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* vc4: Add support for building on Android.Eric Anholt2015-06-151-0/+34
| | | | | | | | v2: Add a comment explaining why we link libmesa_glsl. Drop warning option from freedreno. Add vc4 to the documentation for BOARD_GPU_DRIVERS. Reviewed-by: Emil Velikov <[email protected]>
* winsys/$(hw): include headers in Makefile.sourcesEmil Velikov2014-08-281-0/+1
| | | | | | Otherwise 'make dist' will not pick them up :'( Signed-off-by: Emil Velikov <[email protected]>
* vc4: Initial skeleton driver import.Eric Anholt2014-08-084-0/+98
This mostly just takes every draw call and turns it into a sequence of commands that clear the FBO and draw a single shaded triangle to it, regardless of the actual input vertices or shaders. I copied the initial driver skeleton mostly from freedreno, and I've preserved Rob Clark's copyright for those. I also based my initial hardcoded shaders and command lists on Scott Mansell (phire)'s "hackdriver" project, though the bit patterns of the shaders emitted end up being different. v2: Rebase on gallium megadrivers changes. v3: Rebase on PIPE_SHADER_CAP_MAX_CONSTS change. v4: Rely on simpenrose actually being installed when building for simulation. v5: Add more header duplicate-include guards. v6: Apply Emil's review (protection against vc4 sim and ilo at the same time, and dropping the dricommon drm bits) and fix a copyright header (thanks, Roland)