| Commit message (Collapse) | Author | Age | Files | Lines |
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Based on work of Maarten Lankhorst this time.
Signed-off-by: Christian König <[email protected]>
Reviewed-by: Younes Manton <[email protected]>
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Signed-off-by: Christian König <[email protected]>
Reviewed-by: Younes Manton <[email protected]>
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Make setting the quant matrixes a generic interface.
Also removes setting the quant matrix from the XvMC interface
Signed-off-by: Christian König <[email protected]>
Reviewed-by: Younes Manton <[email protected]>
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Make the picture_structure enum spec complient.
Also remove it from the compositor.
Signed-off-by: Christian König <[email protected]>
Reviewed-by: Younes Manton <[email protected]>
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Revert back to a macroblock based interface. The structure used
tries to keep as close to the spec as possible.
Signed-off-by: Christian König <[email protected]>
Reviewed-by: Younes Manton <[email protected]>
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Implement PIPE_CAP_NUM_BUFFERS_DESIRED giving the decoder control over
the number of buffers a state tracker should allocate.
Signed-off-by: Christian König <[email protected]>
Reviewed-by: Younes Manton <[email protected]>
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First of all get ride of the decode_buffer structure, while still giving
the decoder the ability to organize it's buffers depending on the needs
of the state tracker.
Signed-off-by: Christian König <[email protected]>
Reviewed-by: Younes Manton <[email protected]>
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add some info on the TXQ opcode.
Signed-off-by: Dave Airlie <[email protected]>
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vertices.
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Instructions with 3 source operands have no write mask, so we may replace their
destinations with PV/PS in the next group even if their dst.write is 0.
Note: This is a candidate for the 7.11 branch.
Signed-off-by: Vadim Girlin <[email protected]>
Signed-off-by: Alex Deucher <[email protected]>
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Need to do full check when not all bank swizzles in the group are forced
(e.g. when trying to merge interp_* group with the next instruction)
Note: This is a candidate for the 7.11 branch.
Signed-off-by: Vadim Girlin <[email protected]>
Signed-off-by: Alex Deucher <[email protected]>
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Conflicts:
src/gallium/auxiliary/Makefile
src/gallium/auxiliary/SConscript
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Signed-off-by: Lauri Kasanen <[email protected]>
Signed-off-by: Brian Paul <[email protected]>
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Signed-off-by: Lauri Kasanen <[email protected]>
Signed-off-by: Brian Paul <[email protected]>
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Signed-off-by: Lauri Kasanen <[email protected]>
Signed-off-by: Brian Paul <[email protected]>
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Signed-off-by: Lauri Kasanen <[email protected]>
Signed-off-by: Brian Paul <[email protected]>
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Signed-off-by: Lauri Kasanen <[email protected]>
Signed-off-by: Brian Paul <[email protected]>
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The areamap contains precomputed data on different aliasing types.
It is necessary for good performance.
Signed-off-by: Lauri Kasanen <[email protected]>
Signed-off-by: Brian Paul <[email protected]>
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Signed-off-by: Lauri Kasanen <[email protected]>
Signed-off-by: Brian Paul <[email protected]>
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Signed-off-by: Lauri Kasanen <[email protected]>
Signed-off-by: Brian Paul <[email protected]>
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Signed-off-by: Lauri Kasanen <[email protected]>
Signed-off-by: Brian Paul <[email protected]>
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Signed-off-by: Lauri Kasanen <[email protected]>
Signed-off-by: Brian Paul <[email protected]>
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Signed-off-by: Lauri Kasanen <[email protected]>
Signed-off-by: Brian Paul <[email protected]>
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This just calls the texel fetch functions directly bypassing the sampling,
notes:
1: loops inside switch should be more optimal.
2: borders can be sampled though only up to border depth, outside that
its undefined.
Signed-off-by: Dave Airlie <[email protected]>
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This is a straight texel fetch with no filtering or clamping. It uses
integers to specify the i/j/k (from EXT_gpu_shader4).
To enable this I had to add another hook into the tgsi sampler so that
we could easily bypass all the filtering sample does.
Signed-off-by: Dave Airlie <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
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This adds the get_dims callback that is called from the tgsi exec_txq.
It returns values as per EXT_gpu_program4.
v2: fix one indent + use a switch (slighty modified from Brian)
Signed-off-by: Dave Airlie <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
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this adds another callback in the sampler struct containing get_dims
entry point. This is used to query the driver for the texture resource
dimensions for the resource bound to the current sampler.
v2: remove unusued variable, fix indent
Signed-off-by: Dave Airlie <[email protected]>
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Tested with a Radeon HD 6250. SurfaceFlinger (the display server and
compositor) works. 2D apps with RGB or RGBA visuals work. As for 3D
apps, some work but some don't (with serious rendering defects).
Reviewed-by: Marek Olšák <[email protected]>
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Factor out C_SOURCES from Makefile to Makefile.sources, and let
Makefile and SConscript share it.
Reviewed-by: Marek Olšák <[email protected]>
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Factor out C_SOURCES from Makefile to Makefile.sources, and let
Makefile and SConscript share it.
Reviewed-by: Marek Olšák <[email protected]>
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Factor out C_SOURCES from Makefile to Makefile.sources, and let
Makefile and SConscript share it.
Reviewed-by: Marek Olšák <[email protected]>
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Put restrict in the function definitions to silence MSVC warnings
about incompatible assignments in "func = lp_tile_foobar;" when func
was declared with restrict keywords but the rhs function wasn't.
Reviewed-by: Jose Fonseca <[email protected]>
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this just adds the missing opcodes as unsupported.
Signed-off-by: Dave Airlie <[email protected]>
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os_mmap() guarantees large file support across OSes.
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os_mmap() guarantees large file support across OSes.
Reviewed-by: Marek Olšák <[email protected]>
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The use of mmap() in winsys requires large file support. Not all OSes
have LFS so a wrapper should be used. In particular, os_mmap() should
call __mmap2() on Android.
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Formats were based on a patch sent to xf86-video-nouveau by Bryan Cain
Signed-off-by: Maarten Lankhorst <[email protected]>
[Michel Dänzer: Add xorg_xvmc.c to SConscript.]
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Factor out source lists from Makefile to Makefile.sources, and let
Makefile, SConscript, and Android.mk share it.
Note that files in $(GENERATED_SOURCES) are removed from $(C_SOURCES).
Acked-by: José Fonseca <[email protected]>
Acked-by: Chad Versace <[email protected]>
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Reported by cwhuang.
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This helps diagnose problems in EGL initialization.
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Use a staging color buffer when buffer preserving is enabled.
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There may be more than two back buffers. Clean up and prepare the
buffer cache for that.
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This fixes Kwaak3.
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