| Commit message (Collapse) | Author | Age | Files | Lines |
|
|
|
|
| |
Reviewed-by: Alex Deucher <[email protected]>
Reviewed-by: Christian König <[email protected]>
|
|
|
|
|
|
| |
Fixing uninitialized areas in SwapBuffers mode.
Signed-off-by: Christian König <[email protected]>
|
|
|
|
| |
Signed-off-by: Christian König <[email protected]>
|
|
|
|
|
|
|
|
|
| |
This should speed things up a bit, but also shows
some bugs with the kernel implementation.
v2: require xcb-dri2 version 1.8
Signed-off-by: Christian König <[email protected]>
|
|
|
|
|
|
| |
v2: also set array_size of texture
Signed-off-by: Christian König <[email protected]>
|
|
|
|
|
|
|
| |
There are a couple of more bugs, but it is only
useful for debugging anyway.
Signed-off-by: Christian König <[email protected]>
|
| |
|
|
|
|
|
|
| |
Throw out all the old and now unneeded stuff.
Signed-off-by: Christian König <[email protected]>
|
|
|
|
|
|
| |
There was way to much dead code in it.
Signed-off-by: Christian König <[email protected]>
|
|
|
|
| |
Signed-off-by: Jerome Glisse <[email protected]>
|
|
|
|
|
|
|
|
|
| |
The virtual address but follow the alignment requirement of the
tiled surface. The bo from handle case is not properly fix. Need
bigger change for a proper fix. Work around that by enforcing 1M
alignment for those bo.
Signed-off-by: Jerome Glisse <[email protected]>
|
|
|
|
|
|
| |
r300 fails to init the manager and then fails to init.
Signed-off-by: Dave Airlie <[email protected]>
|
|
|
|
| |
As they now indirectly include on libdrm/radeon_surface.h.
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
Tiled surface have all kind of alignment constraint that needs to
be met. Instead of having all this code duplicated btw ddx and
mesa use common code in libdrm_radeon this also ensure that both
ddx and mesa compute those alignment in the same way.
v2 fix evergreen
v3 fix compressed texture and workaround cube texture issue by
disabling 2D array mode for cubemap (need to check if r7xx and
newer are also affected by the issue)
v4 fix texture array
v5 fix evergreen and newer, split surface values computation from
mipmap tree generation so that we can get them directly from the
ddx
v6 final fix to evergreen tile split value
v7 fix mipmap offset to avoid to use random value, use color view
depth view to address different layer as hardware is doing some
magic rotation depending on the layer
v8 fix COLOR_VIEW on r6xx for linear array mode, use COLOR_VIEW on
evergreen, align bytes per pixel to a multiple of a dword
v9 fix handling of stencil on evergreen, half fix for compressed
texture
v10 fix evergreen compressed texture proper support for stencil
tile split. Fix stencil issue when array mode was clear by
the kernel, always program stencil bo. On evergreen depth
buffer bo need to be big enough to hold depth buffer + stencil
buffer as even with stencil disabled things get written there.
v11 rebase on top of mesa, fix pitch issue with 1d surface on evergreen,
old ddx overestimate those. Fix linear case when pitch*height < 64.
Fix r300g.
v12 Fix linear case when pitch*height < 64 for old path, adapt to
libdrm API change
v13 add libdrm check
Signed-off-by: Jerome Glisse <[email protected]>
|
| |
|
|
|
|
|
| |
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=45444
Signed-off-by: Christian König <[email protected]>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
Virtual address space put the userspace in charge of their GPU
address space. It's up to userspace to bind bo into the virtual
address space. Command stream can them be executed using the
IB_VM chunck.
This patch add support for this configuration. It doesn't remove
the 64K ib size limit thought this limit can be extanded up to
1M for IB_VM chunk.
v2: fix rendering
v3: fix rendering when using index buffer
v4: make vm conditional on kernel support add basic va management
v5: catch the case when we already have va for a bo
v6: agd5f: update on top of ioctl changes
v7: agd5f: further ioctl updates
v8: indentation cleanup + fix non cayman
v9: rebase against lastest mesa + improvement from Marek & Michel
v10: fix cut/paste bug
v11: don't rely on updated radeon_drm.h
Signed-off-by: Jerome Glisse <[email protected]>
Signed-off-by: Alex Deucher <[email protected]>
|
|
|
|
|
|
|
|
| |
This code isn't used anymore in preference for DRI2 client side swap buffers
throttling or throttling done inside the xa or xorg driver.
Signed-off-by: Jakob Bornecrantz <[email protected]>
Reviewed-by Brian Paul <[email protected]>
|
|
|
|
|
| |
Signed-off-by: Jakob Bornecrantz <[email protected]>
Reviewed-by Brian Paul <[email protected]>
|
|
|
|
| |
Signed-off-by: Jerome Glisse <[email protected]>
|
|
|
|
|
|
|
|
| |
This partially reverts commit 363ff844753c46ac9c13866627e096b091ea81f8.
It caused severe performance drops in Nexuiz. Reported by Phoronix.
Tested by me on r300g and by IRC people on r600g.
|
|
|
|
| |
Its only purpose was to destroy itself.
|
|
|
|
| |
Not used yet.
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
fixes the following build error since
c83fb4d45f2a47042f395271efe6e5489b2c4aee:
/usr/include/strings.h:46:13: error: expected declaration specifiers or
‘...’ before numeric constant
/usr/include/strings.h:46:13: error: conflicting types for ‘memset’
In file included from
../../../../src/gallium/winsys/g3dvl/xlib/xsp_winsys.c:34:0:
../../../../src/gallium/auxiliary/util/u_inlines.h: In function
‘pipe_buffer_create’:
../../../../src/gallium/auxiliary/util/u_inlines.h:189:4: error: too
many arguments to function ‘memset’
/usr/include/strings.h:46:13: note: declared here
bzero is defined in X11 as: #define bzero(b,len) memset(b,0,len)
including strings.h after the X11 header results in preprocessor
replacing 'bzero' in strings.h and generating unbuildable code.
Signed-off-by: Tobias Droste <[email protected]>
|
|
|
|
|
|
| |
Indentation cleanup, to keep consistency.
Signed-off-by: Jerome Glisse <[email protected]>
|
|
|
|
|
|
|
| |
Never completed, and no plans to do so.
Signed-off-by: Kai Wasserbäch <[email protected]>
Signed-off-by: José Fonseca <[email protected]>
|
|
|
|
|
|
|
|
| |
With ICS (Android 4.0), several headers and structs are renamed. Define
ANDROID_VERSION so that we can choose a different path depending on the
platform version.
I've tested only softpipe and llvmpipe. r600g is also reported to work.
|
|
|
|
| |
Signed-off-by: Ben Skeggs <[email protected]>
|
| |
|
| |
|
| |
|
|
|
|
|
|
|
|
|
| |
Use VRAM for static and immutable buffers. This restores the
recently removed r600g winsys behaviour for memory locations.
This also improoves rendering times on the gpu for some
OpenSceneGraph based test cases by about 15%.
Signed-off-by: Marek Olšák <[email protected]>
|
|
|
|
|
|
|
|
|
|
|
| |
This code isn't really relevant since the kernel takes care not
to destroy busy GMR buffers.
Also with the advent of fence objects, the code was incorrect since
it didn't refcount fence handles.
Signed-off-by: Thomas Hellstrom <[email protected]>
Reviewed-by: Jakob Bornecrantz <[email protected]>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
Don't allow any "CPU" buffers to be allocated by the pb_fenced
buffer manager, since we can't protect against failures during
buffer validation.
Also, add an extra slab buffer manager to allocate buffers from
the kernel if there is a failure to allocate from our big buffer pool.
The reason we use a slab manager for this, is to avoid allocating
many very small buffers from the kernel.
v2: Increased VMW_MAX_BUFFER_SIZE and fixed some comments.
Signed-off-by: Thomas Hellstrom <[email protected]>
Reviewed-by: José Fonseca <[email protected]>
Reviewed-by: Jakob Bornecrantz <[email protected]>
|
|
|
|
|
|
|
| |
Needed for throttling.
Signed-off-by: Thomas Hellstrom <[email protected]>
Reviewed-by: Jakob Bornecrant <[email protected]>
|
|
|
|
|
|
|
| |
Us poor souls who cross compile mesa want to be able to specify which pkg-config to pick, or at least just change one place.
Reviewed-by: Brian Paul <[email protected]>
Reviewed-by: Matt Turner <[email protected]>
|
|
|
|
|
|
| |
Be sure to reconfigure after this commit.
Reviewed-by: Alex Deucher <[email protected]>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
The drivers don't need to care about the domains. All they need to set
are the bind and usage flags. This simplifies the winsys too.
This also fixes on r600g:
- fbo-depth-GL_DEPTH_COMPONENT32F-copypixels
- fbo-depth-GL_DEPTH_COMPONENT16-copypixels
- fbo-depth-GL_DEPTH_COMPONENT24-copypixels
- fbo-depth-GL_DEPTH_COMPONENT32-copypixels
- fbo-depth-GL_DEPTH24_STENCIL8-copypixels
I can't explain it.
Reviewed-by: Alex Deucher <[email protected]>
|
|
|
|
|
|
| |
It's part of pb_buffer already.
Reviewed-by: Alex Deucher <[email protected]>
|
|
|
|
| |
Reviewed-by: Alex Deucher <[email protected]>
|
|
|
|
| |
Reviewed-by: Alex Deucher <[email protected]>
|
|
|
|
|
|
|
| |
I have moved 'last_flush' and 'binding' from r600_bo to winsys/radeon.
The other members are now part of r600_resource.
Reviewed-by: Alex Deucher <[email protected]>
|
|
|
|
|
|
|
|
|
| |
Introduces fence objecs and a size limit on query buffers.
The possibility to map the fifo from user-space is gone, and
replaced by an ioctl that reads the 3D capabilities.
Signed-off-by: Thomas Hellstrom <[email protected]>
Reviewed-by: Jakob Bornecranz <[email protected]>
|
|
|
|
| |
It's part of pb_buffer already.
|
| |
|
| |
|
| |
|
|
|
|
| |
so that we don't abuse PIPE_BIND_VERTEX_BUFFER all the time.
|
|
|
|
|
|
|
|
| |
Prevents lockups with piglit tests draw-elements and draw-vertices using large
numbers of vertices.
Signed-off-by: Michel Dänzer <[email protected]>
Reviewed-by: Alex Deucher <[email protected]>
|
| |
|