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* nvc0: detect no-op MIN/MAX, do CSE earlier to succeed more oftenChristoph Bumiller2011-02-091-48/+79
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* gallium/docs: fix typoMarek Olšák2011-02-091-1/+1
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* st/egl: Fix platform selectionBenjamin Franzke2011-02-081-0/+1
| | | | | A break for case _EGL_PLATFORM_X11 is missing. introduced by: 381ea0d67a6d84a34d23571c49bbf4339ffda364
* r600g: fixup assertionMarek Olšák2011-02-081-1/+1
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* r600g: add a faster implementation of transfer_inline_writeMarek Olšák2011-02-081-1/+25
| | | | u_default_transfer_inline_write uses util_copy_rect, which is kinda slow.
* r600g: slab-allocate buffer and transfer structuresMarek Olšák2011-02-083-10/+85
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* r300g: use the same upload buffer for vertices and indicesMarek Olšák2011-02-084-18/+7
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* r600g: use the same upload buffer for vertices, indices, and constantsMarek Olšák2011-02-084-28/+10
| | | | This should reduce memory consumption.
* u_vbuf_mgr: add a way to specify the BIND flag for the upload bufferMarek Olšák2011-02-084-1/+5
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* u_vbuf_mgr: remove tabsMarek Olšák2011-02-081-18/+18
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* u_vbuf_mgr: make the uploader publicMarek Olšák2011-02-083-18/+16
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* Revert "r600g: do not flush the uploader" (with comments)Marek Olšák2011-02-081-0/+7
| | | | This reverts commit 1c2a4f0820ff2272f993e6da28dcf8bcbbc3252a.
* r600g: silence a few valgrind warningsBrian Paterni2011-02-083-4/+4
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* r600g: Add support for relative addressing on constant buffers.Henri Verbeet2011-02-076-22/+152
| | | | | | | | | | Relative addressing of constant buffers can't work properly through the kcache, since you can only address within the currently locked kcache window. Instead, this patch binds the constant buffer as a shader resource, and then explicitly fetches the constant using a vertex fetch with fetch type VTX_FETCH_NO_INDEX_OFFSET from the shader. There's probably still some room for improvement, doing the fetch right before the instruction that needs the value may not be quite optimal for example.
* r600g: Set the fetch type in r600_bc_vtx_build().Henri Verbeet2011-02-071-0/+1
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* r600g: Handle the ADD_INT instruction in r600_bc_get_num_operands().Henri Verbeet2011-02-071-0/+2
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* r600g: Generalize the pipe_add_vertex_attrib() functions.Henri Verbeet2011-02-074-28/+20
| | | | This allows them to be used for VS or PS buffer resources as well.
* r600g: Remove vs_resource and ps_resource from the pipe context.Henri Verbeet2011-02-073-22/+6
| | | | | These are practically unused, only the vs_resource array is being abused for fetch shader resources.
* r600g: Split constants in r600_shader_from_tgsi().Henri Verbeet2011-02-071-140/+80
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* r600g: Do the tgsi_full_src_register to r600_shader_src conversion in ↵Henri Verbeet2011-02-071-176/+129
| | | | r600_shader_from_tgsi().
* r600g: Split r600_bc_alu_src.Henri Verbeet2011-02-073-157/+147
| | | | | | The r600_bc_alu_src structure is used in two different ways, as a vector and for the individual channels of that same vector. This is somewhat fragile, and probably confusing.
* r600g: Store literal values in the r600_bc_alu_src structure.Henri Verbeet2011-02-073-16/+13
| | | | | This is much easier to work with, and allows use to get rid of some of the literal handling hacks.
* r600g: tgsi_dst() can't fail.Henri Verbeet2011-02-071-75/+26
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* r600g: tgsi_src() can't fail.Henri Verbeet2011-02-071-80/+28
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* st/egl: Add wayland platformBenjamin Franzke2011-02-076-0/+718
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* st/egl: drm_image: Check for MESA_drm_imageBenjamin Franzke2011-02-071-2/+2
| | | | | MESA_drm_image isnt limited to drm platform, others can enable the extension too.
* st/egl: native_helper: Add resource_surface_import_resourceBenjamin Franzke2011-02-072-0/+13
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* st/dri: Implement dri2::{Allocate,Release}BufferBenjamin Franzke2011-02-072-0/+111
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* r600g: correctly report supported vertex formatsMarek Olšák2011-02-073-10/+38
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* r300g: use the new vertex buffer managerMarek Olšák2011-02-079-560/+144
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* r600g: use the new vertex buffer managerMarek Olšák2011-02-079-419/+101
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* util: import a new vertex buffer managerMarek Olšák2011-02-074-1/+722
| | | | | | | This code has originally matured in r300g and was ported to r600g several times. It was obvious it's a code duplication. See also comments in the header file.
* r600g: do not flush the uploaderMarek Olšák2011-02-061-3/+0
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* r300g: do not flush the uploaderMarek Olšák2011-02-061-3/+0
| | | | | We don't have to unmap and recreate the upload buffer when a flush occurs. This should also prevent buffer allocations from failing.
* r300g: RS400 doesn't have ZMASKMarek Olšák2011-02-061-1/+0
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* r600g: use surface format not underlying texture formatDave Airlie2011-02-062-6/+6
| | | | | | | This uses the surface format to set the CB up not the underlying texture format, since these can and do differ. Fixes piglit fbo-srgb.
* r600g: don't set tile_type on evergreen.Dave Airlie2011-02-041-1/+1
| | | | | Since we never bind the actual DB to the CB/texture only the flushed one we don't need to track the tile type at the moment.
* r600g: fix evergreen sampler view + depth interactionDave Airlie2011-02-041-1/+1
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* util: Change u_get_transfer_vtbl usage argument type to match prototype.Vinson Lee2011-02-031-1/+1
| | | | | | The type of u_get_transfer_vtbl of the usage argument in u_transfer.h is unsigned and not enum pipe_transfer_usage. This patch changes the type of usage to unsigned to match the prototype in the header file.
* r600g: get offset for correct texture when setting up CB.Dave Airlie2011-02-041-1/+1
| | | | | | this fixes the mipmap tests with tiling forced on. Signed-off-by: Dave Airlie <[email protected]>
* r600g: avoid trying to flush the flushing texture.Dave Airlie2011-02-041-0/+6
| | | | | | Since these textures still have the depth bit set. Signed-off-by: Dave Airlie <[email protected]>
* r600g: evergreen CB check for flushed textureDave Airlie2011-02-041-0/+6
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* r600g: flushing texture needs all levels.Dave Airlie2011-02-041-1/+1
| | | | | | For mipmap generation we need all levels in the flushing texture. Signed-off-by: Dave Airlie <[email protected]>
* r600g: remove unused variablesDave Airlie2011-02-041-4/+0
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* r600g: add a flag to just create flushed texture without flushing.Dave Airlie2011-02-045-6/+15
| | | | | | | | | This just adds a flag to create the texture without doing any flushing to it. Flushing occurs in the draw function. This avoids unnecessary flushes when we end up rebinding a CB/DB/texture due to the blitter just restoring state. Signed-off-by: Dave Airlie <[email protected]>
* r600g: also check CB bindings for textures to depth flush.Dave Airlie2011-02-041-0/+11
| | | | | | | This checks the color buffer bindings to make sure there is something to flush. Signed-off-by: Dave Airlie <[email protected]>
* r600g: flush depth texture before a blit from it.Dave Airlie2011-02-041-0/+6
| | | | | | | If we are going to blit from a depth texture we need to flush it before we blit from it. Signed-off-by: Dave Airlie <[email protected]>
* svga: rename a couple sampler, sampler view functionsBrian Paul2011-02-031-7/+9
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* gallium/svga: added debug code for dumping framebuffer images (disabled)Brian Paul2011-02-031-0/+23
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* gallium/docs: more info about setting samplers and sampler viewsBrian Paul2011-02-031-11/+23
| | | | Plus other assorted clarifications.