| Commit message (Collapse) | Author | Age | Files | Lines |
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Signed-off-by: Leo Liu <[email protected]>
Reviewed-by: Christian König <[email protected]>
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Signed-off-by: Leo Liu <[email protected]>
Reviewed-by: Christian König <[email protected]>
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BOs larger than the minimum fragment size should have their VA
alignet to at least the fragment size for optimal performance.
v2: drop unused leftover from initial implementation
Signed-off-by: Christian König <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
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Reviewed-by: Samuel Pitoiset <[email protected]>
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Commit 3dfe61ed6ec6 ("gallium: decrease the size of pipe_box - 24 -> 16
bytes") changed the size of pipe_box, but the virgl code was relying on
pipe_box and drm_virtgpu_3d_box structs having the same size/layout doing
a struct copy. Copy the fields one by one instead.
Cc: Marek Olšák <[email protected]>
Cc: Dave Airlie <[email protected]>
Fixes: 3dfe61ed6ec ("gallium: decrease the size of pipe_box - 24 -> 16 bytes")
Signed-off-by: Rob Herring <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
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Vulkan needs them.
Reviewed-by: Marek Olšák <[email protected]>
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Reviewed-by: Marek Olšák <[email protected]>
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v2: update Android.common.mk (Emil)
Reviewed-by: Marek Olšák <[email protected]>
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Reviewed-by: Marek Olšák <[email protected]>
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Reviewed-by: Marek Olšák <[email protected]>
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We can now merge the two *_surface_init functions.
Reviewed-by: Marek Olšák <[email protected]>
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Reviewed-by: Marek Olšák <[email protected]>
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v2:
- update Android.common.mk (Emil)
- rebase on top of Raven support
Reviewed-by: Marek Olšák <[email protected]> (v1)
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Cc: 17.1 <[email protected]>
Reviewed-by: Alex Deucher <[email protected]>
Reviewed-by: Nicolai Hähnle <[email protected]>
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Currently, building with "mmma external/mesa3d" which builds all targets
and dependencies is broken for targets that require LLVM. This is due to
the build settings depending on MESA_ENABLE_LLVM. Instead of using a
conditional in the global Android.common.mk, make all the components that
need LLVM explicitly include the necessary build settings.
GALLIVM_CPP_SOURCES doesn't exist anymore, so remove that as well.
Signed-off-by: Rob Herring <[email protected]>
Reviewed-by: Emil Velikov <[email protected]>
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src/gallium/targets/dri/Android.mk contains lots of conditional for
individual drivers. Let's move these details into the individual driver
makefiles.
In the process, align the make driver conditionals with automake
(i.e. HAVE_GALLIUM_*).
Signed-off-by: Rob Herring <[email protected]>
[Emil Velikov: add the radeon winsys for radeonsi]
Signed-off-by: Emil Velikov <[email protected]>
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Add exported include paths rather than explicitly adding the includes
in each user of the common AMD libs.
Signed-off-by: Rob Herring <[email protected]>
Reviewed-by: Chih-Wei Huang <[email protected]>
Reviewed-by: Emil Velikov <[email protected]>
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reported by Greg White.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=100892
Cc: 17.1 <[email protected]>
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If for some reason kernel is not able to create surface,
when no buffer was provided the function
vmw_svga_winsys_surface_create should return NULL.
This patch fixes the issue where the code was not following the
clean up path in case of error, which used to cause SIGSEGV.
Reviewed-by: Sinclair Yeh <[email protected]>
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Resolves build issues like the following:
src/gallium/winsys/sw/dri/dri_sw_winsys.c:203:31: error: pointer of type ‘void *’ used in arithmetic [-Werror=pointer-arith]
data = dri_sw_dt->data + (dri_sw_dt->stride * box->y) + box->x * blsize;
^
src/gallium/winsys/sw/dri/dri_sw_winsys.c:203:62: error: pointer of type ‘void *’ used in arithmetic [-Werror=pointer-arith]
data = dri_sw_dt->data + (dri_sw_dt->stride * box->y) + box->x * blsize;
^
Cc: <[email protected]>
Signed-off-by: Emil Velikov <[email protected]>
Reviewed-by: Nicolai Hähnle <[email protected]>
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Signed-off-by: Samuel Pitoiset <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
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Signed-off-by: Samuel Pitoiset <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
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Fixes the following Clang warning.
vmw_screen_dri.c:130:1: warning: unused function 'vmw_dri1_intersect_src_bbox' [-Wunused-function]
vmw_dri1_intersect_src_bbox(struct drm_clip_rect *dst,
^
1 warning generated.
Signed-off-by: Samuel Pitoiset <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
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Only the Radeon kernel driver exposed the GPU temperature and
the shader/memory clocks, this implements the same functionality
for the AMDGPU kernel driver.
These queries will return 0 if the DRM version is less than 3.10,
I don't explicitely check the version here because the query
codepath is already a bit messy.
v2: - rebase on top of master
Signed-off-by: Samuel Pitoiset <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
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With this patch, we will specify the current context
when we invalidate the surface before the surface is
put back to the recycled surface pool. This allows the
winsys layer to use the specified context to do the
invalidation rather than using the last context that
referenced the surface. This prevents race condition if
the last referenced context is now made current in another thread.
Tested with MTT glretrace, NobelClinicianViewer.
Reviewed-by: Sinclair Yeh <[email protected]>
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Gallium no longer has wrappers for mutexes and condition variables.
Reviewed-by: Charmaine Lee <[email protected]>
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If two contexts wanted to access the same buffer at the same time, it would
end up on two validation lists simultaneously, which might cause a
PIPE_ERROR_RETRY when trying to validate it from one context while the other
context already had it validated but not yet fenced.
In that situation we could spin until the error goes away, or apply various
more or less expensive locking schemes to save cpu.
Here we use a scheme that briefly locks after fencing but avoids locking on
validation in the non-contended case.
v2:
Make sure we broadcast not only on releasing buffers after fencing, but also
after releasing buffers in the pb_validate_validate error path.
v3:
Don't broadcast on PIPE_ERROR_RETRY because that would increase the chance
of starvation.
Signed-off-by: Thomas Hellstrom <[email protected]>
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Reviewed-by: Marek Olšák <[email protected]>
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We never add fences to backing buffers during submit. When we free a
backing buffer, it must inherit the sparse buffer's fences, so that it
doesn't get re-used prematurely via the cache.
v2:
- remove pipe_mutex_*
Reviewed-by: Marek Olšák <[email protected]>
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... and implement the corresponding fence handling.
v2:
- add missing bit in amdgpu_bo_is_referenced_by_cs_with_usage
- remove pipe_mutex_*
Reviewed-by: Marek Olšák <[email protected]>
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This is the bulk of the buffer allocation logic. It is fairly simple and
stupid. We'll probably want to use e.g. interval trees at some point to
keep track of commitments, but Mesa doesn't have an implementation of those
yet.
v2:
- remove pipe_mutex_*
- fix total_backing_pages accounting
- simplify by using the new VA_OP_CLEAR/REPLACE kernel interface
Reviewed-by: Marek Olšák <[email protected]>
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v2:
- remove pipe_mutex_*
- use a simple page commitment array
Reviewed-by: Marek Olšák <[email protected]>
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Reviewed-by: Marek Olšák <[email protected]>
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This probably has only minor performance effects, but it simplifies some
subsequent code slightly.
Ideally, it could also be used to simplify the handling of slab buffers
in the same way, but unfortunately that's not possible as long as we need
indices for relocations.
Reviewed-by: Marek Olšák <[email protected]>
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Reviewed-by: Marek Olšák <[email protected]>
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We will use it for delayed adding of sparse buffers' backing buffers.
Reviewed-by: Marek Olšák <[email protected]>
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Reviewed-by: Marek Olšák <[email protected]>
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Reviewed-by: Nicolai Hähnle <[email protected]>
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Reviewed-by: Nicolai Hähnle <[email protected]>
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Reviewed-by: Nicolai Hähnle <[email protected]>
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This is now exposed with libdrm_amdgpu 2.4.76.
Signed-off-by: Samuel Pitoiset <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
Reviewed-by: Nicolai Hähnle <[email protected]>
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Signed-off-by: Leo Liu <[email protected]>
Acked-by: Alex Deucher <[email protected]>
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Reviewed-by: Nicolai Hähnle <[email protected]>
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Reviewed-by: Nicolai Hähnle <[email protected]>
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The same workaround is used by Vulkan.
Reviewed-by: Nicolai Hähnle <[email protected]>
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Reviewed-by: Nicolai Hähnle <[email protected]>
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Reviewed-by: Nicolai Hähnle <[email protected]>
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Reviewed-by: Nicolai Hähnle <[email protected]>
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Reviewed-by: Nicolai Hähnle <[email protected]>
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Reviewed-by: Nicolai Hähnle <[email protected]>
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