| Commit message (Collapse) | Author | Age | Files | Lines |
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Reviewed-by: Nicolai Hähnle <[email protected]>
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This makes Bioshock Infinite with deferred flushing 2.2% faster.
Reviewed-by: Nicolai Hähnle <[email protected]>
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Reviewed-by: Nicolai Hähnle <[email protected]>
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always set
Reviewed-by: Nicolai Hähnle <[email protected]>
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Adds a second optional cleanup callback, called after the fence is
signaled. This is needed if, for example, the queue has the last
reference to the object that embeds the util_queue_fence. In this
case we cannot drop the ref in the main callback, since that would
result in the fence being destroyed before it is signaled.
Signed-off-by: Rob Clark <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
Reviewed-by: Nicolai Hähnle <[email protected]>
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Reviewed-by: Christian König <[email protected]>
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Required by our UVD code.
Reviewed-by: Christian König <[email protected]>
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whole buffer objects are not needed
Reviewed-by: Nicolai Hähnle <[email protected]>
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Signed-off-by: Ben Skeggs <[email protected]>
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With this patch, a guest-backed surface will be invalidated
using the SVGA_3D_CMD_INVALIDATE_GB_SURFACE command before
the surface is reused. This fixes the updating dirty image error
from the device when a surface is reused.
v2: Instead of invalidating the surface when it is reused,
send the invalidate command before the surface is put into
the recycle pool.
v3: (1) surface invalidate is a noop operation in Linux winsys, since
surface invalidation is not needed for DMA path.
(2) Instead of invalidating the surface content in
svga_screen_surface_destroy() when a surface is to be destroyed,
it is done in svga_screen_cache_flush() when the surface is
no longer referenced in a command buffer and is ready to
be moved to the unused list. At this point, the surface will
be moved to the invalidate list. When the surface invalidation
is submitted, the surface will be moved to the unused list.
Tested with piglit, glretrace.
Reviewed-by: Brian Paul <[email protected]>
Reviewed-by: Sinclair Yeh <[email protected]>
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If a depth/stencil texture has no mipmaps, we can always get a layout that is
compatible with DB and TC.
Reviewed-by: Marek Olšák <[email protected]>
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This fixes a rare bug with stencil texturing -- seen on Polaris and Tonga,
though it's basically a function of the memory configuration so could affect
other parts as well.
Fixes piglit "unaligned-blit * stencil downsample" and various
"fbo-depth-array *stencil*" tests.
Reviewed-by: Marek Olšák <[email protected]>
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Reviewed-by: Marek Olšák <[email protected]>
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v2: - squashed the patches
- use INT_MAX
- clamp max_const_buffer_size
- check the DRM version in radeon
Reviewed-by: Nicolai Hähnle <[email protected]>
Reviewed-by: Vedran Miletić <[email protected]>
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SVGA_3D_CMD_DX_GENRATE_MIPMAP & SVGA_3D_CMD_DX_SET_PREDICATION commands
are not presents in fedora 24 kernel module. Because of this
reason application like supertuxkart are not running.
v2: Add few comments and code modifications suggested by Brian P.
Reviewed-by: Brian Paul <[email protected]>
Reviewed-by: Charmaine Lee <[email protected]>
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Signed-off-by: sonjiang <[email protected]>
Cc: "12.0" <[email protected]>
Reviewed-by: Alex Deucher <[email protected]>
Reviewed-by: Christian König <[email protected]>
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for a later use
Reviewed-by: Nicolai Hähnle <[email protected]>
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Reviewed-by: Alex Deucher <[email protected]>
Reviewed-by: Vedran Miletić <[email protected]>
Reviewed-by: Nicolai Hähnle <[email protected]>
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This should help flush out GPU VM faults.
Reviewed-by: Marek Olšák <[email protected]>
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This should help flush out GPU VM faults.
Reviewed-by: Marek Olšák <[email protected]>
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so that independent types of jobs can use the same queue.
Reviewed-by: Nicolai Hähnle <[email protected]>
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for debugging
v2: correct the snprintf use
Reviewed-by: Nicolai Hähnle <[email protected]>
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independent jobs don't have to be stuck on only one thread
v2: use CALLOC & FREE
Reviewed-by: Nicolai Hähnle <[email protected]>
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and allow specifying its size in util_queue_init.
v2: use CALLOC & FREE
Reviewed-by: Nicolai Hähnle <[email protected]>
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v2: fixup after renaming to util_queue_fence
Reviewed-by: Nicolai Hähnle <[email protected]>
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v2: rename the event to util_queue_fence
Reviewed-by: Nicolai Hähnle <[email protected]>
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for easier access
Reviewed-by: Nicolai Hähnle <[email protected]>
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Fix warnings like these due to HAVE_LIBDRM being inconsistently defined:
external/libdrm/include/drm/drm.h:839:30: warning: redefinition of typedef 'drm_clip_rect_t' is a C11 feature [-Wtypedef-redefinition]
typedef struct drm_clip_rect drm_clip_rect_t;
HAVE_LIBDRM needs to be set project wide to fix this. This change also
harmlessly links libdrm with everything, but simplifies the makefiles a
bit.
Signed-off-by: Rob Herring <[email protected]>
Acked-by: Emil Velikov <[email protected]>
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When calling virgl_fence_wait() with timeout=0,
virgl_{drm,vtest}_resource_is_busy() is called. However, it returns TRUE
for a busy resource, whereace virgl_fence_wait() should return TRUE for
a completed (non-busy) resource.
This fixes running supertuxkart in a VM (I could not reproduce locally
with vtest though there is a similar fix)
Signed-off-by: Marc-André Lureau <[email protected]>
Cc: "11.1 11.2 12.0" <[email protected]>
Signed-off-by: Dave Airlie <[email protected]>
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Also add dcc_fast_clear_size for clearing only the necessary subset
of DCC. For no AA, it's equal to the size of the whole DCC level.
Reviewed-by: Nicolai Hähnle <[email protected]>
Reviewed-by: Bas Nieuwenhuizen <[email protected]>
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Reviewed-by: Nicolai Hähnle <[email protected]>
Reviewed-by: Bas Nieuwenhuizen <[email protected]>
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R9G9B9E5 is the only uncompressed one hopefully.
This fixes incorrect rendering not discovered (due to a lack of tests)
until DCC mipmapping was enabled.
Cc: 11.1 11.2 12.0 <[email protected]>
Reviewed-by: Nicolai Hähnle <[email protected]>
Reviewed-by: Bas Nieuwenhuizen <[email protected]>
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So that memory use will eventually decrease again after a temporary peak.
Reviewed-by: Marek Olšák <[email protected]>
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As a consequence, CE IB size never triggers a flush anymore.
Reviewed-by: Marek Olšák <[email protected]>
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Reviewed-by: Marek Olšák <[email protected]>
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We will chain multiple chunks together and will keep pointers to the older
chunks to support IB dumping.
Reviewed-by: Marek Olšák <[email protected]>
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This avoids allocating giant IBs from the outset, especially for CE and DMA.
Since we now limit max_dw only by the size that the buffer happens to be
(which, due to the buffer cache, can be even larger than the rounded-up size
we request), the new function amdgpu_ib_max_submit_dwords controls when we
submit an IB.
With this change, we effectively never flush prematurely due to the CE IB,
after an initial warm-up phase.
v2:
- clean up buffer_size calculation
Reviewed-by: Marek Olšák <[email protected]>
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The latter function allows getting the containing amdgpu_cs from any IB
(including non-main ones).
Reviewed-by: Marek Olšák <[email protected]>
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Reviewed-by: Marek Olšák <[email protected]>
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Adding the buffer when we start using it for the IB makes the logic for
chaining a bit simpler.
Reviewed-by: Marek Olšák <[email protected]>
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Reviewed-by: Marek Olšák <[email protected]>
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We'll want to have an amdgpu_cs pointer for future changes.
Reviewed-by: Marek Olšák <[email protected]>
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v2: style change
Reviewed-by: Marek Olšák <[email protected]>
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This mimics Vulkan. It also documents how to fix stencil texturing.
Reviewed-by: Michel Dänzer <[email protected]>
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Push offset down to drivers when importing dmabuf. This is needed
to more fully support EGL_EXT_image_dma_buf_import when a non-zero
offset is specified.
Tesing has been done for freedreno, and compile tested following
gallium drivers:
nouveau,svga,virgl,r600,r300,radeonsi,swrast,i915,ilo
Signed-off-by: Stanimir Varbanov <[email protected]>
Reviewed-by: Emil Velikov <[email protected]>
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Ported from the initial amdgpu winsys from the private AMD branch.
The thread creates the buffer list, submits IBs, and cleans up
the submission context, which can also destroy buffers.
3-5% reduction in CPU overhead is expected for apps submitting a lot
of IBs per frame. This is most visible with DMA IBs.
v2: use a semaphore instead of a busy loop in amdgpu_ws_queue_cs
add another amdgpu_cs_sync_flush call into amdgpu_bo_map
Reviewed-by: Nicolai Hähnle <[email protected]>
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There is no point.
Reviewed-by: Nicolai Hähnle <[email protected]>
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Reviewed-by: Marek Olšák <[email protected]>
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When user fences are used, we don't need the kernel for polling.
Reviewed-by: Marek Olšák <[email protected]>
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Signed-off-by: Jan Vesely <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
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