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* llvmpipe: clamp fragment shader depth write to the current viewport depth range.Matthew McClure2013-12-0913-29/+255
* r600/llvm: Allow arbitrary amount of temps in tgsi to llvmVincent Lejeune2013-12-072-4/+45
* freedreno/a3xx: add adreno 330 supportRob Clark2013-12-072-4/+7
* freedreno/a3xx/compiler: add ROUNDRob Clark2013-12-071-0/+1
* st/xa: Bump major version number to 2Thomas Hellstrom2013-12-061-1/+1
* nvc0: fixup gk110 and up not being listed in various switch statementsBen Skeggs2013-12-067-13/+27
* tools/trace: More tweaks to state dumping.José Fonseca2013-12-051-3/+12
* trace: Reorder dumping of pipe_rasterizer_state.José Fonseca2013-12-051-3/+11
* trace: Dump pipe_sampler_state::seamless_cube_map.José Fonseca2013-12-051-0/+1
* radeonsi: Remove some stale XXX / FIXME commentsMichel Dänzer2013-12-052-5/+1
* nouveau: Add lots of comments to the buffer transfer logicIlia Mirkin2013-12-042-4/+71
* nv50: wait on the buf's fence before sticking it into pushbufIlia Mirkin2013-12-042-0/+12
* nouveau: avoid leaking fences while waitingIlia Mirkin2013-12-041-6/+5
* nv50: fix a small leak on context destroyIlia Mirkin2013-12-041-0/+2
* nv50: Fix GPU_READING/WRITING bit removalIlia Mirkin2013-12-042-3/+3
* pipe-loader: Fix llvmpipe.la pathMichel Dänzer2013-12-041-1/+1
* gallium/radeon: use PRIu64 macro for printing uint64_tEmil Velikov2013-12-032-4/+6
* pipe-loader: build llvmpipe on top of softpipeEmil Velikov2013-12-031-10/+7
* st/mesa: implement layered framebuffer clear for the clear_with_quad fallbackMarek Olšák2013-12-032-0/+25
* gallium/util: implement layered framebuffer clear in u_blitterMarek Olšák2013-12-0310-30/+110
* gallium: add support for AMD_vertex_shader_layerMarek Olšák2013-12-0314-1/+21
* radeonsi: add driver support for layered rendering and AMD_vertex_shader_layerMarek Olšák2013-12-034-12/+27
* radeonsi: implement OpenGL edge flagsMarek Olšák2013-12-033-6/+48
* freedreno: Add a few texture formatsAndreas Heider2013-12-021-0/+3
* clover: Fix missing minus sign in 'iterator_adaptor::operator-='.Francisco Jerez2013-12-021-1/+1
* trace: Dump PIPE_QUERY_* enums.José Fonseca2013-11-287-15/+98
* trace: Dump query results faithfully.José Fonseca2013-11-283-15/+133
* gallium/cso: fix sampler / sampler_view countsRoland Scheidegger2013-11-281-11/+16
* gallium: new shader cap bit for the amount of sampler viewsRoland Scheidegger2013-11-2815-8/+33
* gallium/drivers: support more sampler views than samplers for more driversRoland Scheidegger2013-11-286-7/+7
* radeon/compute: Unconditionally inline all functions v2Tom Stellard2013-11-251-2/+20
* llvmpipe: support 8bit subpixel precisionZack Rusin2013-11-2510-148/+496
* radeonsi: implement MSAA for CIKMarek Olšák2013-11-233-11/+28
* radeonsi: enable 2D tiling on CIKMarek Olšák2013-11-231-4/+0
* tgsi: Prevent emission of instructions with empty writemask.José Fonseca2013-11-222-0/+42
* tgsi: Rework calls to ureg_emit_insn().José Fonseca2013-11-221-96/+104
* llvmpipe: (trivial) disable new accurate origin calculationRoland Scheidegger2013-11-221-1/+1
* nvc0: inform kernel about buffers that screen_create touchesBen Skeggs2013-11-221-0/+2
* radeonsi/compute: Fix LDS size calculationTom Stellard2013-11-211-1/+16
* r600g/compute: Add a work-around for flushing issues on CaymanTom Stellard2013-11-213-1/+17
* llvmpipe: calculate more accurate interpolation value at originRoland Scheidegger2013-11-211-6/+82
* svga: remove special-case code for texkil w componentBrian Paul2013-11-211-23/+6
* gallium: Make TGSI_SEMANTIC_FOG register four-component wide.José Fonseca2013-11-213-19/+5
* tgsi_exec: Fix mask calculation for emit_kill_if.José Fonseca2013-11-211-0/+3
* winsys/radeon: cleanup virtual memory nonsenseChristian König2013-11-212-20/+18
* gallivm: Ignore unknown file type in non-debug builds.Vinson Lee2013-11-201-0/+1
* u_gen_mipmap: Use untampered cubemap texture coords when generating mipmaps.José Fonseca2013-11-205-6/+19
* gallivm: Fix mask calculation for emit_kill_if.Si Chen2013-11-191-5/+8
* svga: improve check for 3D compressed texturesBrian Paul2013-11-191-5/+7
* svga: we don't supported 3D compressed texturesBrian Paul2013-11-181-0/+6