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* v3d: Use driconf to expose non-MSAA texture limits for Xorg.Eric Anholt2019-05-132-6/+10
| | | | | | The V3D 4.2 HW has a limit to MSAA texture sizes of 4096. With non-MSAA, we can go up to 7680 (actually probably 8138, but that hasn't been validated by the HW team). Exposing 7680 in X11 will allow dual 4k displays.
* Delete autotoolsDylan Baker2019-04-151-33/+0
| | | | | | | | | | Acked-by: Kenneth Graunke <[email protected]> Reviewed-by: Eric Anholt <[email protected]> Reviewed-by: Eric Engestrom <[email protected]> Acked-by: Marek Olšák <[email protected]> Acked-by: Jason Ekstrand <[email protected]> Acked-by: Bas Nieuwenhuizen <[email protected]> Acked-by: Matt Turner <[email protected]>
* v3d: Don't leak the GPU fd for renderonly usage.Eric Anholt2019-01-161-1/+1
| | | | | | | | | | The CTS was running out of fds, because of the ro->gpu_fd never being closed. ro->gpu_fd should match the screen (in case the caller of v3d_drm_screen_create_renderonly() has a scanout_for_resource() that uses gpu_fd) and the screen is expected to close its fd at the end, fixing the resource leak. Fixes: e113b21cb779 ("v3d: Add renderonly support.")
* v3d: Add renderonly support.Eric Anholt2018-11-272-1/+9
| | | | | | I've been using this with the kmsro series to test v3d on VKMS without my old KMS hack in the v3d kernel driver. KMSRO still needs some cleanup, but v3d RO support seems reasonable.
* v3d: Rename the driver files from "vc5" to "v3d".Eric Anholt2018-05-166-0/+164