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* graw: Avoid 'near'/'far' variables.José Fonseca2014-12-018-24/+24
* util: Move u_atomic.h to src/util.Matt Turner2014-12-012-401/+2
* vc4: Introduce scheduling of QPU instructions.Eric Anholt2014-12-016-126/+722
* vc4: Drop the explicit scoreboard wait.Eric Anholt2014-12-011-12/+11
* vc4: Also deal with VPM reads at thread end.Eric Anholt2014-12-011-2/+6
* vc4: Fix assertion about SFU versus texturing.Eric Anholt2014-12-011-3/+4
* vc4: Add another check for invalid TLB scoreboard handling.Eric Anholt2014-12-013-8/+39
* freedreno/a4xx: invalidate cache when vbo's changeRob Clark2014-12-011-0/+7
* freedreno/a3xx: add missing integer formats and enable renderingIlia Mirkin2014-11-301-3/+30
* freedreno/a3xx: enable sampling from integer texturesIlia Mirkin2014-11-305-5/+55
* freedreno: allow each generation to hook into sampler view settingIlia Mirkin2014-11-305-3/+8
* freedreno/a3xx: don't use half precision shaders for int/float32Ilia Mirkin2014-11-303-10/+35
* freedreno/a3xx: disable blending for integer formatsIlia Mirkin2014-11-302-2/+14
* freedreno/a3xx: remove blend clamp enables from gmem/clearsIlia Mirkin2014-11-302-4/+2
* freedreno/a3xx: add format to emit info, use to set sint/uint flagsIlia Mirkin2014-11-303-2/+7
* freedreno/a3xx: add 16-bit unorm/snorm texture formatsIlia Mirkin2014-11-301-6/+6
* freedreno/ir3: remove unused arg parameterIlia Mirkin2014-11-301-7/+7
* freedreno/ir3: fix UMADIlia Mirkin2014-11-301-9/+9
* freedreno/a4xx: stencil fixesRob Clark2014-11-308-10/+38
* freedreno: update generated headersRob Clark2014-11-305-14/+24
* freedreno/a4xx: add render target format to fd4_emitRob Clark2014-11-305-42/+30
* freedreno/a3xx: unify vertex/texture formats into a single tableIlia Mirkin2014-11-291-351/+218
* freedreno/a3xx: rename vertex/texture format enums to be more consistentIlia Mirkin2014-11-292-172/+177
* freedreno/a3xx: fd3_util -> fd3_formatIlia Mirkin2014-11-2915-22/+18
* freedreno/a3xx: only enable blend clamp for non-float formatsIlia Mirkin2014-11-292-4/+7
* nv50/ir/tgsi: handle TGSI_OPCODE_ARRChristoph Bumiller2014-11-281-1/+4
* nv50: remove ancient map of rt formatsIlia Mirkin2014-11-271-83/+0
* freedreno/ir3: don't pass consts to madsh.m16 in MOD logicIlia Mirkin2014-11-271-0/+3
* r600g: make llvm code compile this timeDave Airlie2014-11-271-1/+1
* r600g: fix fallout from last patchDave Airlie2014-11-273-4/+1
* r600g: merge the TXQ and BUFFER constant buffers (v1.1)Dave Airlie2014-11-273-68/+61
* st/wgl: Don't export wglGetExtensionsStringARB.José Fonseca2014-11-261-1/+0
* util/u_snprintf: Don't redefine HAVE_STDINT_H as 0.José Fonseca2014-11-261-1/+1
* gallivm: Removed unused variable.José Fonseca2014-11-261-1/+1
* draw,gallivm,llvmpipe: Avoid implicit casts of 32-bit shifts to 64-bits.José Fonseca2014-11-265-10/+10
* st/nine: fix formatting in query9 (cosmetic)Axel Davy2014-11-261-3/+3
* st/nine: Fix setting of the shift modifier in nine_shaderAxel Davy2014-11-261-2/+4
* st/nine: remove unused pipe_viewport_state::translate[3] and scale[3]David Heidelberg2014-11-261-2/+0
* st/nine: fix wrong variable resetAxel Davy2014-11-261-1/+1
* st/nine: return GetAvailableTextureMem in bytes as expected (v2)David Heidelberg2014-11-261-1/+5
* st/nine: Add pool check to SetTexture (v2)Axel Davy2014-11-261-1/+9
* st/nine: propertly declare constants (v2)Axel Davy2014-11-261-5/+2
* st/nine: call DBG() at more external entry pointsStanislaw Halik2014-11-2617-0/+171
* st/nine: rework the way D3DPOOL_SYSTEMMEM is handledAxel Davy2014-11-268-127/+51
* st/nine: Rework Basetexture9 and Resource9.Axel Davy2014-11-2610-33/+36
* st/nine: clean device9ex.Axel Davy2014-11-264-15/+19
* nine: the .pc file should not follow mesa versionEmil Velikov2014-11-262-2/+2
* auxiliary/vl: rework the build of the VL codeEmil Velikov2014-11-2614-40/+55
* auxiliary/vl: split the vl sources list into VL_SOURCESEmil Velikov2014-11-264-2/+8
* auxiliary/vl: add galliumvl_stub.laEmil Velikov2014-11-263-0/+155