| Commit message (Collapse) | Author | Age | Files | Lines |
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This series of patches is a splitted version of my previous one, as suggested by Brian.
Signed-off-by: Brian Paul <[email protected]>
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Just found by reading llvmpipe code for no great reason.
Signed-off-by: Dave Airlie <[email protected]>
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The two piglit tests pass + render correctly.
Signed-off-by: Dave Airlie <[email protected]>
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Signed RGTC won't fit in a unorm, so don't allow them.
Signed-off-by: Dave Airlie <[email protected]>
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It seems line loop stipple in hardware needs something I don't know, it might
need a proper geometry shader who knows.
Signed-off-by: Dave Airlie <[email protected]>
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>= 0x0301
LLVM change r143502
Signed-off-by: José Fonseca <[email protected]>
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Fixes Coverity resource leak defect.
Reviewed-by: Brian Paul <[email protected]>
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Fixes Coverity resource leak defect.
Reviewed-by: Brian Paul <[email protected]>
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SPI semantic indices for PS/VS are now static, so we don't
need to update spi config for every shaders combination. We can move
the functionality of r600_spi_update to r600(evergreen)_pipe_shader_ps.
Flatshade state is now controlled by the global FLAT_SHADE_ENA flag
instead of updating FLAT_SHADE for all inputs.
Sprite coord still requires the update of spi setup when
sprite_coord_enable is first changed from zero (enabled), and then
only when it's changed to other non-zero value (enabled for other input).
Change to zero (disabling) and back to the same value is handled via
global SPRITE_COORD_ENA.
New field "sprite_coord_enable" added to "struct r600_pipe_shader"
to track current state for the pixel shader. It's checked in the
r600_update_derived_state.
Signed-off-by: Vadim Girlin <[email protected]>
Signed-off-by: Alex Deucher <[email protected]>
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There is no need to duplicate semantic mapping which is done in hw, so get
rid of r600_find_vs_semantic_index.
TGSI name/sid pair is mapped to the 8-bit semantic index for SPI.
Signed-off-by: Vadim Girlin <[email protected]>
Signed-off-by: Alex Deucher <[email protected]>
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This reverts commit c15f8569fddac5f8aee77863922fd5bb992cfe8a.
This breaks r6xx.
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This reverts commit 9804cf3118ae7249098af2a9c78b36f4fb576ee4.
This breaks r6xx.
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If the VS has outputs that aren't consumed by the FS we were mapping
them all to one unused VS output index, but that's illegal. Instead,
map unused VS outputs to unique indexes.
Reviewed-by: José Fonseca <[email protected]>
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The code expects the geometry shader to be NULL.
We don't have geometry shaders now, but it's good to be prepared.
v2: check for support in the cso context
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Also drop DriverAPI field, this is a static symbol and I don't see why it
should be accessed through __DRIscreenRec
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I dropped the comments because they don't add much.
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SPI semantic indices for PS/VS are now static, so we don't
need to update spi config for every shaders combination. We can move
the functionality of r600_spi_update to r600(evergreen)_pipe_shader_ps.
Flatshade state is now controlled by the global FLAT_SHADE_ENA flag
instead of updating FLAT_SHADE for all inputs.
Sprite coord still requires the update of spi setup when
sprite_coord_enable is first changed from zero (enabled), and then
only when it's changed to other non-zero value (enabled for other input).
Change to zero (disabling) and back to the same value is handled via
global SPRITE_COORD_ENA.
New field "sprite_coord_enable" added to "struct r600_pipe_shader"
to track current state for the pixel shader. It's checked in the
r600_update_derived_state.
Signed-off-by: Vadim Girlin <[email protected]>
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There is no need to duplicate semantic mapping which is done in hw, so get
rid of r600_find_vs_semantic_index.
TGSI name/sid pair is mapped to the 8-bit semantic index for SPI.
Signed-off-by: Vadim Girlin <[email protected]>
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Untested. But should fix fdo 42576.
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If we're drawing sprites and the fragment shader needs both auto-
generated texcoords and user-defined varying vars we need to use
this fallback path.
The reason is when we enable auto texcoord generation, it gets
enabled for all texcoord sets. And that clobbers the user-defined
varying vars.
Reviewed-by: José Fonseca <[email protected]>
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If we use the draw-module for wide point/line/etc drawing we'll need
a fragment shader too (like we pass in the vertex shader).
This fixes sprite point rendering when forcing the swtnl path.
Reviewed-by: José Fonseca <[email protected]>
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The state tracker may generate shaders that use generic vs outputs /
fs inputs like:
DCL IN[0], GENERIC[0]
DCL IN[1], GENERIC[10]
DCL IN[2], GENERIC[11]
This patch remaps 0, 10, 11 to small integers like 1, 2, 3 so that we
stay inside the SVGA3D limit (8).
The remapping is done to both the vertex shader outputs and the
fragment shader inputs. The same mapping must be used for a vs/fs
pair.
Note that 'union svga_compile_key' is now 'struct svga_compile_key'
because we needed to add the register remapping table. The change in
size isn't really significant though (it's not a search key).
Also, add assertions when building up SVGA3D src/dst registers to we
don't try to store too large of value for the bitfield size.
Reviewed-by: José Fonseca <[email protected]>
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Instead of just segfaulting. Recently ran into this.
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Add a struct with all the fields.
Signed-off-by: Maarten Lankhorst <[email protected]>
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So it can actually be used when someone implements it. :)
Signed-off-by: Maarten Lankhorst <[email protected]>
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Just the support patch, no decoder implements it currently.
Signed-off-by: Maarten Lankhorst <[email protected]>
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create decoder
So a nicer error message is returned.
Signed-off-by: Maarten Lankhorst <[email protected]>
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Bitstream parsers might need that field.
Signed-off-by: Maarten Lankhorst <[email protected]>
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With the smpte240 profile, which was missing.
Signed-off-by: Maarten Lankhorst <[email protected]>
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Incrementing "td" before initializing it is
pointless and just leads to an uninitialized
variable warning with MSVC.
Signed-off-by: Christian König <[email protected]>
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just some more trivial integer changes for r600/r700.
Signed-off-by: Dave Airlie <[email protected]>
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Signed-off-by: José Fonseca <[email protected]>
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Signed-off-by: Michel Dänzer <[email protected]>
Reviewed-by: Corbin Simpson <[email protected]>
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Signed-off-by: Michel Dänzer <[email protected]>
Reviewed-by: Jose Fonseca <[email protected]>
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Signed-off-by: Jakob Bornecrantz <[email protected]>
Reviewed-by: Thomas Hellstrom <[email protected]>
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