| Commit message (Collapse) | Author | Age | Files | Lines |
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Will re-enable when the bugs are ironed out.
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Other struct types (like pipe_texture) are referenced before they're
defined so no reason to special-case this one.
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Oh yeah, those atoms are startin' to pay off. The main obstacle now
for OA playability is the absurdly low default mouse sensitivity, IMO.
Not totally smooth yet, but getting there.
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As suggested by agd5f.
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Useful for e.g. blitter.
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As per classic r300.
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This is still work-in-progress and tiling is not enabled by default.
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r4xx has some additional fragment shader registers compared to r3xx.
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Reverting some bits from ce1c493ff8fad4b62e2b66f06636ac6560a6e0ad.
Given the latest fixes, it's not needed to always emit scissor, really.
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This reverts commit e920ee23b32f6031a7b8527b540566e7ada6af8a.
Assuming the FB state is not dirty and the DSA state is, then the depth test
will be re-enabled, making the kernel checker angry. Reverting the commit
fixes piglit/glsl-bug-22603.
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It fixes almost all regressions introduced lately.
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gcc allows pre-fix variable attributes.
Suggested by Ian Romanick.
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Save some code, improve FPS, and fix piglit tests. Everybody wins.
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egl_g3d_get_st was called because the driver argument was not given
before. It can be fixed now.
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The rest of the driver API has it as the first argument. It should be
there so that a driver has access to itself.
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Document the future of __GLcontextModes. Improve the description of
surface validation and native_flush_frontbuffer.
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From 07ea7e6c80. This is the only questionable part of that commit,
AFAICT...
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This probably should disable stencil, too, if the kernel cares enough.
Note: When atomized, framebuffer setup should go towards the end anyway,
but it *must* follow these test setups anyway.
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The new EGL drivers use egl_g3d and respect EGL_DISPLAYS. They are
named after the display supported and the DRM name.
Signed-off-by: Chia-I Wu <[email protected]>
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The KMS native display implements the modeset interface using DRM
modesetting.
Signed-off-by: Chia-I Wu <[email protected]>
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This is implemented through the modeset interface.
Signed-off-by: Chia-I Wu <[email protected]>
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The new interface can be used to implement EGL_MESA_screen_surface.
Signed-off-by: Chia-I Wu <[email protected]>
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This new (intermediate) EGL state tracker is the base work for EGL
drivers that uses Gallium. It makes it easier to support new window
systems.
Currently, there is support only for X11. This driver supports multiple
APIs (OpenVG, OpenGL, ...) and supports hardware acceleration through
winsys/drm.
Signed-off-by: Chia-I Wu <[email protected]>
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The name can be used for driver selection. It has the same name as the
DRI driver does right now.
Signed-off-by: Chia-I Wu <[email protected]>
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st_api.c is supposed to define st_api_OpenGL to advertise OpenGL
support. However, the linker discards the symbol because it has no
user. It is better to leave this to other state trackers that link to
libmesagallium.a.
Signed-off-by: Chia-I Wu <[email protected]>
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It missed a stub for st_get_proc_address, and st_make_current should
return a boolean.
Signed-off-by: Chia-I Wu <[email protected]>
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Define st_api_OpenVG to advertise OpenVG support.
Signed-off-by: Chia-I Wu <[email protected]>
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Mark all functions start with glX as public.
Signed-off-by: Chia-I Wu <[email protected]>
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These functions are the API of Gallium state tracker, and are used by
EGL.
Signed-off-by: Chia-I Wu <[email protected]>
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As the default build has -fvisibility=hidden, add a macro to control the
visibility.
Signed-off-by: Chia-I Wu <[email protected]>
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Temporary. We should soon have the ability to integrate with any driver
via glx extensions.
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As displaying surfaces directly isn't supported by the python state
tracker.
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As the python state tracker is not integrated with window system an
cannot present surfaces directly.
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It was bugging me. +1 FPS on softpipe.
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