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* util: Move os_misc to utilDylan Baker2018-10-3010-288/+6
* gallium/util: remove u_inlines.h from u_debug.cDylan Baker2018-10-301-1/+0
* gallium/util: remove p_format.h from u_debug.hDylan Baker2018-10-302-1/+1
* gallium/util: move memory debug declarations into u_debug_galliumDylan Baker2018-10-305-8/+8
* gallium/util: move debug_print_tranfer_flags to u_debug_galilumDylan Baker2018-10-304-21/+16
* gallium/util: move debug_print_bind_flags to u_debug_galliumDylan Baker2018-10-304-37/+36
* gallium/util: move debug_print_usage_enum to the u_debug_galliumDylan Baker2018-10-304-22/+28
* gallium/util: start splitting u_debug into generic and gallium specific compo...Dylan Baker2018-10-307-16/+93
* gallium: split u_prim_name out of u_debug.hDylan Baker2018-10-304-26/+50
* gallium/hud: fix power sensor readings for amdgpu usersAndre Heider2018-10-301-0/+3
* radeonsi: add support for Raven2 (v2)Marek Olšák2018-10-303-5/+10
* radeonsi: clean up decompress flags in fast color clearMarek Olšák2018-10-301-11/+7
* radeonsi/gfx9: set optimal OVERWRITE_COMBINER_WATERMARKMarek Olšák2018-10-302-1/+14
* gallium: rework PIPE_HANDLE_USAGE_* flagsMarek Olšák2018-10-3017-41/+34
* nouveau: remove unused class memberEric Engestrom2018-10-301-1/+0
* scons: drop unused HAVE_STDINT_H macroEric Engestrom2018-10-303-11/+0
* vl: drop left-over variableEric Engestrom2018-10-301-1/+0
* vc4: Fix unused variable warning.Eric Anholt2018-10-301-1/+0
* v3d: Use nir_remove_unused_io_vars to handle binner shader output DCEEric Anholt2018-10-301-1/+1
* v3d: Use nir_lower_io_to_scalar_early to DCE unused VS input components.Eric Anholt2018-10-301-1/+4
* svga: Add missing include guardsMichał Janiszewski2018-10-302-0/+6
* st/dri: remove leftover local variableEric Engestrom2018-10-301-1/+0
* clover: add missing meson build dependencyEric Engestrom2018-10-291-1/+1
* svga: add missing meson build dependencyEric Engestrom2018-10-291-1/+1
* freedreno: don't flush when new and old pfb is identicalRob Clark2018-10-281-0/+3
* freedreno: dependency tracking for z/s depends on ZSA stateRob Clark2018-10-281-1/+3
* freedreno: mark all state dirty after switching batchRob Clark2018-10-282-0/+3
* freedreno/a6xx: inline draw_impl()Rob Clark2018-10-261-38/+31
* freedreno/a6xx: small cleanupRob Clark2018-10-261-1/+1
* freedreno/a6xx: move where we handle dirty vbo stateRob Clark2018-10-263-16/+14
* freedreno: avoid no-op flushes by re-using last-fenceRob Clark2018-10-265-2/+34
* freedreno/a6xx: Move stencil/depth/alpha state to IBKristian H. Kristensen2018-10-265-15/+55
* freedreno/a6xx: Move stencil mask emit to FD_DIRTY_ZSA groupKristian H. Kristensen2018-10-261-5/+6
* freedreno/a6xx: Rename FD6_GROUP_ZSA ro FD6_GROUP_LRZKristian H. Kristensen2018-10-262-7/+7
* freedreno/a6xx: Move rasterizer state to state objectKristian H. Kristensen2018-10-265-27/+51
* freedreno/a6xx: Fix set_blit_scissor helperKristian H. Kristensen2018-10-261-2/+2
* freedreno/a2xx: Squash a compiler warningKristian H. Kristensen2018-10-261-2/+2
* freedreno/a6xx: Use fd6_emit_ib from a6xxKristian H. Kristensen2018-10-263-10/+10
* freedreno: import libdrm_freedreno + redesign submitRob Clark2018-10-2634-74/+3765
* st/nine: Handle window resize when a presentation buffer is usedAxel Davy2018-10-261-1/+30
* st/nine: Reduce MaxSimultaneousTextures to 8Axel Davy2018-10-262-9/+8
* st/nine: Enable shadow mapping for ps 1.XAxel Davy2018-10-263-10/+14
* st/nine: Do not set unused states for stateblocksAxel Davy2018-10-261-21/+3
* st/nine: Fix aliasing states for stateblocksAxel Davy2018-10-261-2/+1
* st/nine: Never update device changed.* fieldsAxel Davy2018-10-264-48/+59
* st/nine: Capture also default matrices for D3DSBT_ALLAxel Davy2018-10-263-24/+41
* st/nine: Mark transform matrices dirty for D3DSBT_ALLAxel Davy2018-10-261-1/+12
* st/nine: Don't update unused world matricesAxel Davy2018-10-261-0/+6
* st/nine: Remove two unused states.Axel Davy2018-10-262-3/+1
* st/nine: Remove commented nine_context_apply_stateblockAxel Davy2018-10-261-230/+0