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* r600g: setup basic loop consts on r600 + evergreen.Dave Airlie2010-10-012-0/+42
* r600g: flush SH cache on constant change on evergreenDave Airlie2010-10-011-2/+2
* r600g: fix evergreen draw-buffersDave Airlie2010-10-011-1/+1
* r600g: add cb flushing for extra buffers + depth buffer on r600/evergreenDave Airlie2010-10-012-3/+37
* r600g: sync vertex/texture cache on resources on evergreenDave Airlie2010-10-011-2/+2
* r600g: add reloc for evergreen color attribDave Airlie2010-10-011-12/+12
* r600g: add winsys support for CTL constants.Dave Airlie2010-10-013-0/+22
* r600g: use Elements macro instead of manual sizeofsDave Airlie2010-10-012-10/+12
* r600g: keep a mapping around for each boJohn Doe2010-09-302-51/+54
* r600g: don't double count dirty blockJohn Doe2010-09-303-26/+42
* evergreeng: avoid overlapping border color btw VS & PSJerome Glisse2010-09-301-2/+2
* r600g: use constant buffer instead of register for constantJerome Glisse2010-09-302-29/+10
* gallium/winsys: remove duplicated includeNicolas Kaiser2010-09-301-1/+0
* r600g: clean up some code from move to new paths.Dave Airlie2010-09-302-9/+2
* r600g: Fix SCons build.Vinson Lee2010-09-291-5/+5
* r600g: more cleanupJerome Glisse2010-09-294-6/+30
* r600g: Update SConscript.Vinson Lee2010-09-291-6/+6
* r600g: cleanupJerome Glisse2010-09-299-190/+100
* r600g: delete old pathJerome Glisse2010-09-2911-2557/+153
* r600g: use a hash table instead of groupJerome Glisse2010-09-294-1028/+1001
* r600g: move radeon.h members around to add back map flushing.Dave Airlie2010-09-293-4/+8
* r600g: suspend/resume occlusion query around clear/copyJerome Glisse2010-09-281-5/+2
* r600g: fix occlusion query after change to block structureJerome Glisse2010-09-271-3/+3
* r600g: fix pointsprite & resource unbindingJerome Glisse2010-09-272-14/+40
* r600g: build packet header onceJerome Glisse2010-09-272-85/+160
* r600g: add evergreen texture resource properly.Dave Airlie2010-09-271-3/+109
* radeong: fix leaksJoakim Sindholt2010-09-261-0/+3
* r600g: disable early cull optimization when occlusion query runningJerome Glisse2010-09-264-0/+60
* r600g: Include p_compiler.h instead of malloc.h.Vinson Lee2010-09-261-1/+1
* r600g: Remove unused variables.Vinson Lee2010-09-261-1/+1
* r600g: Don't return a value in function returning void.Vinson Lee2010-09-261-1/+1
* r600g: Remove unused variable.Vinson Lee2010-09-251-1/+0
* r600g: add eg db count control register.Dave Airlie2010-09-251-0/+1
* r600g: bring over fix from old path to new pathJerome Glisse2010-09-241-10/+39
* r600g: fix evergreen new pathJerome Glisse2010-09-241-3/+10
* r600g: fix evergreen new pathJerome Glisse2010-09-242-13/+15
* r600g: evergreen fix for new designJerome Glisse2010-09-243-40/+23
* r600g: move use_mem_constants flags for new designs structure alignmentJerome Glisse2010-09-241-1/+1
* r600g: fix typo in evergreen define (resource are in [0x30000;0x34000] range)Jerome Glisse2010-09-241-1/+1
* r300g: make accessing map_list and buffer_handles thread-safeMarek Olšák2010-09-241-6/+58
* r300g: fixup long-lived BO maps being incorrectly unmapped when flushingMarek Olšák2010-09-241-4/+10
* r600g: initial evergreen support in new pathJerome Glisse2010-09-233-11/+707
* r600g: fix typo in evergreen register listDave Airlie2010-09-231-1/+1
* r600g: disable shader rebuild optimization & account cb flush packetJerome Glisse2010-09-221-1/+9
* r600g: flush color buffer after draw commandJerome Glisse2010-09-221-1/+36
* winsys: automatically build sw winsys needed by EGL and d3d1xLuca Barbieri2010-09-221-0/+10
* r600g: occlusion query for new designJerome Glisse2010-09-212-5/+153
* r600g: directly allocate bo for user bufferJerome Glisse2010-09-212-24/+27
* r600g: fix eg texture borders.Dave Airlie2010-09-212-13/+16
* r600g: add back reference check when mapping bufferJerome Glisse2010-09-201-6/+7