoso2020-05-071-20/+26
* panfrost: Add checksum BOs to batchTomeu Vizoso2020-05-071-2/+14
* util/os_memory: never use os_memory_debug.hErik Faye-Lund2020-05-071-8/+0
* v3d: Include supported DXT formats to enable s3tc/dxt extensionsJose Maria Casanova Crespo2020-05-071-0/+5
* v3d: Fix swizzle in DXT3 and DXT5 formatsJose Maria Casanova Crespo2020-05-071-2/+2
* clover/nir: Check the result of spirv_to_nirPierre Moreau2020-05-071-0/+5
* virgl: Enable CAP_CLEAR_TEXTURE if host supports itElie Tournier2020-05-072-1/+3
* virgl: implement ARB_clear_textureElie Tournier2020-05-074-0/+73
* r600: Fix warning regarding mixing enums and unsigned in ?: expressionGert Wollny2020-05-071-1/+1
* r600: remove some unused variables to silence warningsGert Wollny2020-05-072-4/+0
* r600/sb: replace memset by using member initialization/assignmentGert Wollny2020-05-076-10/+45
* r600: remove unused static functionsGert Wollny2020-05-071-199/+0
* r600: Annotate some case fallthroughsGert Wollny2020-05-075-19/+26
* freedreno/a6xx: enable tiled compressed texturesRob Clark2020-05-061-0/+3
* freedreno/a6xx: compressed blit fixesRob Clark2020-05-061-4/+15
* freedreno/a6xx: Set tfetch correctly for compressed formatsKristian H. Kristensen2020-05-061-4/+1
* radeonsi: fix compilation of monolithic PSMarek Olšák2020-05-061-1/+2
* tgsi_to_nir: translate non-vec4 image stores correctlyMarek Olšák2020-05-061-2/+5
* zink: lower b2b to b2iErik Faye-Lund2020-05-064-1/+67
* llvmpipe: enable ARB_sample_shadingDave Airlie2020-05-065-4/+19
* llvmpipe: add min samples support to the fragment shader.Dave Airlie2020-05-062-27/+82
* llvmpipe: enable GL_ARB_shader_texture_image_samplesDave Airlie2020-05-061-1/+1
* gallivm/nir: hooks up texture samples queriesDave Airlie2020-05-061-3/+21
* gallivm/sample: add num samples query for txqs (v2)Dave Airlie2020-05-064-0/+9
* llvmpipe: enable 4x sample MSAA + texture multisampleDave Airlie2020-05-062-14/+6
* drisw: add multisample support to sw dri layer.Dave Airlie2020-05-061-1/+31
* llvmpipe: don't choose pixel centers for multisampleDave Airlie2020-05-062-2/+4
* llvmpipe: choose correct position for multisampleDave Airlie2020-05-061-7/+8
* llvmpipe: choose multisample rasterizer functions per triangle (v2)Dave Airlie2020-05-061-21/+41
* llvmpipe: generate multisample triangle rasterizer functions (v2)Dave Airlie2020-05-064-3/+142
* llvmpipe: fixup multisample coverage masks for covered tilesDave Airlie2020-05-062-2/+10
* llvmpipe: build 64-bit coverage mask in rasterizerDave Airlie2020-05-061-2/+23
* llvmpipe: add fixed point sample positions to scene.Dave Airlie2020-05-062-0/+9
* llvmpipe: add new rast api to pass full 64-bit mask.Dave Airlie2020-05-062-7/+21
* llvmpipe: disable opaque variant for multisampleDave Airlie2020-05-061-0/+1
* llvmpipe: fix multisample occlusion queries.Dave Airlie2020-05-061-7/+8
* llvmpipe: move color storing earlier in frag shaderDave Airlie2020-05-061-23/+24
* llvmpipe: pass mask store into interp for centroid interpolationDave Airlie2020-05-061-1/+1
* llvmpipe: don't allow branch to end for early Z with multisampleDave Airlie2020-05-061-1/+1
* llvmpipe: handle gl_SampleMask writing.Dave Airlie2020-05-061-6/+25
* llvmpipe: add multisample alpha to one supportDave Airlie2020-05-061-1/+10
* llvmpipe: add multisample alpha to coverage support.Dave Airlie2020-05-061-3/+35
* llvmpipe: hook up sample position system valueDave Airlie2020-05-061-1/+26
* llvmpipe: handle multisample color stores.Dave Airlie2020-05-061-12/+35
* llvmpipe: interpolate Z at sample points for early depth test.Dave Airlie2020-05-063-7/+14
* llvmpipe: handle multisample early depth test/late depth writeDave Airlie2020-05-061-0/+41
* llvmpipe: multisample sample mask + early/late depth passDave Airlie2020-05-061-25/+142
* llvmpipe: move some fs code aroundDave Airlie2020-05-061-10/+9