| Commit message (Collapse) | Author | Age | Files | Lines |
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so that decompress blits aren't needed and depth texturing needs less
memory bandwidth.
Z16 and Z24 are promoted to Z32_FLOAT by the driver, because TC-compatible
HTILE only supports Z32_FLOAT. This doubles memory footprint for Z16.
The format promotion is not visible to state trackers.
This is part of TC-compatible renderbuffer compression, which has 3 parts:
DCC, HTILE, FMASK. Only TC-compatible FMASK compression is missing now.
I don't see a measurable increase in performance though.
(I tested Talos Principle and DiRT: Showdown, the latter is improved by
0.5%, which is almost noise, and it originally used layered Z16,
so at least we know that Z16 promoted to Z32F isn't slower now)
Tested-by: Edmondo Tommasina <[email protected]>
Reviewed-by: Nicolai Hähnle <[email protected]>
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Reviewed-by: Nicolai Hähnle <[email protected]>
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which is returned for GL_MAX_TEXTURE_BUFFER_SIZE.
It doesn't have any other use at the moment.
Bigger allocations are not rejected.
This fixes GL45-CTS.texture_buffer.texture_buffer_max_size on Bonaire.
Reviewed-by: Nicolai Hähnle <[email protected]>
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Really fix the bug that was supposed to be fixed by commits 3e7cced4b and
a48bf02d: even when virtual addresses are used, the legacy relocation-based
method with offsets relative to the kernel's buffer object are used for
video submissions.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=97969
Reviewed-by: Christian König <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
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Without this fix, duplicated file descriptors leak into child processes.
See commit aaac913e901229d11a1894f6aaf646de6b1a542c for one instance
where the same fix was employed.
Cc: <[email protected]>
Signed-off-by: Matt Whitlock <[email protected]>
Reviewed-by: Nicolai Hähnle <[email protected]>
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Reviewed-by: Marek Olšák <[email protected]>
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Small buffers are now handled via the slabs code, so separate buckets in
pb_cache have become redundant.
Reviewed-by: Marek Olšák <[email protected]>
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Only enable for chips with GPUVM, because older driver paths do not take the
required offset into account.
Reviewed-by: Marek Olšák <[email protected]>
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Note the logic for adding fences is somewhat different than for amdgpu,
because radeon has no scheduler and we therefore have no guarantee about
the order in which submissions from multiple threads are processed.
(Ironically, this is only an issue when "multi-threaded submission" is
disabled, because "multi-threaded submission" actually means that all
submissions happen from a single thread that happens to be separate from
the application's threads. If we only supported "multi-threaded
submission", the fence handling could be simplified by adding the fences
in that thread where everything is serialized.)
Reviewed-by: Marek Olšák <[email protected]>
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Introducing radeon_bo::hash will reduce collisions between "real" buffers
and buffers from slabs.
Reviewed-by: Marek Olšák <[email protected]>
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Reviewed-by: Marek Olšák <[email protected]>
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Already adjust the map/unmap logic accordingly.
Reviewed-by: Marek Olšák <[email protected]>
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Reviewed-by: Marek Olšák <[email protected]>
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Reviewed-by: Marek Olšák <[email protected]>
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Already adjust amdgpu_bo_map/unmap accordingly.
Reviewed-by: Marek Olšák <[email protected]>
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When a buffer is added to a CS without the SYNCHRONIZED usage flag, we now
no longer add a dependency on the buffer's fence(s).
However, we still need to add a fence to the buffer during flush, so that
cache reclaim works correctly (and in the hypothetical case that the buffer
is later added to a CS _with_ the SYNCHRONIZED flag).
It is now possible that the submissions refererring to a buffer are no longer
linearly ordered, and so we may have to keep multiple fences around. We keep
the fences in a FIFO. It should usually stay quite short (# of contexts * 2,
for gfx + dma rings).
While we're at it, extract amdgpu_add_fence_dependency for a single buffer,
which will make adding the distinction between real buffer and slab cases
easier.
Reviewed-by: Marek Olšák <[email protected]>
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When passed to winsys->buffer_create, this flag will indicate that we require
a buffer that maps 1:1 with a kernel buffer handle.
This is currently set for all textures, since textures can potentially be
exported to other processes. This is not a huge loss, since the main purpose
of this patch series is to deal with applications that allocate many small
buffers.
A hypothetical application with tons of tiny textures might still benefit
from not setting this flag, but that's not a use case I'm worried about
just now.
Reviewed-by: Marek Olšák <[email protected]>
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The implementation of i915_drm_buffer_get_handle now handles
DRM_API_HANDLE_TYPE_FD in the same way that intel_winsys_import_handle
does, by calling drm_intel_bo_gem_create_from_prime.
Tested by successfully running Chrome's ozone_demo [1] with the
ozone-gbm backend on an Intel Pineview M machine. Without this change
it fails while trying to create a DMA-BUF.
[1] https://chromium.googlesource.com/chromium/src.git/+/master/ui/ozone/demo/ozone_demo.cc
Signed-off-by: Nicholas Bishop <[email protected]>
[Emil Velikov: Fix coding style]
Signed-off-by: Emil Velikov <[email protected]>
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A possible error (-1) was being lost because it was first converted to an
unsigned int and only then checked.
Reviewed-by: Nicolai Hähnle <[email protected]>
Signed-off-by: Martina Kollarova <[email protected]>
Reviewed-by: Eric Engestrom <[email protected]>
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Reviewed-by: Nicolai Hähnle <[email protected]>
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Android porting of the following commits:
f1f1ba3 "radeonsi: move sid.h/r600d_common.h to a common place."
69fca64 "amd/addrlib: move addrlib from amdgpu winsys to common code"
This patch fixes android building errors
Reviewed-by: Dave Airlie <[email protected]>
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Reviewed-by: Marek Olšák <[email protected]>
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It's really not necessary. Switch to an exponential resizing strategy.
Reviewed-by: Marek Olšák <[email protected]>
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Reviewed-by: Marek Olšák <[email protected]>
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The radeonsi driver doesn't and shouldn't care about the buffer index.
Only the virtual addresses matter.
Reviewed-by: Marek Olšák <[email protected]>
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Reviewed-by: Marek Olšák <[email protected]>
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It's really not necessary.
Reviewed-by: Marek Olšák <[email protected]>
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While at it, try to be a little more robust in the face of memory allocation
failure.
Reviewed-by: Marek Olšák <[email protected]>
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The fence that is added to the BO during flush is guaranteed to be
signaled after all the fences that were in the fences array of the BO
before the flush, because those fences are added as dependencies for the
submission (and all this happens atomically under the bo_fence_lock).
Therefore, keeping only the last fence around is sufficient.
Reviewed-by: Marek Olšák <[email protected]>
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The idea is to have matching init/deinit functions so that deinit can be
re-used for cleanup in the error path of amdgpu_winsys_create.
Reviewed-by: Marek Olšák <[email protected]>
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No need to call pb_cache_deinit, because the cache hasn't been initialized
at that point.
Reviewed-by: Marek Olšák <[email protected]>
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Reviewed-by: Marek Olšák <[email protected]>
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Reviewed-by: Nicolai Hähnle <[email protected]>
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Reviewed-by: Nicolai Hähnle <[email protected]>
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Not all buffers are unmapped explicitly.
Reviewed-by: Nicolai Hähnle <[email protected]>
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Acked-by: Marek Olšák <[email protected]>
Reviewed-by: Nicolai Hähnle <[email protected]>
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Step one to merging radv would be to move some files around.
This only adds the include path to r600/radeonsi, because later
we want to avoid having to add it to the generic target paths.
Acked-by: Marek Olšák <[email protected]>
Reviewed-by: Nicolai Hähnle <[email protected]>
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A few weeks ago, Jose Fonseca suggested [0] we use .editorconfig files
to try and enforce the formatting of the code, to which Michel Dänzer
suggested [1] we start by importing the existing .dir-locals.el
settings. The first draft was discussed in the RFC [2].
These .editorconfig are a first step, one that has the advantage of
requiring little to no intervention from the devs once the settings
files are in place, but the settings are very limited. This does have
the advantage of applying while the code is being written.
This doesn't replace the need for more comprehensive formatting tools
such as clang-format & clang-tidy, but those reformat the code after
the fact.
[0] https://lists.freedesktop.org/archives/mesa-dev/2016-June/121545.html
[1] https://lists.freedesktop.org/archives/mesa-dev/2016-June/121639.html
[2] https://lists.freedesktop.org/archives/mesa-dev/2016-July/123431.html
Acked-by: Nicolai Hähnle <[email protected]>
Acked-by: Eric Anholt <[email protected]>
Signed-off-by: Eric Engestrom <[email protected]>
Reviewed-by: Jose Fonseca <[email protected]>
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Reviewed-by: Edward O'Callaghan <[email protected]>
Reviewed-by: Bas Nieuwenhuizen <[email protected]>
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Reviewed-by: Edward O'Callaghan <[email protected]>
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Signed-off-by: Marek Olšák <[email protected]>
Reviewed-by: Edward O'Callaghan <[email protected]>
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If the kernel driver doesn't support it, it returns 0.
Reviewed-by: Bas Nieuwenhuizen <[email protected]>
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With this patch, guest statistic gathering interface is added to
svga winsys interface that can be used to gather svga driver
statistic. The winsys module can then share the statistic info with
the VMX host via the mksstats interface.
The statistic enums used in the svga driver are defined in
svga_stats_count and svga_stats_time in svga_winsys.h
Reviewed-by: Brian Paul <[email protected]>
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radeonsi needs to do some operations (DCC decompression) for OpenGL-OpenCL
interop and this is the only way to make it coherent with the current
context. It can optionally be set to NULL.
Reviewed-by: Brian Paul <[email protected]>
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drmPrimeHandleToFD() will return the same GEM handle every time the same
buffer is imported, even from a different prime FD. Since GEM handles
are not reference counted, we need to make sure that each GEM handle is
referenced only by one display target struct, by looking it up in
kms_sw->bo_list first and bumping the refcount of the found dt on hit
and falling back to creating a new dt only on miss.
v2: Split into separate function.
Use helper function for lookup.
v3 [Emil Velikov]:
Rename kms_sw_displaytarget_{lookup,find_and_ref} (Jordan)
Signed-off-by: Tomasz Figa <[email protected]>
CC: <[email protected]>
Reviewed-by: Hans de Goede <[email protected]> (v2)
Signed-off-by: Emil Velikov <[email protected]>
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As a preparation to use the lookup in more than once place, move the
code that looks up given KMS/GEM handle to a separate function. This
change should not introduce any functional changes.
v2: Split into separate patch.
Move lookup code into separate function.
v3 [Emil Velikov]:
Rename kms_sw_displaytarget_{lookup,find_and_ref} (Jordan)
Signed-off-by: Tomasz Figa <[email protected]>
CC: <[email protected]>
Reviewed-by: Hans de Goede <[email protected]> (v2)
Signed-off-by: Emil Velikov <[email protected]>
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Currently kms_sw_displaytarget_add_from_prime() allocates the struct and
fills in only some of the fields, resulting in a half-baked struct that
needs to be further completed by the caller. To make this a bit more
consistent, pass width, height and stride to this function and fill in
everything there, so that caller can take the returned struct as is.
v2: Split from one big patch into four fixing one thing at a time.
Signed-off-by: Tomasz Figa <[email protected]>
CC: <[email protected]>
Reviewed-by: Hans de Goede <[email protected]>
Reviewed-by: Emil Velikov <[email protected]>
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Currently the code creates a display target struct with refcount field
initialized to 1 and then the caller again increments it, leading to
a leaked reference. Let's remove the unnecessary increment.
v2: Split from one big patch into four fixing one thing at a time.
Signed-off-by: Tomasz Figa <[email protected]>
CC: <[email protected]>
Reviewed-by: Hans de Goede <[email protected]>
Reviewed-by: Emil Velikov <[email protected]>
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Reviewed-by: Nicolai Hähnle <[email protected]>
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Reviewed-by: Nicolai Hähnle <[email protected]>
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