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* clover: Restore support for LLVM <= 3.9.Vedran Miletić2016-11-242-6/+21
* scons: Recognize LLVM_CONFIG environment variable.Vinson Lee2016-11-241-1/+2
* util: fix memory leak from the fragment shaders for SINT<->UINT blitsCharmaine Lee2016-11-231-1/+1
* swr: clear every layer of the attached surfacesIlia Mirkin2016-11-231-6/+29
* swr: [rasterizer core] pipe renderTargetArrayIndex through to clearsIlia Mirkin2016-11-237-20/+35
* swr: [rasterizer core] clear data now comes in as floatIlia Mirkin2016-11-231-10/+4
* swr: [rasterizer core] actually perform clear before store in GetHotTileIlia Mirkin2016-11-231-0/+12
* radeonsi: print new opt flags in si_dump_shader_keyMarek Olšák2016-11-231-0/+9
* radeonsi: add a debug flag that disables optimized shader variantsMarek Olšák2016-11-233-0/+7
* swr: [rasterizer core] fix cast for stencil clear valueTim Rowley2016-11-221-3/+2
* swr: color interpolation is also supposed to get perspective divisionIlia Mirkin2016-11-221-2/+4
* swr: add sprite coord enable mask to fs keyIlia Mirkin2016-11-222-1/+3
* swr: rework vert <-> frag shader linkage logicIlia Mirkin2016-11-221-43/+50
* swr: flatshading makes color outputs flat, it doesn't affect othersIlia Mirkin2016-11-221-4/+2
* swr: only broadcast color0 value, not all color valuesIlia Mirkin2016-11-221-1/+2
* swr: report a reasonable max lod biasIlia Mirkin2016-11-221-1/+1
* swr: avoid using exceptions for expected condition handlingIlia Mirkin2016-11-221-5/+4
* swr: remove formats from mapping table that don't have StoreTile implsIlia Mirkin2016-11-221-38/+48
* swr: remove unnecessary -1 entries in format mapping tableIlia Mirkin2016-11-221-126/+0
* swr: rework resource layout and surface setupIlia Mirkin2016-11-226-160/+352
* util: fix missing swizzle components in the SINT <-> UINT conversion stringCharmaine Lee2016-11-231-2/+2
* vc4: Don't conditionalize the src1 mov of qir_SEL().Eric Anholt2016-11-221-4/+2
* vc4: Re-add R4 to the "any" register class.Eric Anholt2016-11-221-0/+2
* vc4: Disable MSAA rasterization when the job binning is single-sampled.Eric Anholt2016-11-221-2/+13
* vc4: Make sure we don't overflow texture input/output FIFOs when threaded.Eric Anholt2016-11-221-2/+3
* gallium: fix more occurences of u_hash.hMarek Olšák2016-11-225-5/+5
* util: import CRC32 implementation from galliumMarek Olšák2016-11-224-179/+1
* auxiliary/vl/dri: call get_xcb_screen() only onceEmil Velikov2016-11-221-2/+6
* swr: calculate viewport width/height based on the scaleIlia Mirkin2016-11-211-6/+12
* swr: don't claim to allow setting layer/viewport from VSIlia Mirkin2016-11-211-1/+1
* swr: allocate all scratch space in one go for vertex buffersIlia Mirkin2016-11-212-5/+31
* swr: call swr_update_derived unconditionally when drawing/clearingIlia Mirkin2016-11-212-4/+2
* swr: [rasterizer memory] minify texture width before alignmentIlia Mirkin2016-11-211-2/+2
* swr: [rasterizer memory] minify original sizes for block formatsIlia Mirkin2016-11-211-11/+25
* radeonsi: remove all varyings for depth-only rendering or rasterization offMarek Olšák2016-11-213-1/+21
* radeonsi: eliminate VS outputs that aren't used by PS at runtimeMarek Olšák2016-11-213-9/+61
* radeonsi: record information about all written and read varyingsMarek Olšák2016-11-213-3/+98
* radeonsi: make si_shader_io_get_unique_index stricterMarek Olšák2016-11-212-11/+14
* radeonsi: don't export ClipVertex and ClipDistance[] if clipping is disabledMarek Olšák2016-11-214-5/+37
* radeonsi: add infrastr. for compiling optimized shader variants asynchronouslyMarek Olšák2016-11-212-34/+109
* radeonsi: don't set vs.epilog.export_prim_id if TES is boundMarek Olšák2016-11-211-4/+4
* radeonsi: simplify checking for monolithic compilationMarek Olšák2016-11-214-8/+9
* radeonsi: print all flags in si_dump_shader_keyMarek Olšák2016-11-211-0/+5
* radeonsi: split the shader key into 3 logical partsMarek Olšák2016-11-215-194/+203
* radeonsi: fix culling if clip & cull distances are used at the same timeMarek Olšák2016-11-211-2/+3
* radeonsi: clean up si_emit_clip_regsMarek Olšák2016-11-211-4/+5
* radeonsi: assume that a VS without POSITION is LSMarek Olšák2016-11-211-0/+7
* tgsi/scan: record if a shader writes the position outputMarek Olšák2016-11-212-0/+3
* tgsi/scan: use a big switch for scanning outputsMarek Olšák2016-11-211-40/+28
* radeonsi: decrease the number of texture slots to 24Marek Olšák2016-11-211-1/+1