| Commit message (Collapse) | Author | Age | Files | Lines |
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There is no point.
Reviewed-by: Nicolai Hähnle <[email protected]>
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Reviewed-by: Marek Olšák <[email protected]>
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When user fences are used, we don't need the kernel for polling.
Reviewed-by: Marek Olšák <[email protected]>
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Signed-off-by: Jan Vesely <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
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Reviewed-by: Alex Deucher <[email protected]>
Reviewed-by: Nicolai Hähnle <[email protected]>
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It's for the buffer cache.
Reviewed-by: Michel Dänzer <[email protected]>
Reviewed-by: Bas Nieuwenhuizen <[email protected]>
Reviewed-by: Nicolai Hähnle <[email protected]>
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Reviewed-by: Bas Nieuwenhuizen <[email protected]>
Reviewed-by: Nicolai Hähnle <[email protected]>
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Reviewed-by: Bas Nieuwenhuizen <[email protected]>
Reviewed-by: Nicolai Hähnle <[email protected]>
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Reviewed-by: Bas Nieuwenhuizen <[email protected]>
Reviewed-by: Nicolai Hähnle <[email protected]>
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this is a leftover from the days when depth-stencil buffers were
allocated by the DDX
Reviewed-by: Nicolai Hähnle <[email protected]>
Reviewed-by: Michel Dänzer <[email protected]>
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Reviewed-by: Nicolai Hähnle <[email protected]>
Reviewed-by: Michel Dänzer <[email protected]>
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This hasn't been needed, but I think we should set it.
Reviewed-by: Nicolai Hähnle <[email protected]>
Reviewed-by: Michel Dänzer <[email protected]>
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Reviewed-by: Nicolai Hähnle <[email protected]>
Reviewed-by: Michel Dänzer <[email protected]>
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for indexing cik_macrotile_mode_array
Reviewed-by: Nicolai Hähnle <[email protected]>
Reviewed-by: Michel Dänzer <[email protected]>
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This will allow us to simplify a lot of code around tiling.
Kernel 3.10 is required for SI support.
Kernel 3.13 is required for CIK support.
Reviewed-by: Nicolai Hähnle <[email protected]>
Reviewed-by: Michel Dänzer <[email protected]>
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Reviewed-by: Michel Dänzer <[email protected]>
Reviewed-by: Nicolai Hähnle <[email protected]>
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Reviewed-by: Michel Dänzer <[email protected]>
Reviewed-by: Nicolai Hähnle <[email protected]>
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ported from winsys/radeon.
Reviewed-by: Michel Dänzer <[email protected]>
Reviewed-by: Nicolai Hähnle <[email protected]>
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Analogous to previous commit.
Cc: "11.2 11.1" <[email protected]>
Reviewed-by: Emil Velikov <[email protected]>
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align_malloc() is used to allocate dri_sw_dt->data, thus we should not
be using FREE() but align_free().
Cc: "11.2 11.1" <[email protected]>
Signed-off-by: Chih-Wei Huang <[email protected]>
[Emil Velikov: tweak commit summary/shortlog]
Reviewed-by: Emil Velikov <[email protected]>
Reviewed-by: Jose Fonseca <[email protected]>
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Enlarge the buffer hashlist to prevent large numbers of misses
due to adding more buffers than can be cached in the hashlist.
Ported from winsys/amdgpu: 6373845d985d65c00f7c62b793e67ae5106eabff
Reviewed-by: Alex Deucher <[email protected]>
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Unused. All texture imports use LINEAR_ALIGNED regardless of what
the DDX does.
Reviewed-by: Alex Deucher <[email protected]>
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All callers set this parameter to true.
Reviewed-by: Marek Olšák <[email protected]>
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Signed-off-by: Jakob Sinclair <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
Reviewed-by: Chad Versace <[email protected]>
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Because compilers like GCC and Clang are effectively available everywhere
so their presence/absence is seldom conclusive.
Furthermore, all compilers we use now have stdint.h.
Reviewed-by: Roland Scheidegger <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
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Signed-off-by: Bas Nieuwenhuizen <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
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The missing break caused the IB size to be overwritten with
the size of IB_CONST.
This was introduced in: 7201230582e060aa2eb79c825d3188b437ef7bb8
Signed-off-by: Marek Olšák <[email protected]>
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Necessary to prevent performance regressions due to extra flushing.
Probably should enlarge it even further when also updating
uniforms through the CE, but this seems large enough for now.
v2: Add preamble IB.
Signed-off-by: Bas Nieuwenhuizen <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
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v2: Use the correct IB to update request (Bas Nieuwenhuizen)
v3: Add preamble IB. (Bas Nieuwenhuizen)
Reviewed-by: Marek Olšák <[email protected]>
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Reviewed-by: Bas Nieuwenhuizen <[email protected]>
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Not used by drivers.
Reviewed-by: Bas Nieuwenhuizen <[email protected]>
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This makes Tonga with vramlimit=128 2x faster in Heaven.
Reviewed-by: Alex Deucher <[email protected]>
Reviewed-by: Edward O'Callaghan <[email protected]>
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A better solution will be used.
Reviewed-by: Alex Deucher <[email protected]>
Reviewed-by: Edward O'Callaghan <[email protected]>
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print as unsigned instead of signed
Reviewed-by: Nicolai Hähnle <[email protected]>
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v2: fail in radeon_winsys_bo_create if size > 32 bits
Reviewed-by: Nicolai Hähnle <[email protected]>
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being able to allocate more than 4 GB may be useful
Reviewed-by: Nicolai Hähnle <[email protected]>
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v2: Polaris chips should be defined after Stoney
Signed-off-by: Sonny Jiang <[email protected]> (v1)
Reviewed-by: Michel Dänzer <[email protected]> (v1)
Signed-off-by: Leo Liu <[email protected]> (v2 diff)
Reviewed-by: Alex Deucher <[email protected]> (v2 diff)
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v2: fix indentation as noted by Michel
Signed-off-by: Sonny Jiang <[email protected]>
Reviewed-by: Alex Deucher <[email protected]>
Reviewed-by: Michel Dänzer <[email protected]>
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Cons:
- it was only integrated in r600g
- it doesn't work with GPUVM
- it records buffer contents at the end of IBs instead of at the beginning,
so the replay isn't exact
- it lacks an IB parser and user-friendliness
A better solution is apitrace in combination with gallium/ddebug, which
has a complete IB parser and can pinpoint hanging CP packets.
Reviewed-by: Nicolai Hähnle <[email protected]>
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Add layer support to export individual array layers.
Signed-off-by: Christian König <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
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Add offset support to handle NV12 offsets as well.
Signed-off-by: Christian König <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
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We are going to need this for EGL_EXT_image_dma_buf_import.
Signed-off-by: Christian König <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
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Signed-off-by: Emil Velikov <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
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This will be queried by the OpenCL stack using an interop call.
I have tested that the values match lspci.
Reviewed-by: Michel Dänzer <[email protected]>
Reviewed-by: Nicolai Hähnle <[email protected]>
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Reviewed-by: Michel Dänzer <[email protected]>
Reviewed-by: Nicolai Hähnle <[email protected]>
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Reviewed-by: Michel Dänzer <[email protected]>
Reviewed-by: Nicolai Hähnle <[email protected]>
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This was needed for DRM < 2.12.0 where the kernel was rewriting tiling flags
in IBs.
Reviewed-by: Michel Dänzer <[email protected]>
Reviewed-by: Nicolai Hähnle <[email protected]>
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and call it radeon_bo_metadata
Reviewed-by: Michel Dänzer <[email protected]>
Reviewed-by: Nicolai Hähnle <[email protected]>
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This will allow drivers to make better decisions about texture sharing
for DRI2, DRI3, Wayland, and OpenCL.
v2: add read/write flags, take advantage of __DRI_IMAGE_USE_BACKBUFFER
Reviewed-by: Axel Davy <[email protected]>
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Enlarge the buffer hashlist to prevent large numbers of misses
due to adding more buffers than can be cached in the hashlist.
The game I tested had CS's with up to 1500 buffers and the overhead
of amdgpu_lookup_buffer for various sizes was:
4096 1.97% (new value)
2048 4.37%
1024 6.92%
512 9.47% (old value)
(percentage of CPU usage in render thread as determined by perf)
The time spent in amdgpu_add_buffer self is ~4.2% in all cases and
for 4096 the time needed to clear the hashlist is still < 0.10%,
so I am not expecting significant regressions.
Signed-off-by: Bas Nieuwenhuizen <[email protected]>
Signed-off-by: Marek Olšák <[email protected]>
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