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* radeonsi: flush if the memory usage for an IB is too highMarek Olšák2015-08-022-0/+17
* opencl: use versioned .so in mesa.icdIgor Gnatenko2015-08-013-2/+2
* winsys/radeon: don't leak the fd when it is 0Emil Velikov2015-08-011-2/+2
* Revert "gallium/radeon: re-enable unsafe math for graphics shaders"Marek Olšák2015-08-011-4/+0
* clover: make dispatch matches functions defEdB2015-07-311-5/+18
* gallivm: Fix GCC unused-variable warning.Vinson Lee2015-07-311-2/+1
* radeonsi: copy *8_SNORM bits exactly in resource_copy_regionMarek Olšák2015-07-311-1/+3
* r600g: early exit in r600_clear if there's nothing to doMarek Olšák2015-07-311-0/+2
* radeonsi: early exit in si_clear if there's nothing to doMarek Olšák2015-07-311-0/+2
* radeonsi: fix a regression since the resource_copy_region cleanupMarek Olšák2015-07-311-1/+1
* radeonsi: fix broken st/nine from merging tessellationMarek Olšák2015-07-311-2/+7
* radeonsi: move CP DMA functions to their own fileMarek Olšák2015-07-316-236/+274
* radeonsi: add a debug flag that disables printing ISA in shader dumpsMarek Olšák2015-07-313-9/+13
* radeonsi: add a debug flag that disables printing TGSI in shader dumpsMarek Olšák2015-07-313-1/+3
* radeonsi: add a debug flag that disables printing the LLVM IR in shader dumpsMarek Olšák2015-07-316-29/+29
* radeonsi: store shader disassemblies in memory for future usersMarek Olšák2015-07-317-17/+18
* radeonsi: don't use llvm.AMDIL.fraction for FRC and DFRACMarek Olšák2015-07-311-4/+16
* gallium/radeon: re-enable unsafe math for graphics shadersMarek Olšák2015-07-311-0/+4
* gallium/radeon: don't use rsq_actionMarek Olšák2015-07-311-7/+3
* gallium/radeon: move r600-specific code to r600gMarek Olšák2015-07-312-152/+150
* gallium/radeon: remove unused variables and old commentsMarek Olšák2015-07-314-35/+0
* gallium/radeon: remove build_intrinsic and build_tgsi_intrinsicMarek Olšák2015-07-314-108/+58
* gallivm: add LLVMAttribute parameter to lp_build_intrinsicMarek Olšák2015-07-317-19/+24
* gallium/util: clear up that debug_get_flags_option returns a 64-bit maskMarek Olšák2015-07-312-7/+7
* radeonsi: completely rework updating descriptors without CP DMAMarek Olšák2015-07-314-271/+128
* vc4: Lower uniform loads to scalar in NIR.Eric Anholt2015-07-302-31/+81
* vc4: Move some FS input lowering into NIR.Eric Anholt2015-07-302-35/+50
* vc4: Move program keys to the header file.Eric Anholt2015-07-302-47/+49
* vc4: Lower NIR inputs to scalar as well.Eric Anholt2015-07-302-4/+44
* vc4: Start adding a NIR-based output lowering pass.Eric Anholt2015-07-304-7/+137
* vc4: Mark our shaders as single-threaded.Eric Anholt2015-07-302-0/+6
* vc4: Avoid leaking indirect array access UBOs.Eric Anholt2015-07-301-0/+2
* vc4: Avoid overflowing various static tables.Eric Anholt2015-07-304-4/+4
* vc4: Fix return values from recent validation changes.Eric Anholt2015-07-301-4/+4
* radeonsi: enable GL4.1 and update documentation (v2)Dave Airlie2015-07-301-1/+1
* radeonsi: add GS multiple streams support (v2)Dave Airlie2015-07-306-39/+127
* gallium/auxiliary: Ensure c99_math.h is included.Jose Fonseca2015-07-291-1/+2
* targets/dri: scons: add missing link against libdrmEmil Velikov2015-07-291-0/+2
* svga: scons: remove unused HAVE_SYS_TYPES_H defineEmil Velikov2015-07-292-2/+0
* gallium/auxiliary: Avoid double promotion.Matt Turner2015-07-292-2/+2
* gallium/auxiliary: Use exp2(x) instead of pow(2.0, x).Matt Turner2015-07-292-4/+4
* nvc0/ir: cache vertex out base so that we don't recompute againIlia Mirkin2015-07-291-8/+15
* nvc0/ir: output base for reading is based on laneidIlia Mirkin2015-07-291-0/+25
* Revert "pipe-loader: simplify pipe_loader_drm_probe"Francisco Jerez2015-07-291-4/+9
* radeon: add support for streams to the common streamout code. (v2)Dave Airlie2015-07-296-15/+50
* radeon: move streamout buffer config to streamout enable function. (v2)Dave Airlie2015-07-292-9/+15
* vc4: Skip re-emitting the shader_rec if it's unchanged.Eric Anholt2015-07-285-43/+158
* vc4: Drop unused vpm_offset value.Eric Anholt2015-07-281-3/+0
* vc4: Simplify vc4_use_bo and make sure it's not a shader.Eric Anholt2015-07-284-39/+26
* vc4: Keep the validated shader around for the simulator execution.Eric Anholt2015-07-283-13/+17