| Commit message (Collapse) | Author | Age | Files | Lines |
|
|
|
|
|
|
|
|
|
| |
For all everyone willing to give the freedreno driver
a go they can now build it under Android.
Cc: "10.1 10.2" <[email protected]>
Cc: Rob Clark <[email protected]>
Cc: [email protected]
Signed-off-by: Emil Velikov <[email protected]>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
For all the people interested in testing the freedreno driver on
their Android devices. The next commit will hook these up within
the libEGL driver (via the gallium-egl backend).
There may be some rough edges but those can be sorted when a
willing builder/tester comes along.
v2:
- s/freefreno/freedreno/. Spotted by Matt Turner.
- Use the installed libdrm headers.
Cc: "10.1 10.2" <[email protected]>
Cc: Rob Clark <[email protected]>
Cc: [email protected]
Signed-off-by: Emil Velikov <[email protected]>
|
|
|
|
|
|
|
|
|
|
|
| |
Rather than including two extra folders only for two headers,
just prefix the headers and be done with it.
Cc: "10.1 10.2" <[email protected]>
Cc: Rob Clark <[email protected]>
Cc: [email protected]
Signed-off-by: Emil Velikov <[email protected]>
Reviewed-by: Rob Clark <[email protected]>
|
|
|
|
|
|
|
|
|
|
|
| |
- include the correct folders
- add a new buildscript for the common radeon folder
v2: Use the installed libdrm headers over the DRM_TOP ones.
Cc: "10.1 10.2" <[email protected]>
[Emil Velikov] Split up and add commit message.
Signed-off-by: Emil Velikov <[email protected]>
|
|
|
|
|
|
|
|
|
|
|
| |
nouveau uses STL for a while now thus we need to include
external/stlport/libstlport.mk in order to get the build
at least partially working.
v2: Use the installed libdrm headers over the DRM_TOP ones.
Cc: "10.1 10.2" <[email protected]>
Signed-off-by: Emil Velikov <[email protected]>
|
|
|
|
| |
Signed-off-by: Ilia Mirkin <[email protected]>
|
|
|
|
|
|
| |
Signed-off-by: Ilia Mirkin <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
Reviewed-by: Roland Scheidegger <[email protected]>
|
|
|
|
|
|
|
| |
Signed-off-by: Ilia Mirkin <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
Reviewed-by: Roland Scheidegger <[email protected]>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
To avoid unresolved symbols in the DRI modules with earlier commit we
wrapped the innards of dri_kms_init_screen() in a
DRI_TARGET/GALLIUM_SOFTPIPE ifdef.
At the same time we forgot to adds the defines to the st/dri build
systems, breaking kms_swrast and gnome-continuous.
Drop the DRI_TARGET define, we're already in st/DRI.
Reported-by: Jasper St. Pierre <[email protected]>
Reported-by: Vadim Rutkovsky <[email protected]>
Signed-off-by: Emil Velikov <[email protected]>
|
|
|
|
|
| |
Now that eglkms is working, and some tests are working under
PIGLIT_PLATFORM=gbm, I don't think I need this any more.
|
|
|
|
|
|
|
| |
We don't actually do them (or even fake them) currently, but it does get
us a bunch of unrelated glean glsl1 tests passing, which previously would
error out due to glean assuming the minimums on a 3D texture that 2 of the
subtests use.
|
|
|
|
|
| |
We will support more than this eventually, but for now this makes u_vbuf
format-convert a few things (32-bit snorm and scaled, doubles) for us.
|
|
|
|
|
|
| |
This can be useful for looking at context init setup and texture format
choices, and there's no reason for the silly retval computation we do if
you're not going to have this code (mostly from freedreno) around.
|
|
|
|
| |
This was inherited from freedreno, but doesn't apply to us.
|
|
|
|
| |
It's 2048x2048 that's the max, not 1024x1024.
|
| |
|
|
|
|
|
|
|
|
|
| |
The link error occurs because the static libraries are linked in the wrong
order. This fixes it.
Signed-off-by: Jason Ekstrand <[email protected]>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=82483
Reviewed-by: Tom Stellard <[email protected]>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
The initial firmware for hawaii does not support type3 nop packet.
Detect the new hawaii firmware with query RADEON_INFO_ACCEL_WORKING2.
If the returned value is 3, then the new firmware is used.
This patch uses type2 for the old firmware and type3 for the new firmware.
It fixes the cases when the old firmware is used and the user wants to
manually enable acceleration.
The two possible scenarios are:
- the kernel has no support for the new firmware.
- the kernel has support for the new firmware but only the old firmware
is available.
Additionaly this patch disables GPU acceleration on hawaii if the kernel
returns a value < 2. In this case the kernel hasn't the required fixes
for proper acceleration.
v2:
- Fix indentation
- Use private struct radeon_drm_winsys instead of public struct radeon_info
- Rename r600_accel_working2 to accel_working2
v3:
- Use type2 nop packet for returned value < 3
v4:
- Fail to initialize winsys for returned value < 2
Cc: [email protected]
Cc: Alex Deucher <[email protected]>
Cc: Jérôme Glisse <[email protected]>
Cc: Marek Olšák <[email protected]>
Cc: Michel Dänzer <[email protected]>
Signed-off-by: Andreas Boll <[email protected]>
Signed-off-by: Alex Deucher <[email protected]>
|
|
|
|
|
|
|
|
|
| |
This patch adds a limit to the maximum surface size which is
based on the maximum size of a single mob. If this value is not
available, the maximum surface size is by default set to 128 MB.
Reviewed-by: Thomas Hellstrom <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
Replace the plain sampler index with a register reference to a sampler.
We also need to keep track of the sampler array size when there is a
relative reference so that we can mark the whole array used.
To facilitate implementation, we add a separate ADDR register that
exclusively handles the sampler relative address. Other approaches would
be more invasive.
Signed-off-by: Ilia Mirkin <[email protected]>
Acked-by: Marek Olšák <[email protected]>
Reviewed-by: Roland Scheidegger <[email protected]>
|
|
|
|
|
|
|
|
|
|
|
| |
We need to get the new gpu_address as well when
reallocating the cs buffer.
Bug: https://bugs.freedesktop.org/show_bug.cgi?id=82428
Signed-off-by: Christian König <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
Tested-by: Kai Wasserbäch <[email protected]>
|
|
|
|
| |
Signed-off-by: Ilia Mirkin <[email protected]>
|
|
|
|
| |
Signed-off-by: Ilia Mirkin <[email protected]>
|
|
|
|
| |
Signed-off-by: Ilia Mirkin <[email protected]>
|
|
|
|
| |
This mostly fixes glxgears rendering.
|
|
|
|
| |
This gets glxgears partially rendering again.
|
|
|
|
|
|
|
| |
This isn't passing all tests (glsl-fs-fragcoord-zw-ortho, for example),
but it does get a bunch more tests passing.
v2: Rebase on helpers change.
|
|
|
|
| |
This makes some space for handling special inputs like fragcoords.
|
|
|
|
|
|
|
| |
This prevents some simulator assertion failures, but it does mean (since
I've dropped the "* 16" padding) that on real hardware you need a kernel
that does overflow memory management (currently, "drm/vc4: Add support for
binner overflow memory allocation." in my kernel tree).
|
|
|
|
| |
These #defines are 0, but it should help make math above make more sense.
|
|
|
|
| |
This should reduce a bunch of spurious failures in sim.
|
| |
|
|
|
|
| |
When you're debugging validation, it's nice to know what the BOs are for.
|
|
|
|
|
|
|
| |
In addition to reducing sim-specific code, it also avoids our local handle
allocation conflicting with the host GEM's handle numbering, which was
causing vc4_gem_hindex() to not distinguish between winsys BOs and the
same-numbered non-winsys bo.
|
|
|
|
| |
Otherwise it'll stick around forever.
|
|
|
|
|
|
| |
... and reject everything else, for now.
v2: Rebase on v2 of the rendering config validation change.
|
|
|
|
|
|
| |
It's not relevant to our command streams any more.
v2: Fix indentation and a typo in the comment.
|
| |
|
|
|
|
|
| |
It turns out they aren't packed when attributes are missing, according to
both docs and simulation.
|
|
|
|
|
|
|
| |
It turns out they aren't packed when attributes are missing, according to
both docs and simulation.
v2: Drop unused variable.
|
|
|
|
| |
v2: Fix a build break after some previous rebase.
|
| |
|
| |
|
|
|
|
|
|
|
|
|
| |
We don't care if things like vertex data get smashed by render target
data, but we do need to make sure that shader code doesn't get rendered
to.
v2: Fix overflowing read of gl_relocs[] that incorrect flagged of some
VBOs as shader code.
|
| |
|
|
|
|
|
| |
It's not a real VC4 hardware packet, but I've put in a comment to explain
it.
|
|
|
|
|
|
| |
The comment conflicted with the support in the code, so I moved the TMU
write validation to where the comment was, and dropped some dead arguments
from the functions while changing their signatures.
|
| |
|
|
|
|
| |
This fixes the remaining failure in depthfunc.
|
|
|
|
|
|
|
|
|
| |
This doesn't load/store the Z contents across submits yet. It also
disables early Z, since it's going to require tracking of Z functions
across multiple state updates to track the early Z direction and whether
it can be used.
v2: Move the key setup to before the search for the key.
|