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* meson: Build with Python 3Mathieu Bridon2018-08-107-15/+15
* python: Fix inequality comparisonsMathieu Bridon2018-08-101-0/+6
* python: Better check for integer typesMathieu Bridon2018-08-091-2/+11
* vc4: Implement texture_subdata() to directly upload tiled data.Eric Anholt2018-08-081-1/+39
* vc4: Handle partial loads/stores of tiled textures.Eric Anholt2018-08-083-60/+155
* vc4: Compile the LT image helper per cpp we might load/store.Eric Anholt2018-08-081-2/+31
* vc4: Refactor to reuse the LT tile walking code.Eric Anholt2018-08-081-24/+34
* svga: use pipe_sampler_view::target in svga_set_sampler_views()Brian Paul2018-08-081-1/+1
* svga: use SVGA3D_RS_FILLMODE for vgpu9Brian Paul2018-08-083-26/+37
* svga: add TGSI_SEMANTIC_FACE switch case in svga_swtnl_update_vdecl()Brian Paul2018-08-081-0/+1
* ttn: remove {varying_slot, frag_result}_to_tgsi_semantic helpersEmil Velikov2018-08-082-79/+0
* vc4: Fix vc4_fence_server_sync() on pre-syncobj kernels.Eric Anholt2018-08-071-1/+2
* vc4: Ignore samplers for finding uniform offsets.Eric Anholt2018-08-071-3/+14
* vc4: Extend dumping of uniforms in QIR and in the command stream.Eric Anholt2018-08-073-13/+68
* vc4: Pull uinfo->data[i] dereference out to the top of the loop.Eric Anholt2018-08-071-20/+18
* vc4: Make sure to emit a tile coordinates between two MSAA loads.Eric Anholt2018-08-071-12/+11
* vc4: Respect a sampler view's first_layer field.Eric Anholt2018-08-071-1/+3
* virgl: add ARB_shader_clock supportDave Airlie2018-08-082-1/+3
* python: Use explicit integer divisionsMathieu Bridon2018-08-072-4/+7
* dri: Add param driCreateConfigs(mutable_render_buffer)Chad Versace2018-08-071-2/+2
* radeonsi: set GLC=1 for all write-only shader resourcesMarek Olšák2018-08-071-2/+19
* radeonsi: don't load block dimensions into SGPRs if they are not variableMarek Olšák2018-08-073-7/+7
* swr: don't export swr_create_screen_internalEmil Velikov2018-08-072-2/+1
* virgl: update virgl_hw.h from virglrendererErik Faye-Lund2018-08-071-1/+26
* virgl: rename msaa_sample_positions -> sample_locationsErik Faye-Lund2018-08-072-5/+5
* vc4: Fix a leak of the no-vertex-elements workaround BO.Eric Anholt2018-08-061-0/+2
* vc4: Fix context creation when syncobjs aren't supported.Eric Anholt2018-08-061-2/+6
* v3d: Emit the VCM_CACHE_SIZE packet.Eric Anholt2018-08-062-0/+9
* v3d: Drop "VC5" from the renderer string.Eric Anholt2018-08-061-1/+1
* drisw: Fix build on Android Nougat, which lacks shm (v2)Chad Versace2018-08-061-0/+11
* nvc0/ir: return 0 in imageLoad on incomplete texturesKarol Herbst2018-08-042-3/+31
* gm200/ir: optimize rcp(sqrt) to rsqKarol Herbst2018-08-041-1/+10
* gm200/ir: add native OP_SQRT supportKarol Herbst2018-08-044-2/+14
* radeonsi: cosmetic changesMarek Olšák2018-08-045-6/+5
* amd: remove support for LLVM 5.0Marek Olšák2018-08-033-36/+3
* winsys/amdgpu: pass the BO list via the CS ioctl on DRM >= 3.27.0Marek Olšák2018-08-033-4/+58
* gallium/u_vbuf: handle indirect multidraws correctly and efficiently (v3)Marek Olšák2018-08-031-24/+180
* util: return 0 for NaNs in float_to_ubyteRoland Scheidegger2018-08-031-6/+5
* radeonsi: add new R600_DEBUG test "testclearbufperf"Darren Powell2018-08-028-11/+170
* swr: Remove unnecessary memset callVlad Golovkin2018-08-021-1/+0
* ddebug: use util_snprintf() in dd_get_debug_filename_and_mkdirAndres Gomez2018-08-021-3/+4
* gallium/aux/util: use util_snprintf() in test_texture_barrierAndres Gomez2018-08-021-2/+2
* gallium: fix ddebug on windowsDylan Baker2018-08-011-1/+5
* util: move process.[ch] to u_process.[ch]Dylan Baker2018-08-011-1/+1
* ac,radeonsi: reduce optimizations for complex compute shaders on older APUs (v2)Marek Olšák2018-08-014-9/+43
* vc4: Fix automake linking error.Juan A. Suarez Romero2018-08-011-0/+9
* python: Use the unicode_escape codecMathieu Bridon2018-08-011-1/+1
* gallium: add new SAMP2HND and IMG2HND opcodesRhys Perry2018-08-015-2/+34
* virgl: enable FBFETCH if virglrenderer supports itErik Faye-Lund2018-08-012-1/+3
* virgl: add texture_barrier stubErik Faye-Lund2018-08-011-0/+7