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* svga: Flush when switching between HW to SW TNL, after updating need_swtnl.José Fonseca2011-07-012-11/+15
* st/egl: fix a typoChia-I Wu2011-07-011-2/+2
* st/egl: remove unused headerChia-I Wu2011-07-011-3/+0
* gallivm: Pass in CPU name to createTargetMachine when on llvm-3.0.Vinson Lee2011-06-301-0/+4
* gallivm: Rename TargetInstrDesc to MCInstrDesc when using llvm-3.0.Vinson Lee2011-06-301-0/+4
* r600g: fix check for empty csVadim Girlin2011-06-303-4/+4
* scons: Expose pkg-config in a simpler manner.José Fonseca2011-06-3015-38/+26
* scons: Buid libGL.so (WIP).José Fonseca2011-06-301-1/+1
* i915g: Implement surface format fixup without adding an extra instruction.Stéphane Marchesin2011-06-301-31/+54
* i915g: update TODO.Stéphane Marchesin2011-06-291-0/+2
* target/egl-static: fix a compiler warningChia-I Wu2011-06-301-0/+3
* i915g: Try to do better in the shader compiler.Stéphane Marchesin2011-06-293-20/+41
* Gallium:draw:aaline and aapoint: Restore the old hooks when we destroy our st...Stéphane Marchesin2011-06-292-0/+17
* i915g: Move definition of M_PI in i915_fpc_translate.cJon TURNEY2011-06-291-5/+3
* st/glx: Fix compilation errorThomas Hellstrom2011-06-292-4/+4
* st/dri: Get rid of the evil struct dri_drawable::context memberThomas Hellstrom2011-06-292-5/+0
* st-api: Rework how drawables are invalidated v3.Thomas Hellstrom2011-06-2911-70/+48
* i915g: Fix unimplemented Abs comment.Stéphane Marchesin2011-06-291-1/+1
* i915g: If we have a program, that means the other fields are ours and we can ...Stéphane Marchesin2011-06-281-3/+5
* i915g: Don't overflow the program buffer.Stéphane Marchesin2011-06-281-13/+25
* i915g: Update the TODO with another idea.Stéphane Marchesin2011-06-281-0/+2
* i915g: Fix comment about sin/cos constants.Stéphane Marchesin2011-06-281-2/+2
* i915g: Fix staging texture uploads a bit.Stéphane Marchesin2011-06-281-5/+1
* i915g: Add a debug_printf when we get the Abs flag.Stéphane Marchesin2011-06-281-0/+3
* i915g: Support PIPE_FORMAT_B10G10R10A2_UNORM.Stéphane Marchesin2011-06-283-0/+10
* i915g: Improve SIN/COS a bit.Stéphane Marchesin2011-06-281-20/+20
* i915g: When emulating LUMINANCE8 and INTENSITY8 texutres, route alpha properly.Stéphane Marchesin2011-06-281-2/+2
* i915g: fix shadow compare.Stéphane Marchesin2011-06-282-1/+26
* targets/egl-static: fix library search orderChia-I Wu2011-06-281-2/+2
* st/egl: update fbdev backendChia-I Wu2011-06-283-173/+241
* i915g: Enable GL_ARB_instanced_arrays.Stéphane Marchesin2011-06-272-2/+1
* i915g: Fix a bug in facing.Stéphane Marchesin2011-06-273-7/+7
* i915g: Remove unused cbuf_dirty.Stéphane Marchesin2011-06-271-2/+0
* i915g: Add a comment about a bug.Stéphane Marchesin2011-06-271-0/+1
* i915g: initial support for SEMANTIC_FACE.Stéphane Marchesin2011-06-273-5/+28
* i915g: update TODO.Stéphane Marchesin2011-06-271-0/+13
* i915g: Return the max result for the fake occlusion queries.Stéphane Marchesin2011-06-271-1/+2
* i915g: Fix depth texture formats.Stéphane Marchesin2011-06-271-9/+39
* i915g: Fix u_blitter comment.Stéphane Marchesin2011-06-271-1/+2
* i915g: Implement fake DDX/DDY.Stéphane Marchesin2011-06-271-0/+12
* i915g: Fix gl_FragCoord.Stéphane Marchesin2011-06-273-44/+13
* egl: Fix Terminate with shared gbm screensBenjamin Franzke2011-06-271-0/+2
* st/d3d1x: fix for st/egl native.h interface changeChia-I Wu2011-06-271-14/+19
* targets/egl-static: fix building without libudevChia-I Wu2011-06-261-1/+2
* targets/egl-static: refactor drm_fd_get_screen_nameChia-I Wu2011-06-261-28/+53
* st/egl: fix a compile errorChia-I Wu2011-06-261-2/+1
* targets/gbm: attemp to fix unresolved symbolsChia-I Wu2011-06-261-9/+22
* r300g: drop support for ARGB, ABGR, XRGB, XBGR render targetsMarek Olšák2011-06-251-21/+0
* st/egl: add get_pixmap_format callback to native_displayChia-I Wu2011-06-255-47/+65
* egl: make implementing eglChooseConfig easierChia-I Wu2011-06-251-36/+6