Commit message (Collapse) | Author | Age | Files | Lines | |
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* | llvmpipe: make geometry shaders and stream output work | Zack Rusin | 2010-06-22 | 8 | -3/+180 |
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* | gallium: add a timestamp disjoint query | Zack Rusin | 2010-06-22 | 3 | -3/+21 |
| | | | | | | allows application to not only request the frequency of the TIME_ELAPSED clock but also to detect if that frequency was consistent throughout the entire bracketed range of graphics commands. | ||||
* | gallium: add a new query | Zack Rusin | 2010-06-22 | 2 | -3/+12 |
| | | | | to figure out if gpu is finished with all of the previously issues commands | ||||
* | r300g: optimize the immediate mode emission path a bit | Marek Olšák | 2010-06-22 | 6 | -22/+45 |
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* | r300g: do not emit ZTOP every draw call | Marek Olšák | 2010-06-22 | 1 | -1/+3 |
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* | r300g: fix crash when destroying the context on r3xx-r4xx | Marek Olšák | 2010-06-21 | 1 | -1/+1 |
| | | | | FDO bug #28652, | ||||
* | llvmpipe: s/lpfs/shader/ | José Fonseca | 2010-06-21 | 2 | -5/+5 |
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* | r300g: fix the KIL opcode for r3xx-r4xx (v4) | Marek Olšák | 2010-06-21 | 3 | -0/+74 |
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* | r300g: fix assigning the texture cache region for 1 texture | Marek Olšák | 2010-06-20 | 1 | -1/+4 |
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* | i965g: Fix setup of immediate types for gen4 disasm. | Vinson Lee | 2010-06-20 | 1 | -1/+1 |
| | | | | | | Caught by clang. Follow-up to commit 070bbd4fcd5d2b669b880b91730a7ad9d130e416. | ||||
* | r300g: manually assign texture cache regions | Marek Olšák | 2010-06-20 | 4 | -1/+73 |
| | | | | This should fix corrupted texturing on r3xx-r4xx. | ||||
* | r600g: handle DRM_API_HANDLE_TYPE_KMS in buffer_get_handle | Marek Olšák | 2010-06-20 | 1 | -10/+13 |
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* | r300g: cleanup buffer_{from, get}_handle | Marek Olšák | 2010-06-20 | 4 | -29/+13 |
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* | r300g: cleanup includes | Marek Olšák | 2010-06-20 | 2 | -8/+14 |
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* | r300g: texture alignment code cleanup + use special alignment for AA textures | Marek Olšák | 2010-06-20 | 1 | -36/+58 |
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* | r300g: fix random pixels appearing / incomplete rendering | Marek Olšák | 2010-06-19 | 3 | -27/+20 |
| | | | | | | | | | | | | This should fix the FDO bug #28612. Also, these piglit tests have been fixed: - fbo-copypix - scissor-copypixels - copytexsubimage - texredefine Finally, 2 flushes in the transfer path are no longer needed. | ||||
* | r300g: output floats instead of halfs when passed through translate | Marek Olšák | 2010-06-19 | 1 | -2/+25 |
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* | r300g: fix clamp and mirror_clamp wrap modes when used with nearest filtering | Marek Olšák | 2010-06-19 | 1 | -3/+27 |
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* | r300g: more informative warning in END_CS | Marek Olšák | 2010-06-19 | 1 | -4/+8 |
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* | r300g: improve the ZTOP condition | Marek Olšák | 2010-06-19 | 3 | -13/+29 |
| | | | | | The real difference here is that ZTOP is now enabled if all stencil ops are set to KEEP. This improves performance. | ||||
* | r300g: fix up the CS size of the rasterizer state | Marek Olšák | 2010-06-19 | 1 | -2/+2 |
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* | graw: add two examples using new register files | Zack Rusin | 2010-06-18 | 2 | -0/+24 |
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* | gallium: add a temporary array register file | Zack Rusin | 2010-06-18 | 10 | -131/+325 |
| | | | | | | | | | | | | | | like normal temporaries, but allows to define a number of distinct arrays, all of which make it explicit that they contain /indexable/ registers. as a side-effect we're adding support for multi-dimensional destination registers. The whole thing looks like this: DCL TEMPX[0][0..128] # 0 array with 128 registers ADD TEMPX[0][0], IN[0], IMM[0] ADD TEMPX[0][1], IN[0], IMM[0] ABS OUT[0], TEMPX[0][TEMP[0]] | ||||
* | gallium: add a new register file - immediate array | Zack Rusin | 2010-06-18 | 9 | -71/+240 |
| | | | | | | allows one to specify a safe (bound checked) array filled with immediates. it works just like a const array and declares much like our current immediates. | ||||
* | llvmpipe: Fix pointer dereference after free. | José Fonseca | 2010-06-18 | 1 | -1/+2 |
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* | llvmpipe: limit the number of fragment shader variants kept around | Roland Scheidegger | 2010-06-18 | 5 | -35/+107 |
| | | | | | | | | | | | | | | | | | | llvmpipe can create a large number of shader variants for a single shader (which are quite big), and they were only ever deleted if the shader itself was deleted. This is especially apparent in things like glean blendFunc where a new variant is created for every different subtest, chewing up all memory. This change limits the numbers of fragment shader variants (for all shaders) which are kept around to a fixed number. If that would be exceeded a fixed portion of the cached variants is deleted (since without tracking the used variants this involves flushing we don't want to delete only one). Always the least recently used variants (from all shaders together) are deleted. For now this is all per-context. Both the number of how many variants are cached (1024) as well as how many will be deleted at once (1/4 of the cache size) are just rough guesses and subject to further optimization. | ||||
* | r300g: fix hardlocks in occlusion queries | Marek Olšák | 2010-06-18 | 1 | -1/+1 |
| | | | | | | | | Early Z test (=ZTOP) must be disabled before a query is started, otherwise the GPU is dead. The order of emitted registers matters more than you might think. This fixes hardlocks in sauerbraten. | ||||
* | r300g: debug option for fake occlusion queries | Marek Olšák | 2010-06-18 | 3 | -6/+58 |
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* | draw: implement triangle strips with adjacency in geometry shader | Zack Rusin | 2010-06-17 | 1 | -1/+12 |
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* | draw: implement triangle lists with adjacency support in gs | Zack Rusin | 2010-06-17 | 2 | -1/+31 |
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* | draw: fix a silly error | Zack Rusin | 2010-06-17 | 1 | -1/+1 |
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* | draw: implement line strip adjacency | Zack Rusin | 2010-06-17 | 1 | -0/+5 |
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* | draw: implement lines with adjacency in geometry shaders | Zack Rusin | 2010-06-17 | 2 | -18/+48 |
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* | draw: validate stream output buffers | Zack Rusin | 2010-06-17 | 1 | -1/+16 |
| | | | | fixes a crash. | ||||
* | draw: fix some unsigned issue | Zack Rusin | 2010-06-17 | 1 | -4/+4 |
| | | | | spotted by Vinson | ||||
* | egl: s/EGL_DISPLAY/EGL_PLATFORM/. | Chia-I Wu | 2010-06-17 | 2 | -12/+12 |
| | | | | | A platform is already used to mean a window system in EGL. No need to use a different term. | ||||
* | r300g: more reasonable MSPOS defaults in error path | Marek Olšák | 2010-06-17 | 1 | -2/+2 |
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* | r300g: fix surface leaks | Marek Olšák | 2010-06-17 | 1 | -0/+3 |
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* | gallium/docs: GLSL glossary entry. | Corbin Simpson | 2010-06-16 | 1 | -0/+4 |
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* | gallium/docs: Explain DFRACEXP/DLDEXP. | Corbin Simpson | 2010-06-16 | 1 | -5/+15 |
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* | gallium/docs: Remove unneeded "doubles", add double blurb. | Corbin Simpson | 2010-06-16 | 1 | -13/+18 |
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* | gallium/docs: Label opcodes by capability bits. | Corbin Simpson | 2010-06-16 | 1 | -9/+20 |
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* | gallium/docs: R and RG texture swizzles. | Corbin Simpson | 2010-06-16 | 1 | -2/+2 |
| | | | | | We *did* reach an agreement on this a few months ago, and now the docs reflect it. However, we never got around to UV and Z... | ||||
* | gallium/docs: Flesh out the distro information. | Corbin Simpson | 2010-06-16 | 2 | -10/+46 |
| | | | | | I'm not sure I picked the best voice here. I might come back to this later. | ||||
* | gallium/docs: Fix RST error. | Corbin Simpson | 2010-06-16 | 1 | -1/+1 |
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* | r300g: Fix uninitialized variable warnings in error path. | Vinson Lee | 2010-06-16 | 1 | -0/+2 |
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* | draw: make sure we correctly iterate over output buffers on stream out | Zack Rusin | 2010-06-16 | 1 | -5/+11 |
| | | | | | we kept overwriting the first attribute of a vertex in a single-stream- out-buffer case | ||||
* | graw: remove wrong test | Zack Rusin | 2010-06-16 | 1 | -23/+0 |
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* | draw: add stream output decomposition file | Zack Rusin | 2010-06-16 | 1 | -0/+123 |
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* | draw: rewrite stream output to handle all the dark corners | Zack Rusin | 2010-06-16 | 7 | -128/+196 |
| | | | | | register masks, multiple output buffers, multiple primitives, non-linear vertices (elts) and stride semantics. |