| Commit message (Collapse) | Author | Age | Files | Lines |
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v2: add fw version query
v3: add README.VCE
v4: avoid error msg when kernel doesn't support it
Signed-off-by: Christian König <[email protected]>
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Commit 246ca4b001 ("nv50: implement multiple viewports/scissors, enable
ARB_viewport_array") added dirty tracking to scissors/viewports. However
it neglected to mark them all as dirty on a context switch. This fixes
an apparent regression in webgl in chrome, but probably in any
application that switches contexts.
Signed-off-by: Ilia Mirkin <[email protected]>
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Unused and unmaintained for quite a while.
Signed-off-by: Christian König <[email protected]>
Reviewed-by: Maarten Lankhorst <[email protected]>
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Signed-off-by: Ilia Mirkin <[email protected]>
Reviewed-by: Christoph Bumiller <[email protected]>
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Signed-off-by: Brian Paul <[email protected]>
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This fixes bug 73200 "vdpau-GL interop fails due to different screen
objects" in the same way radeon does.
Signed-off-by: Maarten Lankhorst <[email protected]>
Reviewed-by: Emil Velikov <[email protected]>
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Only export __driDriverExtensions by default, and radeon_drm_winsys_create on radeons.
Remove -Bsymbolic which should no longer be needed.
As a side effect, it ought to fix a manifestation of bug 73200 on radeon.
Signed-off-by: Maarten Lankhorst<[email protected]>
Reviewed-by: Christian König <[email protected]>
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It should be possible to make this be 16 on nvc0.
Signed-off-by: Ilia Mirkin <[email protected]>
Reviewed-by: Emil Velikov <[email protected]>
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Use the c++ visibility flags when building cpp files.
Signed-off-by: Emil Velikov <[email protected]>
Reviewed-by: Matt Turner <[email protected]>
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Initial step of cleaning the exported symbols from targets/omx
- Mark omx_component_library_Setup as public
v2: Keep export-symbols-regex
Signed-off-by: Emil Velikov <[email protected]>
Reviewed-by: Christian König <[email protected]> (v1)
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Signed-off-by: Emil Velikov <[email protected]>
Reviewed-by: Matt Turner <[email protected]>
Reviewed-by: Christian König <[email protected]>
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The function pointer is retrieved via VdpGetProcAddress just
like all the other vdpau functions and should not be exported.
Signed-off-by: Emil Velikov <[email protected]>
Reviewed-by: Matt Turner <[email protected]>
Reviewed-by: Christian König <[email protected]>
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Signed-off-by: Emil Velikov <[email protected]>
Reviewed-by: Matt Turner <[email protected]>
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Signed-off-by: Emil Velikov <[email protected]>
Reviewed-by: Matt Turner <[email protected]>
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Signed-off-by: Emil Velikov <[email protected]>
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Add VISIBILITY_CFLAGS to automake build, so that
only required symbols are exported.
v2: Rebase
Signed-off-by: Emil Velikov <[email protected]>
Reviewed-by: Matt Turner <[email protected]>
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Symbol is internal and was never meant to be exported.
Signed-off-by: Emil Velikov <[email protected]>
Reviewed-by: Matt Turner <[email protected]>
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Signed-off-by: Emil Velikov <[email protected]>
Reviewed-by: Matt Turner <[email protected]>
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As of recently we dlopen the library, additionally the only
code that is including the libudev.h header, is the loader.
Signed-off-by: Emil Velikov <[email protected]>
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Previously the linking was required due to dependency of udev in the
pipe-loader. Now this is no longer the case, as we dlopen the library.
Signed-off-by: Emil Velikov <[email protected]>
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Previously the linking was required due to dependency of udev in the
pipe-loader. Now this is no longer the case, as we dlopen the library.
Signed-off-by: Emil Velikov <[email protected]>
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No longer required since all the udev code is in the loader.
Signed-off-by: Emil Velikov <[email protected]>
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All the udev code is in the loader, so there is no
reason for us to include this header.
Signed-off-by: Emil Velikov <[email protected]>
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Another minor typo.
Signed-off-by: Christian König <[email protected]>
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Signed-off-by: Christian König <[email protected]>
Signed-off-by: Leo Liu <[email protected]>
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tested on rv635 and barts.
Signed-off-by: Dave Airlie <[email protected]>
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Apparently some players are ill-prepared for us claiming that a decoder
exists only to have creating it fail, and express this poor preparation
with crashes (e.g. flash). Check that firmware is there to increase the
chances of there being a high correlation between reported capabilities
and ability to create a decoder.
Signed-off-by: Ilia Mirkin <[email protected]>
Cc: 10.0 10.1 <[email protected]>
Tested-by: Emil Velikov <[email protected]>
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v2: adjust limits for radeonsi and llvmpipe
v3: add documentation
Cc: "10.1" <[email protected]>
Signed-off-by: Marek Olšák <[email protected]>
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nvfx_fragprog_assign_generic only allows for up to 10/8 texcoords for
nv40/nv30. This fixes compilation of the varying-packing tests.
Furthermore it appears that the last 2 inputs on nv4x don't seem to
work in those tests, so just report 8 everywhere for now.
Tested on NV42, NV44. NV4B appears to have additional problems.
Signed-off-by: Ilia Mirkin <[email protected]>
Cc: 9.1 9.2 10.0 10.1 <[email protected]>
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Cc: 10.1 <[email protected]>
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Cc: 10.1 <[email protected]>
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It's required for being able to use software methods now.
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In the specification text of NV_vertex_program1_1, the upper
limit of the RCC instruction is written as 1.884467e+19 in
scientific notation, but as 0x5F800000 in binary. But the binary
version translates to 1.84467e+19 rather than 1.884467e+19 in
scientific notation.
Since the lower-limit equals 2^-64 and the binary version equals
2^+64, let's assume the value in scientific notation is a typo
and implement this using the value from the binary version
instead.
Signed-off-by: Erik Faye-Lund <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
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Signed-off-by: Erik Faye-Lund <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
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Signed-off-by: Ilia Mirkin <[email protected]>
Reviewed-by: Christoph Bumiller <[email protected]>
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The pre-fetching doesn't go too far. Tested with over-allocating by only
a page, and didn't see any errors in dmesg. Saves ~512KB of VRAM.
Signed-off-by: Ilia Mirkin <[email protected]>
Cc: 10.1 <[email protected]>
Reviewed-by: Christoph Bumiller <[email protected]>
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In the tests they were the same so it didn't matter, but indications are
that this is the correct behaviour. Also take this opportunity to
(trivially) support using gl_Layer in fp.
Cc: 10.1 <[email protected]>
Signed-off-by: Ilia Mirkin <[email protected]>
Reviewed-by: Christoph Bumiller <[email protected]>
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Functionally identical but much simpler. Should also better integrate
with future layer/viewport changes/fixes.
Cc: 10.1 <[email protected]>
Signed-off-by: Ilia Mirkin <[email protected]>
Reviewed-by: Christoph Bumiller <[email protected]>
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Bugzilla (bug needs XBMC changes as well):
https://bugs.freedesktop.org/show_bug.cgi?id=73191
When VL uploads vertex buffers, it uses PIPE_TRANSFER_DONTBLOCK, which always
flushes the context in the winsys if the buffer being mapped is busy. Since
I added handling of DISCARD_RANGE, DONTBLOCK has had no effect when combined
with DISCARD_RANGE and I think the context isn't flushed anywhere else,
so no commands are submitted to the GPU until the IB is full, which takes
a lot of frames.
Using DISCARD_RANGE is not the only way to trigger this bug. The other way
is to reallocate the vertex buffer before every upload.
BTW, I'm not sure if this is the right place for flushing, but it does fix
the bug.
v2 (chk): move the flush to the right place.
Signed-off-by: Christian König <[email protected]>
Tested-by: StrangeNoises ([email protected])
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Reviewed-by: Brian Paul <[email protected]>
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STATIC will be removed in the following commit.
v2: changed the definition of IMMUTABLE
Reviewed-by: Brian Paul <[email protected]>
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Unused.
Reviewed-by: Brian Paul <[email protected]>
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v2: This doesn't change the behavior. It only moves the tiling check
to r600_init_resource and removes the usage parameter.
Reviewed-by: Christian König <[email protected]>
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Not blocking for the message thread can lead to accessing freed up memory.
Signed-off-by: Christian König <[email protected]>
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Featuring a full grown MPEG2 and H264 decoder and a couple of hundred bugs.
v2 (Leo): fix an error for pic_order_cnt_type 1
v3 (Leo): implement support for field decoding
Signed-off-by: Christian König <[email protected]>
Signed-off-by: Leo Liu <[email protected]>
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Signed-off-by: Christian König <[email protected]>
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Signed-off-by: Christian König <[email protected]>
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Signed-off-by: Christian König <[email protected]>
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