Commit message (Collapse) | Author | Age | Files | Lines | |
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* | r300g: fix a copy-paste typo for logging | Marek Olšák | 2010-09-24 | 1 | -3/+3 |
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* | r300g: make accessing map_list and buffer_handles thread-safe | Marek Olšák | 2010-09-24 | 1 | -6/+58 |
| | | | | NOTE: This is a candidate for the 7.9 branch. | ||||
* | r300g: fixup long-lived BO maps being incorrectly unmapped when flushing | Marek Olšák | 2010-09-24 | 1 | -4/+10 |
| | | | | | | Based on commit 3ddc714b20ac4e28b80c6f88d1993445fff2262c by Dave Airlie. NOTE: This is a candidate for the 7.9 branch. | ||||
* | util: make calling remove_from_list multiple times in a row safe | Marek Olšák | 2010-09-24 | 1 | -0/+2 |
| | | | | | | | | | This commit fixes an infinite loop in foreach_s if remove_from_list is used more than once on the same item with other list operations in between. NOTE: This is a candidate for the 7.9 branch because the commit "r300g: fixup long-lived BO maps being incorrectly unmapped when flushing" depends on it. | ||||
* | r300g: Always try to build libr300compiler.a | Tom Stellard | 2010-09-23 | 1 | -0/+1 |
| | | | | | | | | Make libr300compiler.a a PHONY target so that this library will always be built. This fixes the problem of libr300compiler.a not being updated when r300g is being built and r300c is not. This is a candidate for the Mesa 7.9 branch. | ||||
* | r300g: fix point sprite coord. | Dave Airlie | 2010-09-24 | 1 | -3/+1 |
| | | | | | | handled elsewhere now. thanks to Droste on irc for pointing out the fix | ||||
* | r600g: initial evergreen support in new path | Jerome Glisse | 2010-09-23 | 9 | -126/+2806 |
| | | | | | | This doesn't work yet. Signed-off-by: Jerome Glisse <[email protected]> | ||||
* | r600g: Destroy the blitter. | Tilman Sauerbeck | 2010-09-23 | 1 | -0/+2 |
| | | | | Signed-off-by: Tilman Sauerbeck <[email protected]> | ||||
* | d3d1x: obliterate IDL parameter names from d3d10.idl from Wine too | Luca Barbieri | 2010-09-23 | 1 | -291/+291 |
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* | d3d1x: add autogenerated files as prerequisites, so make builds them | Luca Barbieri | 2010-09-23 | 1 | -1/+3 |
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* | d3d1x: fix build without system EGL/egl.h | Luca Barbieri | 2010-09-23 | 1 | -1/+1 |
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* | d3d1x: add missing guid.cpp | Luca Barbieri | 2010-09-23 | 1 | -0/+6 |
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* | d3d1x: flush properly | Luca Barbieri | 2010-09-23 | 1 | -1/+1 |
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* | d3d1x: remove another include specstrings.h | Luca Barbieri | 2010-09-23 | 1 | -1/+0 |
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* | d3d1x: flush the pipe context when presenting | Luca Barbieri | 2010-09-23 | 1 | -0/+2 |
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* | d3d1x: remove specstrings.h include | Luca Barbieri | 2010-09-23 | 1 | -3/+0 |
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* | d3d11: obliterate IDL parameter names | Luca Barbieri | 2010-09-23 | 6 | -641/+641 |
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* | d3d1x: rename parameters in dxgi | Luca Barbieri | 2010-09-23 | 3 | -219/+219 |
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* | d3d1x: rename params in misc and objects | Luca Barbieri | 2010-09-23 | 2 | -115/+117 |
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* | d3d11: rename screen params | Luca Barbieri | 2010-09-23 | 1 | -333/+321 |
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* | d3d1x: rename context params | Luca Barbieri | 2010-09-23 | 1 | -387/+387 |
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* | d3d1x: minifix | Luca Barbieri | 2010-09-23 | 2 | -2/+2 |
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* | d3d1x: remove specstrings | Luca Barbieri | 2010-09-23 | 11 | -475/+449 |
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* | d3d1x: normalize whitespace | Luca Barbieri | 2010-09-23 | 32 | -1585/+1584 |
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* | d3d1x: s/tpf/sm4/g | Luca Barbieri | 2010-09-23 | 13 | -374/+376 |
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* | d3d1x: autogenerate shader enums and text from def files | Luca Barbieri | 2010-09-23 | 17 | -792/+390 |
| | | | | This avoids the duplication in tpf.h and tpf_text.cpp | ||||
* | d3d1x: initialize the mutex | Luca Barbieri | 2010-09-23 | 1 | -0/+5 |
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* | draw: Prevent clipped vertices overflow. | José Fonseca | 2010-09-23 | 1 | -1/+13 |
| | | | | | | | | Some pathological triangles cause a theoritically impossible number of clipped vertices. The clipper will still assert, but at least release builds will not crash, while this problem is further investigated. | ||||
* | draw: don't apply flatshading to clipped tris with <3 verts | Keith Whitwell | 2010-09-23 | 1 | -17/+18 |
| | | | | | If a triangle was completely culled by clipping, we would still try to fix up its provoking vertex. | ||||
* | d3d1x: bind NULL CSOs before destroying default CSOs on context dtor | Luca Barbieri | 2010-09-23 | 1 | -0/+18 |
| | | | | Otherwise softpipe and llvmpipe assert. | ||||
* | d3d1x: fix deadlocks on non-recursive mutex | Luca Barbieri | 2010-09-23 | 1 | -5/+15 |
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* | r600g: fix warnings since last commit. | Dave Airlie | 2010-09-23 | 1 | -3/+3 |
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* | r600g: use blitter to do db->cb flushing. | Dave Airlie | 2010-09-23 | 8 | -959/+145 |
| | | | | | | | | | | | | use the blitter + custom stage to avoid doing a whole lot of state setup by hand. This makes life a lot easier for doing this on evergreen it also keeps all the state setup in one place. We setup a custom context state at the start with a flag to denote its for the flush, when it gets generated we generate the correct state for the flush and no longer have to do it all by hand. this should also make adding texture *to* depth easier. | ||||
* | u_blitter: add a custom blitter call passing a dsa cso | Dave Airlie | 2010-09-23 | 2 | -14/+37 |
| | | | | | reimplement the flush stage added for r300 to allow a custom DSA stage to be used in the pipeline, this allows for r600 hw DB->CB flushes. | ||||
* | d3d1x: properly reference count the backend | Luca Barbieri | 2010-09-23 | 1 | -0/+4 |
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* | dri: Pass the __DRIscreen and the __DRIscreen private back to image lookup | Kristian Høgsberg | 2010-09-22 | 5 | -14/+11 |
| | | | | | We will typically have a current context when we need to lookup the image, but the lookup implementation don't need it so drop it. | ||||
* | rbug: fix rbug when contexts are being destroyed | Zack Rusin | 2010-09-22 | 1 | -0/+1 |
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* | r600g: fix typo in evergreen register list | Dave Airlie | 2010-09-23 | 1 | -1/+1 |
| | | | | pointed out by glisse on irc. | ||||
* | r600g: fix depth readback on rv610 and other quirky variants. | Dave Airlie | 2010-09-23 | 2 | -12/+32 |
| | | | | at least zreaddraw works for me here now on my rv610 | ||||
* | r600g: use floats instead of hex for blit vbo | Dave Airlie | 2010-09-23 | 1 | -10/+9 |
| | | | | once I go past 0x3f80000, I can't translate hex to float in-brain anymore. | ||||
* | tgsi: Fix missing test before check | Jakob Bornecrantz | 2010-09-22 | 1 | -1/+2 |
| | | | | | | As introduced with commit d21301675c249602e19310d5b62fad424f2f2ac2 NOTE: This is a candidate for the 7.9 branch. | ||||
* | d3d1x: add Wine dlls (tri, tex working, but no other testing) | Luca Barbieri | 2010-09-22 | 16 | -0/+386 |
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* | d3d1x: define GUIDs in the normal way | Luca Barbieri | 2010-09-22 | 3 | -16/+0 |
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* | d3d1x: fix API name | Luca Barbieri | 2010-09-22 | 1 | -1/+1 |
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* | d3d1x: redesign the HWND resolver interface | Luca Barbieri | 2010-09-22 | 5 | -105/+250 |
| | | | | This one should be powerful enough to hook up Wine. | ||||
* | d3d1x: fix GUID declarations | Luca Barbieri | 2010-09-22 | 1 | -4/+5 |
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* | d3d1x: destroy native_display on adapter destruction | Luca Barbieri | 2010-09-22 | 1 | -0/+1 |
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* | dri2: Make createImageFromName() take a __DRIscreen instead of __DRIcontext | Kristian Høgsberg | 2010-09-22 | 1 | -2/+2 |
| | | | | | | | We can't expect to have a context when this is called, and we don't need one so just require a __DRIscreen instead. Reported by Yu Dai <[email protected]> | ||||
* | r600g: fix multiple occlusion query on same id | Jerome Glisse | 2010-09-22 | 2 | -3/+11 |
| | | | | | | | When calling query begin using same query id we need to discard previous query results. Signed-off-by: Jerome Glisse <[email protected]> | ||||
* | r600g: disable shader rebuild optimization & account cb flush packet | Jerome Glisse | 2010-09-22 | 2 | -22/+13 |
| | | | | | | | | | Shader rebuild should be more clever, we should store along each shader all the value that change shader program rather than using flags in context (ie change sequence like : change vs buffer, draw, change vs buffer, switch shader will trigger useless shader rebuild). Signed-off-by: Jerome Glisse <[email protected]> |