summaryrefslogtreecommitdiffstats
path: root/src/gallium
Commit message (Expand)AuthorAgeFilesLines
...
* python: Don't try to finish a null fence.José Fonseca2009-04-081-3/+5
* python/retrace: Use colors on windows console.José Fonseca2009-04-081-0/+70
* python/retrace: Allow to specify the range of calls of interest.José Fonseca2009-04-081-0/+7
* trace: Make calls dumping threadsafe.José Fonseca2009-04-081-0/+7
* trace: Make call no global.José Fonseca2009-04-081-3/+4
* python/retrace: Handle recent traces.José Fonseca2009-04-081-30/+85
* python: Fix method renaming.José Fonseca2009-04-081-2/+2
* python: Cope with null surfaces.José Fonseca2009-04-081-6/+10
* wgl: Integrate the trace driver on debug builds.José Fonseca2009-04-085-13/+73
* trace: Simplify cast wrappers.José Fonseca2009-04-085-58/+29
* trace: Match pipe_context::clear prototype.José Fonseca2009-04-081-7/+4
* gallium: handle the case of util_pack_z_stencil(format=PIPE_FORMAT_S8_UNORM)Brian Paul2009-04-081-0/+8
* softpipe: minor debug-help changes in softpipe_transfer_map()Brian Paul2009-04-071-2/+4
* r300-gallium: vs: Add MAD.Corbin Simpson2009-04-062-0/+9
* r300-gallium: vs: Add MUL.Corbin Simpson2009-04-062-0/+4
* r300-gallium: Fix surface_copy too.Corbin Simpson2009-04-061-1/+2
* r300-gallium: Properly setup HW/SW TCL controls.Corbin Simpson2009-04-062-12/+12
* stw: Choose a color buffer format that matches the visual.José Fonseca2009-04-061-5/+37
* softpipe: clean up the buffer clear and tile cache code a littleBrian Paul2009-04-063-39/+15
* r300-gallium: Skeleton for integrating into the python statetracker.José Fonseca2009-04-066-0/+1305
* r300-gallium: vp: Moar.Corbin Simpson2009-04-051-2/+26
* r300-gallium: vs: Use a tab to properly set up OVM.Corbin Simpson2009-04-052-44/+17
* r300-gallium: Re-translate shaders if constants change.Corbin Simpson2009-04-052-3/+9
* r300-gallium: Properly interface with Draw for vert shaders.Corbin Simpson2009-04-055-0/+31
* r300-gallium: Update state handlers/setters for vertex shaders.Corbin Simpson2009-04-051-16/+49
* r300-gallium: vs: Moar vert shaders.Corbin Simpson2009-04-042-5/+38
* r300-gallium: vs: Expand instruction emission.Corbin Simpson2009-04-041-2/+55
* r300-gallium: Update clear() code.Corbin Simpson2009-04-042-8/+20
* cell: update clear() code to catch up to gallium changesBrian Paul2009-04-043-39/+25
* python/regress: Clean up driver clear() interface.Michal Krol2009-04-041-1/+6
* gallium: Clean up driver clear() interface.Michel Dänzer2009-04-0425-137/+199
* gallium: Add utility helper for packing combined depth/stencil values.Michel Dänzer2009-04-041-0/+20
* python/regress: Remove trailing whitespace.Michal Krol2009-04-042-2/+2
* python/regress: Initial fragment shader test suite.Michal Krol2009-04-0427-0/+499
* python/regress: Use X8R8G8B8 rendertarget in vertex shader test.Michal Krol2009-04-041-1/+1
* radeon: A bit of indent and line break cleanup.Corbin Simpson2009-04-043-15/+22
* r300-gallium: Calculate vert shader inputs for HW TCL.Corbin Simpson2009-04-041-1/+8
* radeon: If the CS emit fails, dump it to stderr.Corbin Simpson2009-04-041-1/+7
* r300-gallium: Fix bad register write.Corbin Simpson2009-04-041-3/+4
* r300-gallium: Move swtcl_emit to render to reflect its true purpose.Corbin Simpson2009-04-045-41/+41
* Add scons build support for radeon/r300.Corbin Simpson2009-04-045-34/+58
* radeon: Fix compile warnings, compile errors.Corbin Simpson2009-04-041-1/+6
* r300-gallium: Clean up compile warnings and strict compile errors.Corbin Simpson2009-04-045-24/+23
* r300-gallium: r500 surface_copy fragment shader.Corbin Simpson2009-04-041-8/+23
* softpipe: add additional surface formats in tile cache codeBrian Paul2009-04-031-0/+3
* python/regress: Use A8R8G8B8 rendertarget format.Michal Krol2009-04-031-1/+1
* python/regress: vertex shader srcmod swz test does not use TEMP[0].Michal Krol2009-04-031-1/+0
* tgsi/exec: Actually enable switch-case for FLR.Michal Krol2009-04-031-1/+1
* tgsi/text: Allow optional component selection for indirect registers.Michal Krol2009-04-031-5/+38
* python/regress: vertex shader FRC test does not use IN[1].Michal Krol2009-04-031-1/+0