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* r300g: fix a copy-paste typo for loggingMarek Olšák2010-09-241-3/+3
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* r300g: make accessing map_list and buffer_handles thread-safeMarek Olšák2010-09-241-6/+58
| | | | NOTE: This is a candidate for the 7.9 branch.
* r300g: fixup long-lived BO maps being incorrectly unmapped when flushingMarek Olšák2010-09-241-4/+10
| | | | | | Based on commit 3ddc714b20ac4e28b80c6f88d1993445fff2262c by Dave Airlie. NOTE: This is a candidate for the 7.9 branch.
* util: make calling remove_from_list multiple times in a row safeMarek Olšák2010-09-241-0/+2
| | | | | | | | | This commit fixes an infinite loop in foreach_s if remove_from_list is used more than once on the same item with other list operations in between. NOTE: This is a candidate for the 7.9 branch because the commit "r300g: fixup long-lived BO maps being incorrectly unmapped when flushing" depends on it.
* r300g: Always try to build libr300compiler.aTom Stellard2010-09-231-0/+1
| | | | | | | | Make libr300compiler.a a PHONY target so that this library will always be built. This fixes the problem of libr300compiler.a not being updated when r300g is being built and r300c is not. This is a candidate for the Mesa 7.9 branch.
* r300g: fix point sprite coord.Dave Airlie2010-09-241-3/+1
| | | | | | handled elsewhere now. thanks to Droste on irc for pointing out the fix
* r600g: initial evergreen support in new pathJerome Glisse2010-09-239-126/+2806
| | | | | | This doesn't work yet. Signed-off-by: Jerome Glisse <[email protected]>
* r600g: Destroy the blitter.Tilman Sauerbeck2010-09-231-0/+2
| | | | Signed-off-by: Tilman Sauerbeck <[email protected]>
* d3d1x: obliterate IDL parameter names from d3d10.idl from Wine tooLuca Barbieri2010-09-231-291/+291
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* d3d1x: add autogenerated files as prerequisites, so make builds themLuca Barbieri2010-09-231-1/+3
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* d3d1x: fix build without system EGL/egl.hLuca Barbieri2010-09-231-1/+1
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* d3d1x: add missing guid.cppLuca Barbieri2010-09-231-0/+6
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* d3d1x: flush properlyLuca Barbieri2010-09-231-1/+1
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* d3d1x: remove another include specstrings.hLuca Barbieri2010-09-231-1/+0
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* d3d1x: flush the pipe context when presentingLuca Barbieri2010-09-231-0/+2
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* d3d1x: remove specstrings.h includeLuca Barbieri2010-09-231-3/+0
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* d3d11: obliterate IDL parameter namesLuca Barbieri2010-09-236-641/+641
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* d3d1x: rename parameters in dxgiLuca Barbieri2010-09-233-219/+219
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* d3d1x: rename params in misc and objectsLuca Barbieri2010-09-232-115/+117
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* d3d11: rename screen paramsLuca Barbieri2010-09-231-333/+321
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* d3d1x: rename context paramsLuca Barbieri2010-09-231-387/+387
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* d3d1x: minifixLuca Barbieri2010-09-232-2/+2
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* d3d1x: remove specstringsLuca Barbieri2010-09-2311-475/+449
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* d3d1x: normalize whitespaceLuca Barbieri2010-09-2332-1585/+1584
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* d3d1x: s/tpf/sm4/gLuca Barbieri2010-09-2313-374/+376
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* d3d1x: autogenerate shader enums and text from def filesLuca Barbieri2010-09-2317-792/+390
| | | | This avoids the duplication in tpf.h and tpf_text.cpp
* d3d1x: initialize the mutexLuca Barbieri2010-09-231-0/+5
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* draw: Prevent clipped vertices overflow.José Fonseca2010-09-231-1/+13
| | | | | | | | Some pathological triangles cause a theoritically impossible number of clipped vertices. The clipper will still assert, but at least release builds will not crash, while this problem is further investigated.
* draw: don't apply flatshading to clipped tris with <3 vertsKeith Whitwell2010-09-231-17/+18
| | | | | If a triangle was completely culled by clipping, we would still try to fix up its provoking vertex.
* d3d1x: bind NULL CSOs before destroying default CSOs on context dtorLuca Barbieri2010-09-231-0/+18
| | | | Otherwise softpipe and llvmpipe assert.
* d3d1x: fix deadlocks on non-recursive mutexLuca Barbieri2010-09-231-5/+15
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* r600g: fix warnings since last commit.Dave Airlie2010-09-231-3/+3
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* r600g: use blitter to do db->cb flushing.Dave Airlie2010-09-238-959/+145
| | | | | | | | | | | | use the blitter + custom stage to avoid doing a whole lot of state setup by hand. This makes life a lot easier for doing this on evergreen it also keeps all the state setup in one place. We setup a custom context state at the start with a flag to denote its for the flush, when it gets generated we generate the correct state for the flush and no longer have to do it all by hand. this should also make adding texture *to* depth easier.
* u_blitter: add a custom blitter call passing a dsa csoDave Airlie2010-09-232-14/+37
| | | | | reimplement the flush stage added for r300 to allow a custom DSA stage to be used in the pipeline, this allows for r600 hw DB->CB flushes.
* d3d1x: properly reference count the backendLuca Barbieri2010-09-231-0/+4
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* dri: Pass the __DRIscreen and the __DRIscreen private back to image lookupKristian Høgsberg2010-09-225-14/+11
| | | | | We will typically have a current context when we need to lookup the image, but the lookup implementation don't need it so drop it.
* rbug: fix rbug when contexts are being destroyedZack Rusin2010-09-221-0/+1
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* r600g: fix typo in evergreen register listDave Airlie2010-09-231-1/+1
| | | | pointed out by glisse on irc.
* r600g: fix depth readback on rv610 and other quirky variants.Dave Airlie2010-09-232-12/+32
| | | | at least zreaddraw works for me here now on my rv610
* r600g: use floats instead of hex for blit vboDave Airlie2010-09-231-10/+9
| | | | once I go past 0x3f80000, I can't translate hex to float in-brain anymore.
* tgsi: Fix missing test before checkJakob Bornecrantz2010-09-221-1/+2
| | | | | | As introduced with commit d21301675c249602e19310d5b62fad424f2f2ac2 NOTE: This is a candidate for the 7.9 branch.
* d3d1x: add Wine dlls (tri, tex working, but no other testing)Luca Barbieri2010-09-2216-0/+386
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* d3d1x: define GUIDs in the normal wayLuca Barbieri2010-09-223-16/+0
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* d3d1x: fix API nameLuca Barbieri2010-09-221-1/+1
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* d3d1x: redesign the HWND resolver interfaceLuca Barbieri2010-09-225-105/+250
| | | | This one should be powerful enough to hook up Wine.
* d3d1x: fix GUID declarationsLuca Barbieri2010-09-221-4/+5
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* d3d1x: destroy native_display on adapter destructionLuca Barbieri2010-09-221-0/+1
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* dri2: Make createImageFromName() take a __DRIscreen instead of __DRIcontextKristian Høgsberg2010-09-221-2/+2
| | | | | | | We can't expect to have a context when this is called, and we don't need one so just require a __DRIscreen instead. Reported by Yu Dai <[email protected]>
* r600g: fix multiple occlusion query on same idJerome Glisse2010-09-222-3/+11
| | | | | | | When calling query begin using same query id we need to discard previous query results. Signed-off-by: Jerome Glisse <[email protected]>
* r600g: disable shader rebuild optimization & account cb flush packetJerome Glisse2010-09-222-22/+13
| | | | | | | | | Shader rebuild should be more clever, we should store along each shader all the value that change shader program rather than using flags in context (ie change sequence like : change vs buffer, draw, change vs buffer, switch shader will trigger useless shader rebuild). Signed-off-by: Jerome Glisse <[email protected]>