| Commit message (Collapse) | Author | Age | Files | Lines |
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Part one: Capabilities from classic Mesa.
Damn, if only we didn't have so many fucking Radeons!
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Getting these out of the way so more stuff can be put in.
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I feel strangely unproductive. Must be the cold.
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pipe_rasterizer_state is big, and I'm still processing it.
Todo:
- LOL EVERYTHING
- Moar cough syrup.
- Even moar cough syrup.
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This should unbreak dynamic loading.
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Haha, should not have attempted the scissors.
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That's it for now. Just the "easy" stuff.
Todo:
- Rasterizer state, which is a lot more than just the RS.
- Miscellaneous state which doesn't currently belong to any state object.
- Shader assemblers?
- Fix dynamic loading bugs.
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Also switched to r300_reg instead of radeon_reg. Yay?
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This is probably important, yeah?
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Lots of structural work, especially in getting the two parts to talk nicely.
Todo:
- Get damn blitter working.
- Add CS flush.
- Reverse order of above two items.
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s/drm-radeon/drm_radeon/
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In theory it works, which of course means that it doesn't.
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Enough to get us up and running, I suppose.
This needs to be pushed down into winsys!
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Thanks to MrCooper for pointing me in the right direction.
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In theory, it could work, but there's still some very big gaps.
Anything marked with XXX should be taken care of first, probably.
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Todo:
- Hook up surface functions.
- Take it for a spin and watch it crash 'n' burn.
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Count the XXXs and weep?
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Todo:
- Fill blits.
- Less suck.
- Ask glisse about how to get winsys+pipe talking right,
so stuff like the CS can be set up right.
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Todo:
- Less suckage.
- Re-read bo-cs stuff, figure out how the hell to emit state.
- Blits.
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Still todo:
- Sort out winsys.
- Less suckage.
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Todo:
- Figure out how much code goes in winsys.
- Make it build.
- Make it suck less.
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Oh yeah, we're cookin' now!
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Or should it be r300-gallium? Meh, whatever.
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git+ssh://[email protected]/git/mesa/mesa into gallium-0.2
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forwards screen calls to the winsys
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move it to pipe/internal/p_winsys_screen.h and start converting
the state trackers to the screen usage
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allows the driver to overwrite buffer allocation, first step on the way
to making winsys interface internal to the drivers. state trackers and
the code above it will go through the screen
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Color and Z buffer offsets were emitted here, now also the buffer
handles are emitted so they target the correct memory.
Signed-off-by: Pekka Paalanen <[email protected]>
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Probably not necessary, but just in case. Depth registers point to the
color buffer, when there is no depth buffer.
Signed-off-by: Pekka Paalanen <[email protected]>
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Based on my renouveau dump, adjust initial hw state related to Z-mapping,
and add one unknown depth reg into depth/stencil/alpha emission.
Now trivial/tri-z on nv20 looks identical to swrast rendered one.
Signed-off-by: Pekka Paalanen <[email protected]>
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nv20_draw_elements() uses the draw module, and draw_flush() needs to be
called to actually emit the vertices immediately.
Signed-off-by: Pekka Paalanen <[email protected]>
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Other nvXX drivers seem to do this, so I do it too.
Signed-off-by: Pekka Paalanen <[email protected]>
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