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* nvfx: support rendering to more formatsLuca Barbieri2010-09-044-2/+30
* nvfx: move 2D format selection logic to 2D codeLuca Barbieri2010-09-043-67/+75
* nvfx: fix swizzling of high bpp surfacesLuca Barbieri2010-09-042-39/+63
* nvfx: fix some subrectangle copiesLuca Barbieri2010-09-041-4/+6
* nvfx: fix inlinining in nv04_2d.cLuca Barbieri2010-09-041-1/+1
* nvfx: fix the temporary copying logic and add assertsLuca Barbieri2010-09-043-7/+24
* nvfx: prevent swizzled rendering into formats where it's not supportedLuca Barbieri2010-09-041-2/+4
* Revert "r300g: refuse to create a texture with size 0"Marek Olšák2010-09-041-12/+0
* r300g: remove unnecessary assignmentsMarek Olšák2010-09-041-6/+0
* r300g: skip draw calls with no vertex elements, fixing hardlocksMarek Olšák2010-09-041-0/+3
* r300g: add a new debug option which disables compiler optimizationsMarek Olšák2010-09-044-18/+22
* r300/compiler: make optimizations not use 0.5 swizzles in vertex shadersMarek Olšák2010-09-042-0/+2
* r300/compiler: add new compiler parameter max_constantsMarek Olšák2010-09-042-0/+2
* r300g: only check for an empty shader if there are no compile errorsMarek Olšák2010-09-041-8/+8
* r300/compiler: add new compiler parameter max_alu_instsMarek Olšák2010-09-042-0/+2
* nvfx: consolidate tiny filesLuca Barbieri2010-09-049-134/+94
* nvfx: fix vp DP2Luca Barbieri2010-09-041-1/+1
* nvfx: implement fp SSG properlyLuca Barbieri2010-09-041-5/+18
* nvfx: don't claim we support preds since the driver doesn'tLuca Barbieri2010-09-041-2/+2
* nv40: support all 10 texcoordsLuca Barbieri2010-09-043-12/+19
* nvfx: add missing context initLuca Barbieri2010-09-041-0/+3
* nvfx: tidy up state_emitLuca Barbieri2010-09-041-76/+84
* nvfx: support all coord conventions in hardwareLuca Barbieri2010-09-046-5/+41
* nvfx: add missing pushbuffer space checkLuca Barbieri2010-09-041-0/+2
* nvfx: support all possible vs constsLuca Barbieri2010-09-041-10/+5
* nvfx: set magic bit to round NPOT mipmap sizes down and not upLuca Barbieri2010-09-042-0/+6
* nvfx: allow nested blitter usage, fixing bug in clearLuca Barbieri2010-09-043-8/+21
* galahad: do map/unmap counting for resourcesBrian Paul2010-09-032-0/+18
* libgl-xlib: enable galahad supportBrian Paul2010-09-033-1/+18
* st/glx: added some commentsBrian Paul2010-09-031-0/+8
* nvfx: implement LIT in fpLuca Barbieri2010-09-032-1/+24
* nvfx: fix division by zero in vp-ignore-inputLuca Barbieri2010-09-031-1/+1
* nvfx: report correct max lodbiasLuca Barbieri2010-09-031-1/+1
* nvfx: remove messageLuca Barbieri2010-09-031-13/+0
* nvfx: support indirect addressing in vpsLuca Barbieri2010-09-034-27/+96
* nvfx: fix support for more than 8 texture units (fixes etqw crash)Luca Barbieri2010-09-032-4/+3
* r600g: fix segfault in state after reworkDave Airlie2010-09-031-2/+2
* r600g: refactor sample states into a reusable struct.Dave Airlie2010-09-032-97/+78
* r600g: reduce size of r600 context structure to !insaneDave Airlie2010-09-032-3/+29
* r600g: add texture border state.Dave Airlie2010-09-032-2/+42
* r600g: deref old driver states for set entry points.Dave Airlie2010-09-031-0/+10
* r600g: drop r600_bind_state.Dave Airlie2010-09-031-75/+34
* r600g: kill r600_context_state functionDave Airlie2010-09-032-96/+63
* r600g: move lots of state inline helpers to separate header.Dave Airlie2010-09-032-117/+120
* draw: Include missing headers in draw_vs_aos.h.Vinson Lee2010-09-021-0/+2
* r600g: drop magic numbers in depth state.Dave Airlie2010-09-032-3/+33
* util: Include missing header in u_linear.h.Vinson Lee2010-09-021-0/+1
* r600g: force unbind of previously bind sampler/sampler_viewJerome Glisse2010-09-022-86/+95
* r600g: fix memory/bo leakJerome Glisse2010-09-024-2/+21
* r600g: fix thinko in shadow code.Dave Airlie2010-09-021-1/+1