| Commit message (Collapse) | Author | Age | Files | Lines |
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v2: Marek: rename shader types
Signed-off-by: Ilia Mirkin <[email protected]>
Reviewed-by: Roland Scheidegger <[email protected]>
Signed-off-by: Marek Olšák <[email protected]>
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We also reduce the amount of need-to-know information about st_api
to require one less extern "C" in st_manager.h
Reviewed-by: Brian Paul <[email protected]>
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Reviewed-by: Brian Paul <[email protected]>
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Reviewed-by: Brian Paul <[email protected]>
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Reviewed-by: Brian Paul <[email protected]>
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Reviewed-by: Brian Paul <[email protected]>
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This was causing corruption with hw binning on a306. Unlikely that it
is a306 specific, but rather the smaller gmem size resulted in different
tile configuration which was triggering the bug at certain resolutions.
Signed-off-by: Rob Clark <[email protected]>
Cc: "10.4" and "10.5" and "10.6" <[email protected]>
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Whitelist adreno 306 (as found in msm8916/apq8016). Works pretty much
out of the box, although the smaller GMEM size requires more tiles to
fit 1920x1080, so bump up the max # of tiles as well.
Since it is just whitelist + trivial change, it makes sense to land on
all the active release branches.
Note that a305c ends up with gpu-id "306", hence a306 ends up with
gpu-id of "307". Apparently that is what happens when you let the
marketing dept name things.
Cc: "10.4" and "10.5" and "10.6" <[email protected]>
Signed-off-by: Rob Clark <[email protected]>
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Signed-off-by: Samuel Pitoiset <[email protected]>
Reviewed-by: Ilia Mirkin <[email protected]>
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These warnings have been detected by Clang 3.6.
codegen/nv50_ir_from_tgsi.cpp:1319:10: warning: struct 'Source' was
previously declared as a class [-Wmismatched-tags] const struct tgsi::Source *code;
Signed-off-by: Samuel Pitoiset <[email protected]>
Reviewed-by: Ilia Mirkin <[email protected]>
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Signed-off-by: Samuel Pitoiset <[email protected]>
Reviewed-by: Ilia Mirkin <[email protected]>
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The nv40_fp_bra() function in the same file is also unused but this is
the only place where the nv30/nv40 isa is documented.
Signed-off-by: Samuel Pitoiset <[email protected]>
Reviewed-by: Ilia Mirkin <[email protected]>
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This fixes a crash when trying to monitor MP counters because compute
support is not implemented for nvf0.
Reported-by: Ilia Mirkin <[email protected]>
Signed-off-by: Samuel Pitoiset <[email protected]>
Reviewed-by: Ilia Mirkin <[email protected]>
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Some bits were already there for texture views but some were missing.
In particular for cube map views things needed to change a bit.
For simplicity I ended up removing the separate face addr bit (just use
the z bit) - cube arrays didn't use it already, so just follow the same
logic there. (In theory using separate bits could allow for better hash
function but I don't think anyone ever did some measurements of that so
probably not worth the trouble, if we'd reintroduce it we'd certainly
wanted to use the same logic for cube arrays and cube maps.)
Also extend the seamless cube sampling to cube arrays - as there were no
piglit failures before this is apparently untested, but things now generally
work quite the same for cube textures and cube array textures so there
hopefully shouldn't be any trouble...
49 new piglits, 47 pass, 2 fail (both due to fake multisampling).
v2: incorporate Brian's feedback, add sampler view validation,
function rename, formatting fixes.
Reviewed-by: Brian Paul <[email protected]>
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All the functionality was pretty much there, just not tested.
Trivially fix up the missing pieces (take target info from view not
resource), and add some missing bits for cubes.
Also add some minimal debug validation to detect uninitialized target values
in the view...
49 new piglits, 47 pass, 2 fail (both related to fake multisampling,
not texture_view itself). No other piglit changes.
v2: move sampler view validation to sampler view creation, update docs.
Reviewed-by: Brian Paul <[email protected]>
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This was missing, and drivers relying on the target in the view could get
into quite some trouble.
Signed-off-by: Roland Scheidegger <[email protected]>
Reviewed-by: Dave Airlie <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
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* No impact risk to any other platforms
* Tracing printf needs stdio.h now due to child header change
* Add missing #/src include directory for util/macros.h
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Signed-off-by: Ilia Mirkin <[email protected]>
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This aligns it to work similarly to nv50. However there's no library
code there, so the whole thing can be freed. Here we end up with an
allocated node that's not attached to a specific program.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=86792
Signed-off-by: Ilia Mirkin <[email protected]>
Cc: [email protected]
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Reviewed-by: Kenneth Graunke <[email protected]>
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Reviewed-by: Kenneth Graunke <[email protected]>
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Reviewed-by: Kenneth Graunke <[email protected]>
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event.
Tested-by: Tom Stellard <[email protected]>
CC: 10.5 <[email protected]>
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Tested-by: Tom Stellard <[email protected]>
CC: 10.5 <[email protected]>
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reentrancy issues.
Refactor ::trigger and ::abort to split out the operations that access
concurrently modified data members and require locking from the
recursive and possibly re-entrant part of these methods. This will
avoid some deadlock situations when locking is implemented.
Tested-by: Tom Stellard <[email protected]>
CC: 10.5 <[email protected]>
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It was possible for some events never to get triggered if one thread
was creating events and another threads was waiting for them.
This patch consolidates soft_event::wait() and hard_event::wait()
into event::wait() so that hard_event objects will now wait for
all their dependencies to be submitted before flushing the command
queue.
v2:
- Rename variables
- Use mutable varibales so we can keep event::wait() const
- Open code signalled() call so mutex can be atted to signalled
without deadlocking.
CC: 10.5 <[email protected]>
Reviewed-by: Francisco Jerez <[email protected]>
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This fixes a potential crash where on a sequence like this:
Thread 0: Check if queue is not empty.
Thread 1: Remove item from queue, making it empty.
Thread 0: Do something assuming queue is not empty.
CC: 10.5 <[email protected]>
Reviewed-by: Francisco Jerez <[email protected]>
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Enables to use dri config for swrast, like vblank_mode.
Reviewed-by: Dave Airlie <[email protected]>
Signed-off-by: Axel Davy <[email protected]>
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This avoids future addition to PIPE_PRIM_ from causing regressions
on r600g.
Reviewed-by: Marek Olšák <[email protected]>
Signed-off-by: Dave Airlie <[email protected]>
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Our lower if/else pass was missed when converting NIR to use linked
lists rather than hashsets to track use/def sets.
Signed-off-by: Rob Clark <[email protected]>
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Commit 44673512a84 enabled support for saturating fmul. However
experimentally this does not seem to work on the older chips. Restrict
the feature to G200 (NVA0) and later.
Reported-by: Pierre Moreau <[email protected]>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=90350
Signed-off-by: Ilia Mirkin <[email protected]>
Tested-by: Pierre Moreau <[email protected]>
Reviewed-by: Tobias Klausmann <[email protected]>
Cc: [email protected]
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Since we update num_vtxelts here, we could otherwise end up with stale
instancing information in the upper bits which wouldn't otherwise get
reset. (Also we run the risk of the previous draw having set the first
element as instanced.)
This appears as one of the causes for the test pointed out in fdo#90363
to fail on nvc0.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=90363
Signed-off-by: Ilia Mirkin <[email protected]>
Cc: [email protected]
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See identical commit for nv50. Destroying the current context and then
creating a new one or switching to another existing context would cause
the "current" state to not be properly initialized, so we save it off in
the screen.
Signed-off-by: Ilia Mirkin <[email protected]>
Cc: [email protected]
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Normally this is kept in nv50_context, and on switching the active
context, the state is copied from the previous context. However when the
last context is destroyed, this is lost, and a new context might later
be created. When the currently-active context is destroyed, save its
state in the screen, and restore it when setting the current context.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=90363
Reported-by: Matteo Bruni <[email protected]>
Signed-off-by: Ilia Mirkin <[email protected]>
Tested-by: Matteo Bruni <[email protected]>
Cc: [email protected]
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The linked list in gallium is pretty much the kernel list and we would like
to have a C-based linked list for all of mesa. Let's not duplicate and
just steal the gallium one.
Acked-by: Connor Abbott <[email protected]>
Reviewed-by: Rob Clark <[email protected]>
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Acked-by: Connor Abbott <[email protected]>
Reviewed-by: Rob Clark <[email protected]>
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The former logic would copy the saturate up to any mul with an immediate
if there was a subsequent mul with a saturate. However we only want to
do that if we collapsed 2 muls by multiplying their immediates (or were
able to put the immediate in as a post-multiplier).
Signed-off-by: Ilia Mirkin <[email protected]>
Cc: [email protected]
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Having the wrong inferred type prevents a number of optimizations,
including constant propagation (since float immediates work differently
than integer immediates).
Signed-off-by: Ilia Mirkin <[email protected]>
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Fix Clang return-type error introduced with commit
96f164f6f047833091eb98a73aa80c31dc94f962 "gallium: make
pipe_context::begin_query return a boolean".
CC r600_query.lo
r600_query.c:443:3: error: non-void function 'r600_begin_query' should return a value [-Wreturn-type]
return;
^
Signed-off-by: Vinson Lee <[email protected]>
Reviewed-by: Tom Stellard <[email protected]>
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Was off-by-one. llvm says inserting an element with an index higher than the
number of elements yields undefined results. Previously such inserts were
ignored but as of llvm revision 235854 the vector gets replaced with undef,
causing failures.
This fixes piglit gl-3.2-layered-rendering-gl-layer, as mentioned in
https://llvm.org/bugs/show_bug.cgi?id=23424.
Reviewed-by: Brian Paul <[email protected]>
Cc: [email protected]
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Silence
ilo_query.c:120:7: warning: 'return' with no value, in function returning non-void
since commit 96f164f6.
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Signed-off-by: Samuel Pitoiset <[email protected]>
Reviewed-by: Ilia Mirkin <[email protected]>
Reviewed-by: Martin Peres <[email protected]>
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Signed-off-by: Samuel Pitoiset <[email protected]>
Reviewed-by: Ilia Mirkin <[email protected]>
Reviewed-by: Martin Peres <[email protected]>
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This patch defines "Driver statistics" and "MP counters" groups, but
only the latter will be exposed through GL_AMD_performance_monitor.
Signed-off-by: Samuel Pitoiset <[email protected]>
Reviewed-by: Martin Peres <[email protected]>
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GL_AMD_performance_monitor must return an error when a monitoring
session cannot be started.
Signed-off-by: Samuel Pitoiset <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
Reviewed-by: Martin Peres <[email protected]>
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This allows queries to return different numeric types.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset at gmail.com>
Reviewed-by: Marek Olšák <[email protected]>
Reviewed-by: Martin Peres <[email protected]>
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This will be used by GL_AMD_performance_monitor.
Signed-off-by: Samuel Pitoiset <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
Reviewed-by: Martin Peres <[email protected]>
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According to the spec of GL_AMD_performance_monitor, valid type values
returned are UNSIGNED_INT, UNSIGNED_INT64_AMD, PERCENTAGE_AMD, FLOAT.
This also introduces the new field group_id in order to categorize
queries into groups.
v2: add PIPE_DRIVER_QUERY_TYPE_BYTES
v3: fix incorrect query type for radeon and svga drivers
Signed-off-by: Samuel Pitoiset <[email protected]>
Reviewed-by: Martin Peres <[email protected]>
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Driver queries are organized as a single hierarchy where queries are
categorized into groups. Each group has a list of queries and a maximum
number of queries that can be sampled. The list of available groups can
be obtained using pipe_screen::get_driver_query_group_info.
This will be used by GL_AMD_performance monitor.
v2: add group type (CPU/GPU)
Signed-off-by: Samuel Pitoiset <[email protected]>
Reviewed-by: Martin Peres <[email protected]>
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Initialize ilo_view_surface and ilo_zs_surface from ilo_image instead of
ilo_texture.
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