Commit message (Collapse) | Author | Age | Files | Lines | |
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* | r600g: remove bpt and start using pitch_in_bytes/pixels. | Dave Airlie | 2010-10-13 | 4 | -12/+20 |
| | | | | | this mirror changes in r300g, bpt is kinda useless when it comes to some of the non-simple texture formats. | ||||
* | r600g: rename pitch in texture to pitch_in_bytes | Dave Airlie | 2010-10-13 | 4 | -14/+14 |
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* | r600g: use common texture object create function | Dave Airlie | 2010-10-13 | 1 | -33/+41 |
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* | r600g: split out miptree setup like r300g | Dave Airlie | 2010-10-13 | 1 | -12/+43 |
| | | | | just a cleanup step towards tiling | ||||
* | r600g: add copy into tiled texture | Dave Airlie | 2010-10-13 | 1 | -3/+22 |
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* | r600g: the vs/ps const arrays weren't actually being used. | Dave Airlie | 2010-10-13 | 2 | -16/+0 |
| | | | | completely removed them. | ||||
* | r600g: reduce size of context structure. | Dave Airlie | 2010-10-13 | 2 | -4/+35 |
| | | | | | this thing will be in the cache a lot, so having massive big struct arrays inside it won't be helping anyone. | ||||
* | r600g: store samplers/views across blit when we need to modify them | Dave Airlie | 2010-10-13 | 4 | -31/+66 |
| | | | | also fixup framebuffer state copies to avoid bad state. | ||||
* | r600g: fix scissor/cliprect confusion | Dave Airlie | 2010-10-13 | 2 | -100/+10 |
| | | | | | gallium calls them scissors, but r600 hw like r300 is better off using cliprects to implement them as we can turn them on/off a lot easier. | ||||
* | r600g: fix depth0 setting | Dave Airlie | 2010-10-13 | 1 | -2/+2 |
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* | draw/llvmpipe: replace DRAW_MAX_TEXTURE_LEVELS with PIPE_MAX_TEXTURE_LEVELS | Brian Paul | 2010-10-12 | 5 | -23/+21 |
| | | | | | There's no apparent reason for the former to exist. And they didn't even have the same value. | ||||
* | gallivm: remove newlines | Brian Paul | 2010-10-12 | 1 | -2/+0 |
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* | gallivm: fix different handling of [non]normalized coords in linear soa path | Roland Scheidegger | 2010-10-13 | 1 | -16/+6 |
| | | | | | There seems to be no reason for it, so do same math for both (except the scale mul, of course). | ||||
* | r600g: add shader stencil export support. | Dave Airlie | 2010-10-13 | 3 | -2/+18 |
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* | r600g: add support for S8, X24S8 and S8X24 sampler formats. | Dave Airlie | 2010-10-13 | 1 | -0/+8 |
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* | softpipe: add support for shader stencil export capability | Dave Airlie | 2010-10-13 | 5 | -12/+67 |
| | | | | | | this allows softpipe to be used to test shader stencil ref exporting. Signed-off-by: Dave Airlie <[email protected]> | ||||
* | gallium/util: add S8 tile sampling support. | Dave Airlie | 2010-10-13 | 1 | -0/+27 |
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* | gallium/format: add X32_S8X24_USCALED format. | Dave Airlie | 2010-10-13 | 4 | -0/+28 |
| | | | | Has similiar use cases to the S8X24 and X24S8 formats. | ||||
* | gallium/format: add support for X24S8 and S8X24 formats. | Dave Airlie | 2010-10-13 | 6 | -0/+107 |
| | | | | | | these formats are needed for hw that can sample and write stencil values. Signed-off-by: Dave Airlie <[email protected]> | ||||
* | gallium/tgsi: add support for stencil writes. | Dave Airlie | 2010-10-13 | 7 | -8/+28 |
| | | | | | | this adds the capability + a stencil semantic id, + tgsi scan support. Signed-off-by: Dave Airlie <[email protected]> | ||||
* | llvmpipe: make sure intrinsics code is guarded with PIPE_ARCH_SSE | Keith Whitwell | 2010-10-12 | 1 | -40/+42 |
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* | st/xorg: Fix typo | Thomas Hellstrom | 2010-10-12 | 1 | -1/+1 |
| | | | | | | Pointed out by Jakob Bornecrantz. Signed-off-by: Thomas Hellstrom <[email protected]> | ||||
* | gallivm: Name anonymous union. | José Fonseca | 2010-10-12 | 2 | -7/+7 |
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* | st/xlib: add some comments | Brian Paul | 2010-10-12 | 1 | -0/+8 |
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* | llmvpipe: improve mm_mullo_epi32 | José Fonseca | 2010-10-12 | 1 | -4/+3 |
| | | | | | Apply Jose's suggestions for a small but measurable improvement in isosurf. | ||||
* | st/xorg: Don't try to remove invalid fbs | Thomas Hellstrom | 2010-10-12 | 1 | -3/+5 |
| | | | | Signed-off-by: Thomas Hellstrom <[email protected]> | ||||
* | xorg/vmwgfx: Don't hide HW cursors when updating them | Thomas Hellstrom | 2010-10-12 | 1 | -0/+1 |
| | | | | | | Gets rid of annoying cursor flicker Signed-off-by: Thomas Hellstrom <[email protected]> | ||||
* | st/xorg: Add a customizer option to get rid of annoying cursor update flicker | Thomas Hellstrom | 2010-10-12 | 3 | -1/+12 |
| | | | | Signed-off-by: Thomas Hellstrom <[email protected]> | ||||
* | xorg/vmwgfx: Make vmwarectrl work also on 64-bit servers | Thomas Hellstrom | 2010-10-12 | 1 | -0/+1 |
| | | | | Signed-off-by: Thomas Hellstrom <[email protected]> | ||||
* | st/xorg: Don't try to use option values before processing options | Thomas Hellstrom | 2010-10-12 | 1 | -13/+13 |
| | | | | Signed-off-by: Thomas Hellstrom <[email protected]> | ||||
* | Revert "llvmpipe: try to keep plane c values small" | Keith Whitwell | 2010-10-12 | 2 | -24/+17 |
| | | | | | | | This reverts commit 9773722c2b09d5f0615a47cecf4347859474dc56. Looks like there are some floor/rounding issues here that need to be better understood. | ||||
* | gallivm: don't branch on KILLs near end of shader | Keith Whitwell | 2010-10-12 | 1 | -10/+47 |
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* | r600g: add missing file to sconscript | Keith Whitwell | 2010-10-12 | 1 | -0/+1 |
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* | gallium: move sse intrinsics debug helpers to u_sse.h | Keith Whitwell | 2010-10-12 | 3 | -117/+79 |
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* | llvmpipe: Fix MSVC build. | José Fonseca | 2010-10-12 | 1 | -18/+18 |
| | | | | MSVC doesn't accept more than 3 __m128i arguments. | ||||
* | llvmpipe: fix typo in last commit | Keith Whitwell | 2010-10-12 | 1 | -2/+2 |
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* | llvmpipe: try to keep plane c values small | Keith Whitwell | 2010-10-12 | 2 | -17/+24 |
| | | | | Avoid accumulating more and more fixed point bits. | ||||
* | llvmpipe: add debug helpers for epi32 etc | Keith Whitwell | 2010-10-12 | 1 | -0/+115 |
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* | llvmpipe: try to do more of rast_tri_3_16 with intrinsics | Keith Whitwell | 2010-10-12 | 2 | -9/+271 |
| | | | | | | | | There was actually a large quantity of scalar code in these functions previously. This tries to move more into intrinsics. Introduce an sse2 mm_mullo_epi32 replacement to avoid sse4 dependency in the new rasterization code. | ||||
* | llvmpipe: Do not dispose the execution engine. | José Fonseca | 2010-10-12 | 1 | -3/+0 |
| | | | | The engine is a global owned by gallivm module. | ||||
* | nouveau: Get larger push buffers. | Francisco Jerez | 2010-10-12 | 1 | -1/+1 |
| | | | | | Useful to amortize the command submission/reloc overhead (e.g. etracer goes from 72 to 109 FPS on nv4b). | ||||
* | r600g: fix typo in vertex sampling on r600 | Dave Airlie | 2010-10-12 | 1 | -1/+1 |
| | | | | | | fixes https://bugs.freedesktop.org/show_bug.cgi?id=30771 Reported-by: Kevin DeKorte | ||||
* | llvmpipe: Use lp_tgsi_info. | José Fonseca | 2010-10-11 | 4 | -30/+31 |
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* | gallivm: More detailed analysis of tgsi shaders. | José Fonseca | 2010-10-11 | 4 | -0/+559 |
| | | | | To allow more optimizations, in particular for direct textures. | ||||
* | tgsi: Export some names for some tgsi enums. | José Fonseca | 2010-10-11 | 2 | -23/+35 |
| | | | | Useful to give human legible names in other cases. | ||||
* | gallium: Define C99 restrict keyword where absent. | José Fonseca | 2010-10-11 | 1 | -0/+21 |
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* | gallivm: Eliminate unsigned integer arithmetic from texture coordinates. | José Fonseca | 2010-10-11 | 3 | -42/+32 |
| | | | | | | | | | | | SSE support for 32bit and 16bit unsigned arithmetic is not complete, and can easily result in inefficient code. In most cases signed/unsigned doesn't make a difference, such as for integer texture coordinates. So remove uint_coord_type and uint_coord_bld to avoid inefficient operations to sneak in the future. | ||||
* | llvmpipe: Remove outdated comment about stencil testing. | José Fonseca | 2010-10-11 | 1 | -9/+2 |
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* | r600g: don't run with scissors. | Dave Airlie | 2010-10-11 | 2 | -0/+92 |
| | | | | | | This could probably be done much nicer, I've spent a day chasing a coherency problem in the kernel, that turned out to be incorrect scissor setup. | ||||
* | r600g: add TXL opcode support. | Dave Airlie | 2010-10-11 | 1 | -2/+2 |
| | | | | fixes glsl1-2D Texture lookup with explicit lod (Vertex shader) |