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* llvmpipe: reduce alignment requirement for resources from 64x64 to 4x4Roland Scheidegger2013-05-317-53/+83
| | | | | | | | | | | | | | | | | | | | | | | | The overallocation was very bad especially for things like 1d array textures which got blown up by a factor of 64. (Even ordinary smallish 2d textures benefit a lot from this, a mipmapped 64x64 rgba8 texture previously used 7*16kB = 112kB instead of now ~22kB.) 4x4 is chosen because this is the size the jit functions run on, so making it smaller is going to be a bit more complicated. It is actually not strictly 4x4 pixel, since we'd want to avoid situations where different threads are rendering to the same cacheline so we keep cacheline size alignment in x direction (often 64bytes). To make this work introduce new task width/height parameters and make sure clears don't clear the whole tile if it's a partial tile. Likewise, the rasterizer may produce fragments outside the 4x4 blocks present in a tile, so don't call the jit function for them. This does not yet fix rendering to buffers (which cannot have any y alignment at all), and 1d/1d array textures are still overallocated by a factor of 4. v2: replace magic number 4 with LP_RASTER_BLOCK_SIZE, fix size of buffers allocated (needed in case we render to them). Reviewed-by: Jose Fonseca <[email protected]>
* llvmpipe: Remove x/y from cmd_binAdam Jackson2013-05-316-47/+30
| | | | | | | | | | These were mostly just a waste of memory and cache pressure, and were really only used for debugging. This change reduces instruction count (as measured by callgrind's Ir event) of gnome-shell-perf-tool on Ivybridge by 3.5% ± 0.015% (n=20). Signed-off-by: Adam Jackson <[email protected]>
* r600g/sb: fix broken assertVadim Girlin2013-05-311-1/+1
| | | | Signed-off-by: Vadim Girlin <[email protected]>
* draw: fix vs/fs input/output mismatchesZack Rusin2013-05-301-0/+7
| | | | | | | | | | | | When we've changed draw_find_shader_output to return -1 instead of 0 on non found attribs we broke the default behavior of draw, which was to always redirect those to the first (0th) slot. To preserve that behavior if draw_emit_vertex_attr notices a mismatched vertex attrib, it just redirects it to the first slot (instead of trying to use negative index in an array). Signed-off-by: Zack Rusin <[email protected]> Reviewed-by: José Fonseca <[email protected]>
* ilo: simplify shader variant handlingCourtney Goeltzenleuchter2013-05-302-25/+2
| | | | | | Remove hash function on shader variants. Nature of variants limits them to a small number and thus its more efficient to just do a memory compare of the actual shader structures rather than compute and compare hashes.
* draw: add cast in debug_printf() to silence warningBrian Paul2013-05-291-1/+1
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* svga: add PIPE_CAP_MAX_VIEWPORTS to switch to silence warningBrian Paul2013-05-291-0/+2
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* draw: make sure viewport index is fetched from leading vertexZack Rusin2013-05-256-28/+54
| | | | | | | | | | | | | Viewport index should only be used on a per primitive basis, so instead of fetching it from each vertex, potentially making each vertex in a primitive use a different viewport index, which is obviously broken, make sure that we only fetch from the first vertex in the primitive making the viewport index the same for the entire primtive. Signed-off-by: Zack Rusin <[email protected]> Reviewed-by: José Fonseca<[email protected]> Reviewed-by: Brian Paul <[email protected]>
* llvmpipe: clamp scissors to be between 0 and maxZack Rusin2013-05-255-3/+13
| | | | | | | | | | We need to clamp to make sure invalid shader doesn't crash our driver. The spec says to return 0-th index for everything that's out of bounds. Signed-off-by: Zack Rusin <[email protected]> Reviewed-by: José Fonseca<[email protected]> Reviewed-by: Brian Paul <[email protected]>
* draw: clamp the viewports to always be between 0 and maxZack Rusin2013-05-255-16/+24
| | | | | | | | | If the viewport index is larger than the PIPE_MAX_VIEWPORTS, then the first (0-th) viewport should be used. Signed-off-by: Zack Rusin <[email protected]> Reviewed-by: José Fonseca<[email protected]> Reviewed-by: Brian Paul <[email protected]>
* gallium/docs: adds documentation for multi viewport capZack Rusin2013-05-251-0/+4
| | | | | Signed-off-by: Zack Rusin <[email protected]> Reviewed-by: Roland Scheidegger <[email protected]>
* draw: fixup draw_find_shader_outputZack Rusin2013-05-254-11/+12
| | | | | | | | | | | | | | | | | draw_find_shader_output like most of the code in draw used to depend on position always being at output slot 0. which meant that any other attribute being at 0 could signify an error. unfortunately position can be at any of the output slots, thus other attributes can occupy slot 0 and we need to mark the ones which were not found by something else. This commit changes draw_find_shader_output so that it returns -1 if it can't find the given attribute and adjust the code that depended on it returning >0 whenever it correctly found an attrib. Signed-off-by: Zack Rusin <[email protected]> Reviewed-by: José Fonseca<[email protected]> Reviewed-by: Brian Paul <[email protected]> Reviewed-by: Roland Scheidegger <[email protected]>
* llvmpipe: implement support for multiple viewportsZack Rusin2013-05-2511-36/+79
| | | | | | | | | | Largely related to making sure the rasterizer can correctly pick out the correct scissor box for the current viewport. Signed-off-by: Zack Rusin <[email protected]> Reviewed-by: José Fonseca<[email protected]> Reviewed-by: Brian Paul <[email protected]> Reviewed-by: Roland Scheidegger <[email protected]>
* draw: implement support for multiple viewportsZack Rusin2013-05-259-33/+105
| | | | | | | | | | | This adds support for multiple viewports to the draw module. Multiple viewports depend on the presence of geometry shaders which can write the viewport index. Signed-off-by: Zack Rusin <[email protected]> Reviewed-by: José Fonseca<[email protected]> Reviewed-by: Brian Paul <[email protected]> Reviewed-by: Roland Scheidegger <[email protected]>
* gallium: Add support for multiple viewportsZack Rusin2013-05-2550-164/+263
| | | | | | | | | | | | Gallium supported only a single viewport/scissor combination. This commit changes the interface to allow us to add support for multiple viewports/scissors. Signed-off-by: Zack Rusin <[email protected]> Reviewed-by: Marek Olšák <[email protected]> Reviewed-by: José Fonseca<[email protected]> Reviewed-by: Brian Paul <[email protected]> Reviewed-by: Roland Scheidegger <[email protected]>
* gallium: fix build on uclibc systemAnthony G. Basile2013-05-291-4/+2
| | | | | | | | | | | | execinfo.h and debug_symbol_name_glibc() are pure GNU-isms and do not build on uclibc systems. A previous patch addressed this issue, but there was an error. This patch corrects that error. See https://bugs.freedesktop.org/show_bug.cgi?id=51782 https://bugs.gentoo.org/show_bug.cgi?id=469768 Signed-off-by: Anthony G. Basile <[email protected]> Signed-off-by: Brian Paul <[email protected]>
* llvmpipe: get rid of tiled/linear layout remainsRoland Scheidegger2013-05-296-226/+47
| | | | | | | Eliminate the rest of the no longer needed layout logic. (It is possible some code could be simplified a bit further still.) Reviewed-by: Jose Fonseca <[email protected]>
* radeonsi: Enable GLSL 1.30Michel Dänzer2013-05-281-1/+1
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* radeonsi: Handle TGSI TXQ opcodeMichel Dänzer2013-05-282-3/+33
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* radeonsi: Add support for TGSI TXF opcodeMichel Dänzer2013-05-282-14/+51
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* radeonsi: Use tgsi_util_get_texture_coord_dim()Michel Dänzer2013-05-281-25/+7
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* radeonsi: Handle TGSI_SEMANTIC_CLIPDISTMichel Dänzer2013-05-281-4/+17
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* radeonsi: Make border colour state handling safe for integer texturesMichel Dänzer2013-05-282-20/+27
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* radeonsi: Fix hardware state for dual source blendingMichel Dänzer2013-05-284-6/+17
| | | | | Set up CB_SHADER_MASK register according to pixel shader exports, and enable some minimal state for colour buffer 1 in case dual source blending is used.
* r600g/sb: handle more cases for folding in gvn passVadim Girlin2013-05-282-28/+118
| | | | Signed-off-by: Vadim Girlin <[email protected]>
* st/vdpau: destroy handle table only when it's emptyChristian König2013-05-271-1/+1
| | | | Signed-off-by: Christian König <[email protected]>
* st/vdpau: remove vlCreateHTAB from surface functionsChristian König2013-05-271-9/+0
| | | | Signed-off-by: Christian König <[email protected]>
* st/vdpau: invalidate the handles on destructionChristian König2013-05-273-0/+4
| | | | | | Fixes a problem with xbmc when switching channels. Signed-off-by: Christian König <[email protected]>
* r600g/sb: improve folding for SETccVadim Girlin2013-05-271-8/+98
| | | | Signed-off-by: Vadim Girlin <[email protected]>
* r600g/sb: optimize CNDcc instructionsVadim Girlin2013-05-273-1/+113
| | | | Signed-off-by: Vadim Girlin <[email protected]>
* r600g/sb: improve optimization of conditional instructionsVadim Girlin2013-05-276-21/+96
| | | | Signed-off-by: Vadim Girlin <[email protected]>
* ilo: enable multiple constant buffersChia-I Wu2013-05-271-1/+1
| | | | This effectively enables uniform buffer object support.
* ilo: add support for indirect access of CONST in FSChia-I Wu2013-05-272-2/+99
| | | | | Unlike other register files, CONST is read with a message and indirect access is easier to implement.
* ilo: add support for TBOs on GEN6Chia-I Wu2013-05-271-8/+26
| | | | This hunk was missing in the last commit.
* ilo: advertise supports for pure integer formatsChia-I Wu2013-05-271-2/+3
| | | | For pure integer formats, no filtering nor blending is needed.
* ilo: add support for texture buffer objectsChia-I Wu2013-05-272-10/+32
| | | | | Take care of sampler views that have buffers as the underlying resources. Update caps related to TBOs.
* tgsi: add buffer texture to tgsi_util_get_texture_coord_dim()Chia-I Wu2013-05-272-0/+3
| | | | | | | | TGSI_TEXTURE_BUFFER is one-dimensional. Assert that exec_tex() is never called with TGSI_TEXTURE_BUFFER. Signed-off-by: Chia-I Wu <[email protected]> Reviewed-by: Brian Paul <[email protected]>
* r600g/sb: improve handling of KILL instructionsVadim Girlin2013-05-273-89/+139
| | | | | | | This patch improves handling of unconditional KILL instructions inside the conditional blocks, uncovering more opportunities for if-conversion. Signed-off-by: Vadim Girlin <[email protected]>
* r600g/sb: fix peephole optimization for PRED_SETEVadim Girlin2013-05-271-1/+1
| | | | | | | Fixes incorrect condition that prevented optimization for PRED_SETE/PRED_SETE_INT. Signed-off-by: Vadim Girlin <[email protected]>
* r600g/sb: fix scheduling of PRED_SET instructionsVadim Girlin2013-05-272-2/+18
| | | | | | | | | | | | | | PRED_SET instructions that update exec mask should be scheduled immediately prior to the "if-then-else" block, because any instruction that is inserted after alu clause with PRED_SET and before conditional block is also conditionally executed by hw (exec mask is already updated at that moment). Propbably it's better to make PRED_SET a part of conditional "if-then-else" block in the IR to handle this more cleanly, but for now this temporary solution should prevent the problem. Signed-off-by: Vadim Girlin <[email protected]>
* r600g/sb: fix handling of preloaded inputs for compute shadersVadim Girlin2013-05-251-0/+4
| | | | | | | | | | For compute shaders we need to let the backend know that GPRs 0 and 1 are preloaded with some compute-specific input values, otherwise any use of these regs without previous definition is considered as undefined value and usually is simply replaced with 0. Signed-off-by: Vadim Girlin <[email protected]>
* st/glx: add null ctx check in glXDestroyContext()Brian Paul2013-05-241-10/+12
| | | | | | | Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=64934 NOTE: This is a candidate for the stable branches. Reviewed-by: Jose Fonseca <[email protected]>
* st/glx/xlib: assorted whitespace, comment fixesBrian Paul2013-05-241-8/+17
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* r600g/sb: fix incorrect assertVadim Girlin2013-05-241-1/+1
| | | | Signed-off-by: Vadim Girlin <[email protected]>
* r600g/sb: relax some restrictions for FETCH instructionsVadim Girlin2013-05-241-9/+8
| | | | | | | | This allows GVN rewrite pass to propagate non-const (register) values to FETCH source operands, helping to eliminate unnecessary copies in some cases. Signed-off-by: Vadim Girlin <[email protected]>
* r600g/sb: relax register allocation for compute shadersVadim Girlin2013-05-242-2/+16
| | | | | | | | | | | | | | We have to assume that all GPRs in compute shader can be indirectly addressed because LLVM backend doesn't provide any indirect array info. That's why for compute shaders GPR array is created that covers all used GPRs (0..r600_bytecode::ngpr-1), but this seriously restricts register allocation in sb. This patch checks for actual use of indirect access in the shader and if it's not used then GPR array is not created, so that regalloc is not unnecessarily restricted. Signed-off-by: Vadim Girlin <[email protected]>
* r600g/sb: fix gpr array handling for compute shadersVadim Girlin2013-05-241-1/+1
| | | | | | Fixes segfault with bfgminer and R600_DEBUG=sbcl. Signed-off-by: Vadim Girlin <[email protected]>
* r600g/sb: fix buffer overflow in sb_ostreamVadim Girlin2013-05-241-1/+1
| | | | | | Fixes segfault during bytecode dump with bfgminer kernel Signed-off-by: Vadim Girlin <[email protected]>
* r600g/compute: Use common transfer_{map,unmap} functions for global resourcesTom Stellard2013-05-231-44/+24
| | | | Reviewed-by: Marek Olšák <[email protected]>
* r600g/compute: Use common transfer_{map,unmap} functions for kernel inputsTom Stellard2013-05-231-4/+11
| | | | Reviewed-by: Marek Olšák <[email protected]>