| Commit message (Collapse) | Author | Age | Files | Lines |
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Otherwise OutputSurface interop has funny results sometimes.
This fixes interop with the mpv media player.
v2 (chk): add proper locking
Signed-off-by: Christian König <[email protected]>
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SSE can't handle true vector shifts (with variable shift count),
so llvm is turning them into a mess of extracts, scalar shifts and inserts.
It is however possible to emulate them in lp_build_minify with float muls,
which should be way faster (saves over 20 instructions per 8-wide
lp_build_minify). This wouldn't work for "generic" 32bit shifts though
since we've got only 24bits of mantissa (actually for left shifts it would
work by using sse41 int mul instead of float mul but not for right shifts).
Note that this has very limited scope for now, since this is only used with
per-pixel lod (otherwise we're avoiding the non-constant shift count by doing
per-quad shifts manually), and only 1d textures even then (though the latter
should change).
Reviewed-by: Brian Paul <[email protected]>
Reviewed-by: Jose Fonseca <[email protected]>
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util_format_is_rgba8_variant
Just happened to notice it was missing while looking at it.
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LLVM 3.4 r193971 removed llvm::DisablePrettyStackTrace and made the
pretty stack trace opt-in rather than opt-out.
The default value of DisablePrettyStackTrace has changed to true in LLVM
3.4 and newer.
Signed-off-by: Vinson Lee <[email protected]>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=60929
Reviewed-by: Tom Stellard <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
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* Call mesa viewport call on winndow resize
* Add initial postprocessing code
* Pass hgl_context to private statetracker
as it is more useful than GalliumContext
* Use Lock and Unlock functions to standardize
GalliumContext locking
* Create texture resources in texture validation
Acked-by: Brian Paul <[email protected]>
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Inspired by a patch sent to the mailing list by Tom Stellard, but
using a different algorithm to calculate the optimal block size that
has been found to be considerably more effective.
Reviewed-by: Tom Stellard <[email protected]>
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Variadic template aliases make these versions of GCC very confused,
write down the full type spec instead.
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xserver 1.14.99.2 simplified the DamageUnregister API, by
dropping the drawable argument.
Follow xf86-video-intel and xf86-video-vmware approach and
handle the new API by checking XORG_VERSION_CURRENT.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=71110
Reported-by: Michał Górny <[email protected]>
Reported-by: Vinson Lee <[email protected]>
Tested-by: Vinson Lee <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
Signed-off-by: Emil Velikov <[email protected]>
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Tested-by: Christian König <[email protected]>
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This exposes GL_ARB_texture_buffer_object_rgb32.
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GLSL 1.40 is done.
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This doesn't make any difference on Bonaire, but it might help on Hawaii.
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The type-2 NOPs are said to be unstable. It doesn't make a difference here.
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dso_list was added as an argument for createInternalizePass in 3.4, and then
it was removed again in the same llvm version.
Tested-by: Mike Lothian <[email protected]>
Reviewed-by: Tom Stellard <[email protected]>
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We can create clip_ptr_type once instead of n times inside the loop.
Reviewed-by: Roland Scheidegger <[email protected]>
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Reviewed-by: Christian König <[email protected]>
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Reviewed-by: Christian König <[email protected]>
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Reviewed-by: Christian König <[email protected]>
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Reviewed-by: Christian König <[email protected]>
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Reviewed-by: Christian König <[email protected]>
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Reviewed-by: Christian König <[email protected]>
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Signed-off-by: Rob Clark <[email protected]>
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Signed-off-by: Rob Clark <[email protected]>
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Actually link VS out / FS in based on semantic info, keeping in mind
that position/pointsize can also be an input to the FS. This fixes a
few fragment shaders which were using gl_Position.
Signed-off-by: Rob Clark <[email protected]>
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Signed-off-by: Rob Clark <[email protected]>
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Fixes use of full-precision in fragment shader (ie. don't clobber r0.x
since that can be used by future bary instructions for varying fetch).
And makes use of full-precision the default in fragment shader (but can
be overriden via FD_MESA_DEBUG=fraghalf).
Seems like half precision is often not enough for texture coordinates.
The blob compiler is clever enough to keep texture coords in full
precision registers while using half precision for everything else. But
we aren't quite that clever yet, so better to default to full precision.
Signed-off-by: Rob Clark <[email protected]>
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Handle some relative addressing constraints: cannot handle const or
relative in cat5 and src2 of cat3.
Signed-off-by: Rob Clark <[email protected]>
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Signed-off-by: Rob Clark <[email protected]>
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Fixes a boat load of Piglit tests for me, which crashed like fdo#70913
before.
Thanks to Michel Dänzer for the tip.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=70913
Signed-off-by: Kai Wasserbäch <[email protected]>
Reviewed-by: Tom Stellard <[email protected]>
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The ICD loader should be responsible for installing headers.
Reviewed and Tested-by: Aaron Watry <[email protected]>
Reviewed-by: Francisco Jerez <[email protected]>
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Without DataLayout, a lot of optimization passes aren't run and the ones
that are don't work as well.
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[olv: use $(srcdir) instead of $(top_srcdir)]
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Use PKG_CHECK_MODULE over requesting the user to setup the
option at configure time. Drop unused EXPAT_INCLUDE and
update all targets.
NOTE: The this commit removes the --with-expat configure
option. One should ensure that the expat they wish to use
has expat.pc file accessible by pkg-config.
v2:
* Add note about the removal of --with-expat
(per Tom Stellard)
* Drop EXPAT_CFLAGS for targets that do not build DRI_COMMON
(spotted by Matt Turner)
v3:
* Rebase on top of megadrivers (drop EXPAT_CFLAGS from swrast)
Acked-by: Matt Turner <[email protected]> (v2)
Reviewed-by: Tom Stellard <[email protected]> (v2)
Signed-off-by: Emil Velikov <[email protected]>
Conflicts:
configure.ac
src/mesa/drivers/dri/common/Makefile.am
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The function should have never used it in the first place as it was
a left over from the DRI1 days of the nouveau ddx. While we're around
check if KMS is supported before opening the nouveau device, and
add support for Fermi & Kepler cards.
Compile tested only due to the lack of a Fermi/Kepler card.
Signed-off-by: Emil Velikov <[email protected]>
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The function xf86GetEntityInfo() retrieves the entity rather than
doing any changes. Remove this no-op code.
Signed-off-by: Emil Velikov <[email protected]>
Reviewed-by: Tom Stellard <[email protected]>
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Commit a9f8baf00b264 removed the first and only use of the variables
but forgot to remove them.
Signed-off-by: Emil Velikov <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
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Signed-off-by: Emil Velikov <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
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v2: Remove xf86PciInfo.h, all drivers provide their own PCI ID list
Signed-off-by: Emil Velikov <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
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Use u_primconvert to convert unsupported primitives into supported
primitive plus index buffer.
Signed-off-by: Rob Clark <[email protected]>
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A convenient front end to indices generate/translate code, for emulating
primitives which are not supported natively by the driver.
This handles saving/restoring index buffer state, etc.
Signed-off-by: Rob Clark <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
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Add 'start' parameter to generator/translator.
Signed-off-by: Rob Clark <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
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pull in some fixes to draw-initiator/prim-type.
Signed-off-by: Rob Clark <[email protected]>
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* Use more consistant data sources
* Fix improper color space assignments
* Remove unnecessary comments and code
* Drop unnecessary round_up function (this was leftover
from moving winsys code out of renderer)
Acked-by: Brian Paul <[email protected]>
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