| Commit message (Collapse) | Author | Age | Files | Lines |
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Initialize ilo_view_surface and ilo_zs_surface from ilo_image instead of
ilo_texture.
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It replaces ilo_texture_can_enable_hiz().
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Add depth0, sample_count, and scanout to ilo_image.
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It replaces ilo_image_update_for_imported_bo() and enables more error
checkings for imported textures.
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Refactoring in prepraration for ilo_image_init_for_imported().
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Make ilo_image_params const in functions that do not modify it.
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Improve docs, rename struct fields, and reorder walk types. No real changes.
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ilo state structs (struct ilo_xxx_state) are moved as well.
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Rename the original ilo_buffer to ilo_buffer_resource to avoid name conflict.
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We want to work with ilo_image instead of ilo_texture in core.
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Move files and s/layout/image/.
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The original ilo_format.[ch] are removed.
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Implement pipe_fence_handle on top of ilo_fence.
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Move init_dev() from ilo_screen.c to core.
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With intel_winsys being embedded in it, drop the "_info" suffix.
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We want to use ilo_dev_info instead of ilo_screen in core.
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Move what are remaining in ilo_common.h (that is, ilo_dev_*) to ilo_dev.h.
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They consist of the debug helpers that used to live in ilo_common.h and
ilo_screen.c.
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ilo_core.h includes the common gallium headers that were included in
ilo_common.h.
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Add a new subdirectory and start moving files that do not depend on
ilo_screen/ilo_context to it.
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v2: - move interop.cpp to clover/api
- change intptr_t to void* in the interface
- add a virtual function fence() to simplify some code
v3: - use bool in the interface
v4: - enclose the last two interop functions in try..catch
Reviewed-by: Francisco Jerez <[email protected]>
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Commit a9d08a250 accidentally didn't make use of the new src1 variable.
Use it.
Signed-off-by: Ilia Mirkin <[email protected]>
Cc: [email protected]
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Signed-off-by: Ilia Mirkin <[email protected]>
Cc: [email protected]
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src1 would contain the predicate, which would get emitted as a register
source by an undiscerning srcId helper. Work around this in the same way
as in emitTEX.
Signed-off-by: Ilia Mirkin <[email protected]>
Cc: [email protected]
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This was causing src0 to always have the absolute value flag set.
Signed-off-by: Ilia Mirkin <[email protected]>
Cc: [email protected]
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Acked-by: Francisco Jerez <[email protected]>
Reviewed-by: Tom Stellard <[email protected]>
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Accidentally added since the introduction of the file.
Cc: "10.4 10.5" <[email protected]>
Signed-off-by: Emil Velikov <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
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Acked-by: Francisco Jerez <[email protected]>
Reviewed-by: Tom Stellard <[email protected]>
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Acked-by: Francisco Jerez <[email protected]>
Reviewed-by: Tom Stellard <[email protected]>
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Acked-by: Francisco Jerez <[email protected]>
Reviewed-by: Tom Stellard <[email protected]>
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Later we can remove the compat code
Reviewed-by: Francisco Jerez <[email protected]>
Reviewed-by: Tom Stellard <[email protected]>
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Previously binding an unitialized managed texture
was causing a crash, and a workaround was added to
prevent the crash.
This patch removes this workaround and instead set the initial
state of managed textures as dirty, so that when the texture is bound
for the first time, it is always initialized.
Signed-off-by: Axel Davy <[email protected]>
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For D3DUSAGE_AUTOGENMIPMAP textures, applications can only
lock/copy from/get surface descriptor for/etc the first level.
Thus it makes sense to restrict the LOD to 0, and use only the first
level to generate the sublevels.
Signed-off-by: Axel Davy <[email protected]>
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Signed-off-by: Axel Davy <[email protected]>
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util_gen_mipmap uses pipe->blit, and thus doesn't need
we restore all states after using it.
Signed-off-by: Axel Davy <[email protected]>
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Signed-off-by: Axel Davy <[email protected]>
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It wasn't uploading the texture when the lod
had changed.
Signed-off-by: Axel Davy <[email protected]>
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That part of the code was quite obscure.
This new implementation tries to make it clearer
by separating the differents parts, and commenting more.
Signed-off-by: Axel Davy <[email protected]>
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Signed-off-by: Axel Davy <[email protected]>
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Remove the Surface9 code for dirty rects, used only for Managed
resources. Instead convey the information to the parent texture.
According to documentation, this seems to be the expected behaviour,
and if documentation is wrong there, that's not a problem since it can
only leads to more texture updates in corner cases.
Signed-off-by: Axel Davy <[email protected]>
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Copying to/from a Managed texture is forbidden.
Rendering to a Managed texture is forbidden.
Signed-off-by: Axel Davy <[email protected]>
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Signed-off-by: Axel Davy <[email protected]>
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Some applications assume the memory for multilevel
textures is allocated per continuous blocks.
This patch implements that behaviour.
v2: cache offsets
Reviewed-by: Ilia Mirkin <[email protected]>
Signed-off-by: Axel Davy <[email protected]>
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This code was supposed to be removed, but a rebase seems to have
made it stay.
Reviewed-by: Ilia Mirkin <[email protected]>
Signed-off-by: Axel Davy <[email protected]>
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Reviewed-by: Ilia Mirkin <[email protected]>
Signed-off-by: Axel Davy <[email protected]>
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