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* r600g: Generalize the pipe_add_vertex_attrib() functions.Henri Verbeet2011-02-074-28/+20
| | | | This allows them to be used for VS or PS buffer resources as well.
* r600g: Remove vs_resource and ps_resource from the pipe context.Henri Verbeet2011-02-073-22/+6
| | | | | These are practically unused, only the vs_resource array is being abused for fetch shader resources.
* r600g: Split constants in r600_shader_from_tgsi().Henri Verbeet2011-02-071-140/+80
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* r600g: Do the tgsi_full_src_register to r600_shader_src conversion in ↵Henri Verbeet2011-02-071-176/+129
| | | | r600_shader_from_tgsi().
* r600g: Split r600_bc_alu_src.Henri Verbeet2011-02-073-157/+147
| | | | | | The r600_bc_alu_src structure is used in two different ways, as a vector and for the individual channels of that same vector. This is somewhat fragile, and probably confusing.
* r600g: Store literal values in the r600_bc_alu_src structure.Henri Verbeet2011-02-073-16/+13
| | | | | This is much easier to work with, and allows use to get rid of some of the literal handling hacks.
* r600g: tgsi_dst() can't fail.Henri Verbeet2011-02-071-75/+26
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* r600g: tgsi_src() can't fail.Henri Verbeet2011-02-071-80/+28
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* st/egl: Add wayland platformBenjamin Franzke2011-02-076-0/+718
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* st/egl: drm_image: Check for MESA_drm_imageBenjamin Franzke2011-02-071-2/+2
| | | | | MESA_drm_image isnt limited to drm platform, others can enable the extension too.
* st/egl: native_helper: Add resource_surface_import_resourceBenjamin Franzke2011-02-072-0/+13
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* st/dri: Implement dri2::{Allocate,Release}BufferBenjamin Franzke2011-02-072-0/+111
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* r600g: correctly report supported vertex formatsMarek Olšák2011-02-073-10/+38
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* r300g: use the new vertex buffer managerMarek Olšák2011-02-079-560/+144
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* r600g: use the new vertex buffer managerMarek Olšák2011-02-079-419/+101
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* util: import a new vertex buffer managerMarek Olšák2011-02-074-1/+722
| | | | | | | This code has originally matured in r300g and was ported to r600g several times. It was obvious it's a code duplication. See also comments in the header file.
* r600g: do not flush the uploaderMarek Olšák2011-02-061-3/+0
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* r300g: do not flush the uploaderMarek Olšák2011-02-061-3/+0
| | | | | We don't have to unmap and recreate the upload buffer when a flush occurs. This should also prevent buffer allocations from failing.
* r300g: RS400 doesn't have ZMASKMarek Olšák2011-02-061-1/+0
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* r600g: use surface format not underlying texture formatDave Airlie2011-02-062-6/+6
| | | | | | | This uses the surface format to set the CB up not the underlying texture format, since these can and do differ. Fixes piglit fbo-srgb.
* r600g: don't set tile_type on evergreen.Dave Airlie2011-02-041-1/+1
| | | | | Since we never bind the actual DB to the CB/texture only the flushed one we don't need to track the tile type at the moment.
* r600g: fix evergreen sampler view + depth interactionDave Airlie2011-02-041-1/+1
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* util: Change u_get_transfer_vtbl usage argument type to match prototype.Vinson Lee2011-02-031-1/+1
| | | | | | The type of u_get_transfer_vtbl of the usage argument in u_transfer.h is unsigned and not enum pipe_transfer_usage. This patch changes the type of usage to unsigned to match the prototype in the header file.
* r600g: get offset for correct texture when setting up CB.Dave Airlie2011-02-041-1/+1
| | | | | | this fixes the mipmap tests with tiling forced on. Signed-off-by: Dave Airlie <[email protected]>
* r600g: avoid trying to flush the flushing texture.Dave Airlie2011-02-041-0/+6
| | | | | | Since these textures still have the depth bit set. Signed-off-by: Dave Airlie <[email protected]>
* r600g: evergreen CB check for flushed textureDave Airlie2011-02-041-0/+6
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* r600g: flushing texture needs all levels.Dave Airlie2011-02-041-1/+1
| | | | | | For mipmap generation we need all levels in the flushing texture. Signed-off-by: Dave Airlie <[email protected]>
* r600g: remove unused variablesDave Airlie2011-02-041-4/+0
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* r600g: add a flag to just create flushed texture without flushing.Dave Airlie2011-02-045-6/+15
| | | | | | | | | This just adds a flag to create the texture without doing any flushing to it. Flushing occurs in the draw function. This avoids unnecessary flushes when we end up rebinding a CB/DB/texture due to the blitter just restoring state. Signed-off-by: Dave Airlie <[email protected]>
* r600g: also check CB bindings for textures to depth flush.Dave Airlie2011-02-041-0/+11
| | | | | | | This checks the color buffer bindings to make sure there is something to flush. Signed-off-by: Dave Airlie <[email protected]>
* r600g: flush depth texture before a blit from it.Dave Airlie2011-02-041-0/+6
| | | | | | | If we are going to blit from a depth texture we need to flush it before we blit from it. Signed-off-by: Dave Airlie <[email protected]>
* svga: rename a couple sampler, sampler view functionsBrian Paul2011-02-031-7/+9
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* gallium/svga: added debug code for dumping framebuffer images (disabled)Brian Paul2011-02-031-0/+23
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* gallium/docs: more info about setting samplers and sampler viewsBrian Paul2011-02-031-11/+23
| | | | Plus other assorted clarifications.
* cso: don't tell drivers to bind null samplers, sampler viewsBrian Paul2011-02-031-7/+7
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Before, the set_sampler_views() and restore_sampler_views() functions used MAX2(old,new) to tell the driver how many samplers or sampler views to set. This could result in cases such as: pipe->set_fragment_sampler_views(pipe, 4, views={foo, bar, NULL, NULL}) Many/most gallium drivers would take this as-is and set ctx->num_sampler_views=4 and ctx->sampler_views={foo, bar, NULL, NULL, ...}. Later, loops over ctx->num_sampler_views would have to check for null pointers. Worse, the number of sampler views and number of sampler CSOs could get out of sync: ctx->num_samplers = 2 ctx->samplers = {foo, bar, ...} ctx->num_sampler_views = 4 ctx->sampler_views={Foo, Bar, NULL, NULL, ...} So loops over the num_samplers could run into null sampler_views pointers or vice versa. This fixes a failed assertion in the SVGA driver when running the Mesa engine demo in AA line mode (and possibly other cases). It looks like all gallium drivers are careful to unreference views and null-out sampler CSO pointers for the units beyond what's set with the pipe::bind_x_sampler_states() and pipe::set_x_sampler_views() functions. I'll update the gallium docs to explain this as well.
* r600g: Make some more things static.Henri Verbeet2011-02-036-18/+13
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* r600g: Get rid of the unused r600_cf_vtx_tc() function.Henri Verbeet2011-02-032-37/+0
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* r300g: Make the buffer and texture vbtls static const.Henri Verbeet2011-02-032-2/+2
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* r600g: Make the buffer and texture vbtls static const.Henri Verbeet2011-02-032-118/+114
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* svga: Fix resource leak; undo temporary workaround.José Fonseca2011-02-032-10/+4
| | | | | | Leak was introduced when fixing strict aliasing violation in this code: the reference counting was preserved, but the destructor call on zero reference count was not.
* svga: Temporarily disable buffer DMA upload coalescing.José Fonseca2011-02-031-0/+7
| | | | See comment for more details.
* svga/drm: Flushing preemptively on a 1/3 of the aperture.José Fonseca2011-02-031-1/+1
| | | | | | | | Exactly one half would be the ideal, but this is a soft limit, and one more byte over brings us to synchronous behavior. Flushing when the referred GMR exceeds one third of the aperture gives us statistically better performance.
* util: Prevent transfer dangling pointer on map failure.José Fonseca2011-02-031-0/+1
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* svga: Don't call swc->flush directly.José Fonseca2011-02-031-1/+1
| | | | | Only svga_context_flush should do it, to ensure upload commands are not submitted to hardware in an inconsistent state.
* svga: Add an assert to catch reentrancy.José Fonseca2011-02-031-0/+1
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* svga/drm: Update for pb_vtbl::map argument addition.José Fonseca2011-02-031-1/+2
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* r600g: flush differences back to DB copy.Dave Airlie2011-02-033-0/+29
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* r600g: fix depth hw resource copies.Dave Airlie2011-02-032-18/+2
| | | | | | With the previous fixes we can now enabled hw depth copies Signed-off-by: Dave Airlie <[email protected]>
* r600g: only set depth bit for hw accessible depth buffers.Dave Airlie2011-02-031-41/+41
| | | | | | | | | | If we get a sw accessible buffer like the S8 texture we end up doing depth tracking on it when there is no need since we won't ever bind it to the hardware. This leads to a sw fallback in the transfer destruction which leads to and endless recusion loop of fail in transfer destroy. Signed-off-by: Dave Airlie <[email protected]>
* r600g: rework dirty / depth texture tracking.Dave Airlie2011-02-035-12/+10
| | | | | | | | | | | this adds a flag to keep track of whether the depth texture structure is the flushed texture or not, so we can avoid doing flushes when we do a hw rendering from one to the other. it also renames flushed to dirty_db which tracks if the DB copy has been dirtied by being bound to the hw. Signed-off-by: Dave Airlie <[email protected]>