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* freedreno: debug GEM obj namesRob Clark2018-12-138-17/+19
* mesa/st: Expose compute shaders when NIR support is advertised.Eric Anholt2018-12-131-1/+2
* virgl: work around bad assumptions in virglrendererErik Faye-Lund2018-12-131-1/+32
* virgl: wrap vertex element state in a structErik Faye-Lund2018-12-132-9/+21
* virgl: simplify virgl_hw_set_index_bufferErik Faye-Lund2018-12-131-3/+2
* virgl: simplify virgl_hw_set_vertex_buffersErik Faye-Lund2018-12-131-4/+2
* meson: libfreedreno depends upon libdrm (for fence support)Rhys Kidd2018-12-121-3/+1
* virgl: force linear texturing supportErik Faye-Lund2018-12-121-2/+3
* gallivm: remove unused float coord wrapping for aos samplingRoland Scheidegger2018-12-121-507/+23
* nv50/ir: fix use-after-free in ConstantFolding::visitKarol Herbst2018-12-091-33/+49
* nouveau: use atomic operations for driver statisticsKarol Herbst2018-12-091-3/+4
* nv50/ir: initialize relDegree staticlyKarol Herbst2018-12-091-7/+16
* shader-packingEric Anholt2018-12-071-1/+2
* tfuEric Anholt2018-12-071-1/+1
* vc4: Fix a leak of the transfer helper on screen destroy.Eric Anholt2018-12-071-0/+3
* v3d: Fix a leak of the transfer helper on screen destroy.Eric Anholt2018-12-071-0/+2
* v3d: Add VIR dumping of TMU config p0/p1.Eric Anholt2018-12-071-14/+6
* v3d: Garbage collect unused uniforms code.Eric Anholt2018-12-071-88/+0
* v3d: Split most of TEXTURE_SHADER_STATE setup out of sampler views.Eric Anholt2018-12-071-58/+69
* v3d: Avoid confusing auto-indenting in TEXTURE_SHADER_STATE packingEric Anholt2018-12-071-4/+4
* v3d: Fix handling of texture first_layer offsets for 3D textures.Eric Anholt2018-12-071-5/+5
* v3d: Return the right gl_SampleMaskIn[] value.Eric Anholt2018-12-071-8/+0
* v3d: Don't forget to flush writes to UBOs.Eric Anholt2018-12-072-5/+16
* v3d: Make an array for frag/vert texture state in the context.Eric Anholt2018-12-077-42/+21
* v3d: Put default vertex attribute values into the state uploader as well.Eric Anholt2018-12-073-8/+12
* v3d: Create a state uploader for packing our shaders together.Eric Anholt2018-12-074-13/+35
* v3d: Update simulator cache flushing code to match the kernel better.Eric Anholt2018-12-071-13/+19
* v3d: Use the TFU to do generatemipmap.Eric Anholt2018-12-077-1/+175
* v3d: Add the V3D TFU submit interface to the simulator.Eric Anholt2018-12-073-20/+90
* v3d: Use combined input/output segments.Eric Anholt2018-12-071-4/+7
* v3d: Add missing OES_half_float_linear support.Eric Anholt2018-12-071-0/+1
* v3d: Add support for RGBA_SRGB along with BGRA_SRGB.Eric Anholt2018-12-071-0/+2
* freedreno/ir3: track max flow control depth for a5xx/a6xxRob Clark2018-12-072-4/+4
* freedreno/ir3: sync instr/disasmRob Clark2018-12-071-1/+1
* freedreno/a6xx: blitter fixesRob Clark2018-12-072-3/+80
* freedreno: update generated headersRob Clark2018-12-077-35/+56
* freedreno/a5xx+a6xx: remove unused fs/vs pvt memRob Clark2018-12-074-20/+0
* gallium: fix typoRob Clark2018-12-071-1/+1
* freedreno: remove unused fd_surface fieldsRob Clark2018-12-071-5/+0
* gallium: add missing PIPE_CAP_SURFACE_SAMPLE_COUNT default valueSamuel Pitoiset2018-12-071-0/+3
* freedreno: Add support for EXT_multisampled_render_to_textureKristian H. Kristensen2018-12-063-1/+7
* freedreno/a6xx: MSAARob Clark2018-12-0610-24/+74
* gallium: Add new PIPE_CAP_SURFACE_SAMPLE_COUNTKristian H. Kristensen2018-12-064-2/+19
* amd: remove support for LLVM 6.0Samuel Pitoiset2018-12-067-195/+38
* gallium: Android build fixesKristian H. Kristensen2018-12-052-1/+2
* nir: Make boolean conversions sized just like the othersJason Ekstrand2018-12-051-4/+4
* drisw: Use separate drisw_loader_funcs for shmMichal Srb2018-12-051-3/+11
* gallium: Constify drisw_loader_funcs structMichal Srb2018-12-054-5/+5
* nouveau: set texture upload budgetIlia Mirkin2018-12-033-3/+6
* nv50,nvc0: add explicit handling of PIPE_CAP_MAX_VERTEX_ELEMENT_SRC_OFFSETIlia Mirkin2018-12-032-0/+4