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* freedreno/a5xx: set frag shader threadsizeRob Clark2017-01-221-2/+7
* freedreno/a5xx: set fragcoordxy properlyRob Clark2017-01-221-1/+1
* freedreno/ir3: setup var locations in standalone compilerRob Clark2017-01-221-1/+69
* freedreno/a5xx: fix psizeRob Clark2017-01-222-8/+5
* freedreno/a5xx: srgb fixRob Clark2017-01-221-1/+2
* freedreno/a5xx: fix int vbosRob Clark2017-01-221-1/+3
* freedreno/a5xx: fix clear for uint/sint formatsRob Clark2017-01-221-19/+28
* freedreno/a5xx: fix cull stateRob Clark2017-01-221-5/+5
* freedreno: update generated headersRob Clark2017-01-226-13/+36
* Revert "radeonsi: reject invalid vertex element formats"Marek Olšák2017-01-201-5/+0
* gallium: add pipe_screen::resource_changed callback wrappersPhilipp Zabel2017-01-203-0/+47
* etnaviv: implement resource_changed to invalidate internal resources derived ...Philipp Zabel2017-01-201-0/+13
* etnaviv: initialize seqno of imported resourcesPhilipp Zabel2017-01-201-0/+2
* st/dri: ask the driver to update its internal copies on reimportPhilipp Zabel2017-01-201-0/+4
* gallium: add pipe_screen::resource_changedPhilipp Zabel2017-01-202-0/+22
* gallium/hud: add missing break in hud_cpufreq_graph_install()Samuel Pitoiset2017-01-201-0/+1
* radeonsi: reject invalid vertex element formatsMarek Olšák2017-01-191-0/+5
* radeonsi: don't forget to add HTILE to the buffer list for texturingMarek Olšák2017-01-191-6/+13
* st/vdpau: only send buffers with B8G8R8A8 format to XNayan Deshmukh2017-01-193-3/+11
* radeonsi: fix texture gather on stencil texturesNicolai Hähnle2017-01-191-2/+16
* radeonsi: Always leave poly_offset in a valid stateZachary Michaels2017-01-191-1/+3
* gallivm: use #ifdef not #if for PIPE_ARCH_BIG_ENDIANDave Airlie2017-01-191-1/+1
* radeonsi: determine in advance which VBOs should be added to the buffer listMarek Olšák2017-01-183-4/+11
* radeonsi: use fewer pointer dereferences in upload_vertex_buffer_descriptorsMarek Olšák2017-01-181-8/+9
* radeonsi: reject invalid vertex buffer indices at state creationMarek Olšák2017-01-182-5/+6
* radeonsi: use a global dirty mask for shader pointersMarek Olšák2017-01-184-41/+51
* radeonsi: use a bitmask-based loop in si_decompress_texturesMarek Olšák2017-01-183-7/+31
* radeonsi: skip an unnecessary mutex lock for L2 prefetchesMarek Olšák2017-01-181-5/+7
* radeonsi: si_cp_dma_prepare is a no-op for L2 prefetchesMarek Olšák2017-01-182-5/+12
* radeonsi: add SI_CPDMA_SKIP_BO_LIST_UPDATEMarek Olšák2017-01-182-10/+15
* radeonsi: use the correct target machine when building shader variantsMarek Olšák2017-01-182-14/+29
* radeonsi: move shader pipe context state into a separate structureMarek Olšák2017-01-182-14/+22
* Revert "etnaviv: Fake occlusion query capability"Christian Gmeiner2017-01-181-3/+2
* android: ac/debug: move sid_tables.h generation and IB decode to amd/commonMauro Rossi2017-01-181-12/+3
* android: gallium/auxiliary: fix building error in Android 7.0Mauro Rossi2017-01-181-1/+1
* android: radeonsi: fix LLVMInitializeAMDGPU* functions declarationMauro Rossi2017-01-181-0/+2
* android: radeon: fix LLVMInitializeAMDGPU* functions declarationMauro Rossi2017-01-181-0/+1
* nouveau: remove always false argument in nouveau_fence_new()Emil Velikov2017-01-185-11/+6
* gallium: correctly manage libsensors link flagsEmil Velikov2017-01-182-2/+1
* etnaviv: Fake occlusion query capabilityWladimir J. van der Laan2017-01-181-2/+3
* etnaviv: add flags parameter to texture barrierChristian Gmeiner2017-01-181-1/+1
* etnaviv: handle PIPE_CAP_TGSI_FS_FBFETCHChristian Gmeiner2017-01-181-0/+1
* gallivm: (trivial) fix copy/paste bug with big endian codeRoland Scheidegger2017-01-181-2/+4
* configure.ac: Revert recent HAVE_LLVM changes.Jose Fonseca2017-01-185-12/+12
* configure.ac: Set and use HAVE_GALLIUM_LLVM defineTobias Droste2017-01-185-12/+12
* gallivm: Cleanup USE_MCJIT.Jose Fonseca2017-01-181-10/+25
* radeonsi: for the tess barrier, only use emit_waitcnt on SI and LLVM 3.9+Marek Olšák2017-01-171-2/+5
* st/vdpau: remove the delayed rendering hack(v1.1)Nayan Deshmukh2017-01-176-141/+52
* st/vdpau: use dri3 to directly send the buffer to X(v2)Nayan Deshmukh2017-01-172-27/+33
* vl/dri3: use external texture as back buffers(v4)Nayan Deshmukh2017-01-172-17/+114