| Commit message (Collapse) | Author | Age | Files | Lines |
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Otherwise OpenGL/VDPAU interop won't work as expected.
Signed-off-by: Christian König <[email protected]>
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Using atomic function for ncs is superfluous since it is
protected by a mutex anyway. Also lock the mutex only once
while retrieving the next CS for submission.
Signed-off-by: Christian König <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
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Calling radeon_drm_cs_flush from multiple threads might cause deadlocks,
fix this by immediately signaling the semaphore after waiting for it.
This is a candidate for the stable branch(es).
Partially fixes: https://bugs.freedesktop.org/show_bug.cgi?id=70123
v2: some fixes on commit message
Signed-off-by: Christian König <[email protected]>
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Reviewed-by: Tom Stellard <[email protected]>
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Reviewed-by: Tom Stellard <[email protected]>
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* This shared library gets parsed by the
system as a system "add-on"
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Signed-off-by: Emil Velikov <[email protected]>
Reviewed-by: Tom Stellard <[email protected]>
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Signed-off-by: Emil Velikov <[email protected]>
Reviewed-by: Tom Stellard <[email protected]>
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Signed-off-by: Emil Velikov <[email protected]>
Reviewed-by: Tom Stellard <[email protected]>
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Signed-off-by: Emil Velikov <[email protected]>
Reviewed-by: Tom Stellard <[email protected]>
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Only create one screen for each winsys instance.
This helps with buffer sharing and interop handling.
v2: rebased and some minor cleanup
Signed-off-by: Christian König <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
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Similar to GFX and DMA.
Signed-off-by: Christian König <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
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Share the winsys between different fd's if they point to the same device.
Signed-off-by: Christian König <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
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Waiting for an empty queue is nonsense and can lead to deadlocks if we have
multiple waiters or another thread that continuously sends down new commands.
Just post the cs to the queue and immediately wait for it to finish.
This is a candidate for the stable branch.
Signed-off-by: Christian König <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
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Kill the thread only after we checked that it's not used any more, not before.
Signed-off-by: Christian König <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
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xlib_sw_winsys.h:5:22: fatal error: X11/Xlib.h: No such file or directory
The compiler cannot find the Xlib.h in the installed system headers.
All supplied include directives point to inside the mesa module.
The X11_CFLAGS variable is undefined (not defined in config.status).
It appears the intent was to use X11_INCLUDES defined in configure.ac.
The Xlib.h file is not installed on my workstation. It is supplied in
the libx11-dev package. This allows an X developer control over which
version of this file is used for X development.
Signed-off-by: Gaetan Nadon <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
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This aligns the gfx, compute, and dma IBs to 8 DW boundries.
This aligns the the IB to the fetch size of the CP for optimal
performance. Additionally, r6xx hardware requires at least 4
DW alignment to avoid a hw bug. This also aligns the DMA
IBs to 8 DW which is required for the DMA engine. This
alignment is already handled in the gallium driver, but that
patch can be removed now that it's done in the winsys.
Reviewed-by: Marek Olšák <[email protected]>
Signed-off-by: Alex Deucher <[email protected]>
CC: "9.2" <[email protected]>
CC: "9.1" <[email protected]>
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And remove libdrm/ from a winsys include statement.
Signed-off-by: Jonathan Gray <[email protected]>
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It moves all sampler view descriptors to a buffer.
It supports partial resource updates and it can also unbind resources
(required for FMASK texturing).
The buffer contains all sampler view descriptors for one shader stage,
represented as an array. On top of that, there are N arrays in the buffer,
which are used to emulate context registers as implemented by the previous
ASICs (each array is a context).
This uses the RCU synchronization approach to avoid read-after-write hazards
as discussed in the thread:
"radeonsi: add FMASK texture binding slots and resource setup"
CP DMA is used to clear the descriptors at context initialization and to copy
the descriptors from one context to the next.
v2: - use PKT3_DMA_DATA on CIK (I'll test CIK later)
- turn the bool CP DMA parameters into self-explanatory flags
- add a nice simple API for packet emission to radeon_winsys.h
- use 256 contexts, 128 causes texture corruption in openarena
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Cayman and trinity systems still seem to suffer from
stability problems with GPUVM. This also fixes compute
on these asics. It can still be enabled for testing
by setting env var RADEON_VA=true.
Fixes:
https://bugs.freedesktop.org/show_bug.cgi?id=65958
Signed-off-by: Alex Deucher <[email protected]>
CC: "9.2" <[email protected]>
CC: "9.1" <[email protected]>
Reviewed-by: Christian König <[email protected]>
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The original idea was that cs=NULL should be allowed here, but we never used
NULL until 862f69fbe1e54e0e9a3c439450a14f. This fixes a segfault in CoreBreach.
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There is no public symbol in this winsys.
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Shaders need a lot of work still. Basic stuff generally works, so this
is basically just fine for gnome-shell, OA etc at this point.
Signed-off-by: Ben Skeggs <[email protected]>
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Add the infrastructure to differentiate them.
Just treat them like SI for now.
Signed-off-by: Alex Deucher <[email protected]>
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Covers the entire family.
Signed-off-by: Alex Deucher <[email protected]>
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Should be "ETIMEDOUT".
[olv: commit message slightly re-formatted]
Reviewed-by: Chia-I Wu <[email protected]>
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There is really nothing in struct intel_bo, and having it alias drm_intel_bo
makes the winsys impose almost zero overhead.
We can make the overhead gone completely by making the functions static
inline, if needed.
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Move functions around to match the order of the declarations in the header.
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The motivation is to kill tiling and pitch in struct intel_bo. That requires
us to make tiling and pitch not queryable, and be passed around as function
parameters.
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We are moving toward making struct intel_bo alias drm_intel_bo. As a first
step, we cannot have function tables.
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Set env var RADEON_VA=0 to disable VM on Cayman/Trinity.
Useful for debugging.
Note: this is a candidate for the 9.1 branch.
Signed-off-by: Alex Deucher <[email protected]>
Reviewed-by: Tom Stellard <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
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RADEON_GEM_WAIT_IDLE is declared DRM_IOW but mesa
uses it with drmCommandWriteRead instead of drmCommandWrite
which leads to the ioctl being unmatched and returning an
error on at least OpenBSD.
Problem originally noticed in libdrm by Mark Kettenis.
Dave Airlie pointed out that mesa has the same issue.
Signed-off-by: Jonathan Gray <[email protected]>
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Signed-off-by: Brian Paul <[email protected]>
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* We generate a static library for Haiku
Gallium targets as our port system combines
the compiled rendering code into a modular
ar for each module (for example, our port
system combines llvm libsoftpipe.a libllvmpipe.a
into a single ar for the Haiku build system.
I'd like the Gallium hgl target scons build
system to do this some day, however how is
beyond me at the moment. This is a first step.
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Without knowing whether addresses are swizzled or not, we cannot manipulate a
tiled surface in CPU.
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Note: this is a candidate for the 9.1 branch
Signed-off-by: Alex Deucher <[email protected]>
Reviewed-by: Michel Dänzer <[email protected]>
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Now that we don't throttle at every batchbuffer, we can shrink
the size of batchbuffers to achieve early flushing. This gives
a significant speed boost in a lot of games (on the order of
20%).
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It can be selected with
BOARD_GPU_DRIVERS := ilo
Signed-off-by: Chia-I Wu <[email protected]>
Reviewed-by: Tapani Pälli <[email protected]>
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One build system for linux/unix only drivers should be enough.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=48694
Acked-by: Jose Fonseca <[email protected]>
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Add ilo to targets/egl-static and add a new target dri-ilo. Update autoconf
and automake rules.
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This is a wrapper for libdrm_intel to allow the pipe driver to stay OS
agnostic.
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This move the tracing timeout and printing into winsys and add
an debug environement variable for it (R600_DEBUG=trace_cs).
Lot of file touched because of winsys API changes.
v2: Do not write lockup file if ib uniq id does not match last one
Signed-off-by: Jerome Glisse <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
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Running piglit with this was causing all sort of weird stuff happening
to my desktop (Chromium webpages become blank, Qt Creator flickered,
etc). I tracked this down to shared memory segment leakage when GL is
not shutdown properly. The segments can be seen running `ipcs` and
looking for nattch==0.
This changes fixes this by calling shmctl(IPC_RMID) soon after creation
(which does not remove the segment immediately, but simply marks it for
removal when no more processes are attached).
This matches src/mesa/drivers/x11/xm_buffer.c behaviour.
v2:
- move shmctl(IPC_RMID) after XShmAttach() for *BSD, per Chris Wilson
- remove stray debug printfs, spotted by Ian Romanick
NOTE: This is a candidate for stable branches.
Reviewed-by: Brian Paul <[email protected]>
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configure still uses it to print the enabled winsys.
Tested-by: Emil Velikov <[email protected]>
Reviewed-and-Tested-by: Andreas Boll <[email protected]>
Reviewed-by: Jordan Justen <[email protected]>
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Separated from UVD patch for clarity.
v2: sync with next tree for 3.10
v3: as pointed out by Andreas Bool check for drm minor >= 32
http://cgit.freedesktop.org/~agd5f/linux/log/?h=drm-next-3.10-wip
Signed-off-by: Christian König <[email protected]>
Reviewed-by: Alex Deucher <[email protected]>
Reviewed-by: Andreas Boll <[email protected]>
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Build time option, set RADEON_CS_DUMP_ON_LOCKUP to 1 in radeon_drm_cs.h to
enable it.
When enabled after each cs submission the code will try to detect lockup by
waiting on one of the buffer of the cs to become idle, after a timeout it
will consider that the cs triggered a lockup and will write a radeon_lockup.c
file in current directory that have all information for replaying the cs.
To build this file :
gcc -O0 -g radeon_lockup.c -ldrm -o radeon_lockup -I/usr/include/libdrm
v2: Add radeon_ctx.h file to mesa git tree
v3: Slightly improve dumped file for easier editing, only dump first faulty cs
Signed-off-by: Jerome Glisse <[email protected]>
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