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* vc4: Print the rounded shader size in debug output.Eric Anholt2015-11-041-1/+1
* vc4: Fix dumping the size of BOs allocated/cached.Eric Anholt2015-11-041-2/+2
* svga: implement 'white_fragments' option for VGPU10 fragment shadersBrian Paul2015-11-041-5/+30
* u_vbuf: minor code reformatting / line wrappingBrian Paul2015-11-041-4/+8
* u_vbuf: add some const qualifiersBrian Paul2015-11-041-2/+2
* svga: use new enum indices_mode typeBrian Paul2015-11-042-2/+4
* util/indices: replace #define tokens with enum typeBrian Paul2015-11-043-86/+91
* gallivm: fix sampling for s3tc srgb formats when using texture cacheRoland Scheidegger2015-11-041-1/+3
* llvmpipe: add cache for compressed texturesRoland Scheidegger2015-11-0419-18/+730
* llvmpipe: use simple coeffs calc for 128bit vectorsOded Gabbay2015-11-041-1/+6
* gallium/radeon: allow returning SDMA fences from pipe->flushMarek Olšák2015-11-041-8/+56
* gallium/radeon: always return the last SDMA fence on SDMA flush if neededMarek Olšák2015-11-042-4/+8
* nvc0: add missing compute parameters required by cloverSamuel Pitoiset2015-11-031-1/+10
* nvc0: handle NULL pointer in nvc0_get_compute_param()Samuel Pitoiset2015-11-031-24/+21
* nv50: use correct heaps for FP and GP code segmentsSamuel Pitoiset2015-11-011-2/+2
* nouveau: get rid of tabsIlia Mirkin2015-10-3119-607/+607
* virgl/vtest: fix extra mallocDave Airlie2015-10-311-1/+1
* virgl: free sampler view on failure pathDave Airlie2015-10-311-1/+5
* gallium/swrast: fixup build breakage and warningsDave Airlie2015-10-316-1/+6
* gallium/swrast: fix front buffer blitting. (v2)Dave Airlie2015-10-317-12/+89
* winsys/virgl: rework line wrapping/indentEmil Velikov2015-10-304-92/+124
* virgl: unwrap the includesEmil Velikov2015-10-3019-56/+72
* winsys/virgl: remove temporary ret variableEmil Velikov2015-10-301-9/+3
* winsys/virgl: always memset prior to ioctlEmil Velikov2015-10-301-4/+8
* winsys/virgl: use MALLOC to match FREEEmil Velikov2015-10-301-1/+1
* winsys/virgl: remove calloc/malloc castsEmil Velikov2015-10-302-5/+3
* winsys/virgl: throw in some inline wrappersEmil Velikov2015-10-304-10/+40
* virgl: introduce virgl_query() inline wrapperEmil Velikov2015-10-301-5/+10
* virgl: use virgl_screen/surface upcast wrappersEmil Velikov2015-10-305-6/+11
* virgl: introduce and use virgl_transfer/texture/resource inline wrappersEmil Velikov2015-10-307-24/+34
* virgl: add virgl_context/sampler_view/so_target() upcast wrappersEmil Velikov2015-10-307-65/+82
* winsys/virgl/drm: drop unneeded forward declarationEmil Velikov2015-10-301-2/+0
* virgl: remove sw_winsys pointer from virgl_screenEmil Velikov2015-10-303-3/+0
* virgl: rename virgl.h to virgl_screen.hEmil Velikov2015-10-306-5/+5
* virgl: move virgl_hw.h into the driver dirEmil Velikov2015-10-309-7/+5
* virgl: straighten the includes confusionEmil Velikov2015-10-306-11/+8
* virgl: remove the _FILE_OFFSET_BITS definesEmil Velikov2015-10-303-7/+0
* winsys/virgl/drm: add all files to the tarballEmil Velikov2015-10-301-1/+5
* winsys/virgl/vtest: list all files in Makefile.sourcesEmil Velikov2015-10-301-1/+4
* virgl: move sources list to Makefile.sourcesEmil Velikov2015-10-302-10/+19
* virgl: fix drm.h include pathEmil Velikov2015-10-301-1/+1
* nv50: do not create an invalid HW query typeSamuel Pitoiset2015-10-302-12/+30
* nv50: move HW queries to nv50_query_hw.c/h filesSamuel Pitoiset2015-10-308-349/+476
* nv50: move nva0_so_target_save_offset() to its correct locationSamuel Pitoiset2015-10-303-21/+18
* nv50: add a header file for nv50_querySamuel Pitoiset2015-10-306-40/+49
* st/va: add support to export a surface as dmabufJulien Isorce2015-10-303-2/+144
* st/va: implement VaDeriveImageJulien Isorce2015-10-303-5/+138
* st/va: add more errors checks in vlVaBufferSetNumElements and vlVaMapBufferJulien Isorce2015-10-301-0/+6
* st/va: add headless support, i.e. VA_DISPLAY_DRMJulien Isorce2015-10-302-6/+73
* st/va: handle Video Post Processing for configsJulien Isorce2015-10-302-2/+25